Hi, is there somewhere to perhaps download those games? Also for me, they have to run on a Windows 10 machine. Thanks > On Sep 1, 2018, at 9:58 AM, Paul Lemm <[email protected]> wrote: > > Hi Travis, > > Sorry I must have missed the mention of those games, the dungeon crawler > sounds interesting though, is it turn based or live action? Would be > interested to hear more about that one. > > Paul > > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On Behalf Of > Travis Siegel > Sent: 01 September 2018 04:13 > To: [email protected] > Subject: Re: [blind-gamers] Where is all the developers. > > For wht it's worth, I still have one or two games in the works, though I > haven't a clue if they're going to be released, since I'm kind of a > perfectionist (for my own purposes), and I'm a bit short on ideas to > finish the gardneing game I was working on. Also working on a mud type > game engine, still pick that one up from time to time and work on it, > but since my battleship game hasn't received a single feedback since it > was released way back in 2005, I'm not really all that motivated to > finish anything, so I work on them when the mood strikes, and lately, > I've been reading more books than programming on games, so no progress > there. > Besides the battleship I released back in 2005 which never garnered a > single feedback, I also attempted a dungeon crawl type game a few years > ago, and never got feedback on that either even from the folks who were > supposed to be beta testers, so I'm not really all that enthusiastic > when it comes to producing games for the blind market. I work on what I > feel like, and if something turns out to be fun for me to work on it, > then I'll do so, if I run out of ideas, or can't think of some way to > make a fun progression, then the game sits around on my hd until I get > back to it (if ever) I have several partially completed projects that > never went anywhere, because I couldn't think of anything to make them > interesting, and with the wonderful feedback I've gotten on my previous > attempts, I figure there's no point in asking for help, so the projects > just sit around collecting dust. Until and/or unless I get new > ideas/energy to work on them. > So, now you know the whole story as to why I haven't bothered to > announce new games on here, and am not likely to do so in the near future. > > > > > > > >
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