Hi Tyler,
XLStudios were the ones who originally made Danger City, but I managed
to acquire the source code to XL's games and was planning to take them
on, until I realised how clunky the code was. What I did manage to do at
one point was remove the registration system from Self Destruct so that
key generator wouldn't be needed at all, but unfortunately my XP machine
died after that which pretty much forced an end to my VB6 days and so
sadly it never got released.
What really still stings me to this day is that I was in the process of
building multiplayer races into River Raiders, and I was literally days
away from releasing a version 2.0 of X-Wheel with multiplayer
capabilities in 2014, but then the external drive where all my code was
decided it was time to die. I lost 15 years of everything, from River
Raiders to X-Wheel to a lot of personal sentimental stuff that I will
never be able to recover. Let's just say that was probably one of the
darkest points in my life. Thank goodness I've since learned of RAID
arrays and version control, even if only at a basic level. Enough to be
able to serve as a backup.
Cheers,
Damien.
On 21/08/2018 01:56 AM, Tyler Wood wrote:
Hi,
Agreed there.
If I remember right Damien you were the one that made danger city?
That gives me such wonderful pangs and brings back memories of the days
of streets of rage and the like.
thanks for the excellent report
On 20-Aug-2018 7:34 PM, Shaun Everiss wrote:
Good report damian.
Actually liam who has had some issues is moving forward, though his
primary thing he seems to do is streaming, which I have donated to and
do listen to.
He is probably the most active here.
He does plan after the brain station game is done to start moving away
from bgt though, mainly because of the antivirus issue and the fact
its not updated anymore.
On 8/21/2018 11:03 AM, Damien Garwood wrote:
Hi there,
Here is what I know of.
I unfortunately had to close X-Sight down in 2014 due to a massive
hard drive crash. I am now thankfully recovered from that (meaning I
was able to reobtain my sound and music libraries etc) but
unfortunately I can never get my old code back. I never quite had the
motivation to make new games after that, especially since I want to
make a move away from BGT and am struggling with that to such a
degree that it has lowered my confidence considerably.
BSC Games disbanded a fair while ago, leaving the keygen and several
games available for download via the Audio Game Archive. DanZ also
has his own website with old games and patches, but his programming
skills have far surpassed the games mark now and so I wouldn't be at
all surprised if he has a full time job as a head programmer or
something.
XLStudios closed down a long time ago.
Lighttech Interactive seems to be active in so far as the website and
downloadable games, but we haven't heard from them for a while now.
Philip Bennefall has his website still up at Blastbay, but again his
endeavours are concentrated a lot more now with Elias, a dynamic game
music engine which PsychoStrike, the Gate and a few Leasey games make
use of.
I believe Draconis are still active in their own way, though again we
haven't heard from them for a while. I think we can also safely say
the same for Phil Vlasak of PCSGames and David Greenwood of GMA.
I have no idea what happened to Che Martin (his cardroom is still up,
RailRacer is down, and he seems to not be getting his emails). The
same can be said for the guy who made Entombed, and Marco Steinebach
of Mardy, who made Mississippi. I am especially interested to contact
him, as I legitimately bought the game but can't play it on my
current machine, thanks to machine-based registration.
BPCPrograms have closed the doors, but have made 3D Velocity open
source. Same goes for Playing in the Dark and TopSpeed.
On the other extreme, people who have disappeared off the radar
without so much as a tiddly doo are such as James North, Jeff Gibbons
of Bavisoft, and Igor Khmelevtsov of VIPGamesZone. The latter is
another one which causes quite a few issues for people who have
legitimately purchased their games but can no longer play them any
more with the online registration whose servers are now nonexistent.
The only developer of the early games era who I know to be still
actively developing and maintaining games, albeit to a lesser degree,
is Liam Erven of L-Works.
Other than that, we are now moving forward with new enthusiasts such
as Aaron Baker, Nick Adamson and Jeremy Kaldobsky, people who I
believe are still testing the waters like Sam Tupy, Mason Armstrong
and Colton Hill, and then the Japanese crowd who have gone and taken
audiogames to a whole new level.
Hope this helps.
Cheers,
Damien.
On 20/08/2018 09:05 PM, michael barnes wrote:
Hello.
Earlier today me and a friend got talking about all the developers
of games that blind people can play.
So it made me wonder this.
Where is all the developers at?
I know about Jim Kitchen and Thomas Ward.
However what about those developers who are still alive?
Thanks.
.
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