Hi, is there somewhere to perhaps download those games? Also for me, they have 
to run on a Windows 10 machine.
 
Thanks 
> On Sep 1, 2018, at 9:58 AM, Paul Lemm <[email protected]> wrote:
> 
> Hi Travis,
> 
> Sorry I must have missed the mention of those games, the dungeon crawler 
> sounds interesting though, is it turn based or live action? Would be 
> interested to hear more about that one.
> 
> Paul
> 
> 
> -----Original Message-----
> From: [email protected] [mailto:[email protected]] On Behalf Of 
> Travis Siegel
> Sent: 01 September 2018 04:13
> To: [email protected]
> Subject: Re: [blind-gamers] Where is all the developers.
> 
> For wht it's worth, I still have one or two games in the works, though I 
> haven't a clue if they're going to be released, since I'm kind of a 
> perfectionist (for my own purposes), and I'm a bit short on ideas to 
> finish the gardneing game I was working on.  Also working on a mud type 
> game engine, still pick that one up from time to time and work on it, 
> but since my battleship game hasn't received a single feedback since it 
> was released way back in 2005, I'm not really all that motivated to 
> finish anything, so I work on them when the mood strikes, and lately, 
> I've been reading more books than programming on games, so no progress 
> there.
> Besides the battleship I released back in 2005 which never garnered a 
> single feedback, I also attempted a dungeon crawl type game a few years 
> ago, and never got feedback on that either even from the folks who were 
> supposed to be beta testers, so I'm not really all that enthusiastic 
> when it comes to producing games for the blind market. I work on what I 
> feel like, and if something turns out to be fun for me to work on it, 
> then I'll do so, if I run out of ideas, or can't think of some way to 
> make a fun progression, then the game sits around on my hd until I get 
> back to it (if ever) I have several partially completed projects that 
> never went anywhere, because I couldn't think of anything to make them 
> interesting, and with the wonderful feedback I've gotten on my previous 
> attempts, I figure there's no point in asking for help, so the projects 
> just sit around collecting dust. Until and/or unless I get new 
> ideas/energy to work on them.
> So, now you know the whole story as to why I haven't bothered to 
> announce new games on here, and am not likely to do so in the near future.
> 
> 
> 
> 
> 
> 
> 
> 


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