In the demo, when creating an enemy, it asked for enhancements (or
whatever it was), but it never asked for vulnerabilities. I'd think a
wolf (since it has fur) would be vulnerable to fire, but there's no
option to specify this in the enemy creation routine.
On 1/28/2019 12:50 PM, Ebon sky studios wrote:
Hi everyone
For those interested the link to the fourth video in the series is
below. For anyone new to the topic the video series shows our
developer tools (Sable) and demonstrates how they can be used to
create an RPG audio game without the need for any coding or
scripting. Although our long term goal is to sell the development
tools so you can all build your own audio games, Sable is currently
just in its prototype stage and our primary focus at this stage is
our first two games which will allow us to hone and tweak Sable before
its release. The link to the fourth video is below and I’ve also
included the link to the topic on the audio games forum to for anyone
interested.
Sable demo - Part IV (Enemies):
https://www.youtube.com/watch?v=YdZaq16uX9Q
Audio forum topic on sable:
https://forum.audiogames.net/post/398734/#p398734
The Ebon Sky Studios Team
email: [email protected] <mailto:[email protected]>
Facebook: https://m.facebook.com/ebonskystudios/
Twitter: @ebonskystudios
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