Hi Travis,

 

Thanks for the message and good spot on noticing about the vulnerability. 
Currently when creating an enemy you can set its natural resistance , for 
example you could maybe add water resistance to a water spirit. You can’t 
however currently add vulnerability to enemies, although this is something we 
do plan on adding  into Sable  before its release.

 

hope you’re enjoying the video series .

 

The Ebon Sky Studios Team

email:  <mailto:[email protected]> [email protected]

Facebook:  <https://m.facebook.com/ebonskystudios/> 
https://m.facebook.com/ebonskystudios/

Twitter: @ebonskystudios

 

From: [email protected] <[email protected]> On Behalf Of Travis Siegel
Sent: Monday, February 11, 2019 11:21 PM
To: [email protected]
Subject: Re: [blind-gamers] creating an RPG audio game using Sable, Video 4

 

In the demo, when creating an enemy, it asked for enhancements (or whatever it 
was), but it never asked for vulnerabilities.  I'd think a wolf (since it has 
fur) would be vulnerable to fire, but there's no option to specify this in the 
enemy creation routine.

On 1/28/2019 12:50 PM, Ebon sky studios wrote:

Hi everyone

 

For those interested the link to the fourth video in the series is below. For 
anyone new to the topic the video series shows our developer tools (Sable) and 
demonstrates how they can be used to create an RPG audio game without the need 
for any coding  or scripting. Although our long term goal is to sell the 
development tools so you can all build your own audio games, Sable is currently 
just in its prototype stage and  our primary focus at this stage is our first 
two games which will allow us to hone and tweak Sable before its release. The 
link to the fourth video  is below and I’ve also included the link to the  
topic on the audio games forum to for anyone interested.

Sable demo - Part IV (Enemies):

https://www.youtube.com/watch?v=YdZaq16uX9Q

 

Audio forum topic on sable:

https://forum.audiogames.net/post/398734/#p398734

 

The Ebon Sky Studios Team

email: [email protected] <mailto:[email protected]> 

Facebook: https://m.facebook.com/ebonskystudios/

Twitter: @ebonskystudios

 

 


 
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