Hi Robert,

 

Thanks for the email. Sable should read all edit boxes , I’ve gone through the 
recording and can’t hear any  which aren’t labelled/spoken, can you give me an 
example from any of the videos and I’ll go take a look. I think it may just be 
where I pause sometimes to explain something before I select a specific option 
, or possibly  when I use first letter keyboard navigation to find the option I 
want in drop down menus.

 

The Ebon Sky Studios Team

email:  <mailto:[email protected]> [email protected]

Facebook:  <https://m.facebook.com/ebonskystudios/> 
https://m.facebook.com/ebonskystudios/

Twitter: @ebonskystudios

 

From: [email protected] <[email protected]> On Behalf Of Robert 
Kingett
Sent: 29 January 2019 12:32
To: [email protected]
Subject: Re: [blind-gamers] creating an RPG audio game using Sable, Video 4

 

I noticed in all of these, there are dialog edit fields where the screen 
reader, whatever you are using, does not read the name of the edit box. Is that 
because you are using JAWS and or NVDA and that particular screen reader can't 
read it? Anyway, I'd make a note of those for later patching. It happens in all 
videos so far.




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