I really like the game, it is easy to learn but very challenging. I am 
currently stuck on the level where the controls change. Really impressed with 
the game though and the story is funny to.

Best wishes.

Ian mcnamara. 
> On 11 Sep 2019, at 11:08, myTrueSound <[email protected]> wrote:
> 
> Good question Lori. 
> In the game, enemies are approaching to you and the sound they make will tell 
> you what type of enemy it is, and what direction is approaching. And this was 
> the initial phase of the game design. We ensured that the game was playable 
> just by listening.
> However, many players have been saying that they wanted to play the same 
> games than their friends played, so we added visuals. In other words, the 
> game includes visuals because we wanted that sighted people would be also 
> interested about audiogames. So we did add the visuals, but we used a similar 
> approach as in FEER, where the environment is quite foggy and dark, so the 
> enemy reveals itself visually once it is quite close to you. So basically, 
> and at least in the first 15 levels, it is possible to destroy the enemies 
> before they actually become visible. As their speed increases, visual cue can 
> be an advantage, but not so much I think. The best is to kill the enemy as 
> soon as you identify them by the sound. Visually, they all look the same but 
> they have different colors. I think the game balances quite well both visual 
> and audible inputs. I have played the game blindfolded, and I enjoyed quite a 
> lot playing it like that.
> 
> If this game sells, and I am able to pay to salaries of the programmers for 
> another period of time, we would like to make the multiplayer mode, were 
> blind and sighted players fight against each other with equal winning 
> possibilities. And sure the multiplayer game will be more than just a 
> fighting game, so it should include strategy and things to consider before 
> starting the fight. However, we are still far from that since we need first 
> to really find out if there is a market for this type of games or we should 
> stop. Other way around, if you liked this game, please, tell about it to your 
> friends, all of them. That will help us a lot to continue working in this 
> type of games.
> 
> Once more, thanks Lori for the question
> 
> 
> 
> 
>> On Wed, 11 Sep 2019 at 01:26, lori duncan <[email protected]> wrote:
>> Wow, this looks really cool, always asuming I can remember the right 
>> sequence under pressure.  :)  Could  someone perhaps enlighten me as to what 
>> the visuals are like in the game?  I'm just wondering if it gives the 
>> sighted player any advantages over us blind players, or if the graphics are 
>> more like scenery.
>> 
>> Thanks from Lori.
>> 
>>> On 10/09/2019 16:57, myTrueSound wrote:
>>> Hello everyone!
>>> 
>>> We're glad to finally announce that AudioWizards is now available for 
>>> Android and iOS. It has taken some time, but here it is.
>>> You can get it by following this link if you use an Android device:
>>> 
>>> https://play.google.com/store/apps/details?id=com.myTrueSound.AudioWizards
>>> 
>>> Or following this other link if you prefer to play on your iPhone or iOS 
>>> device:
>>> 
>>> https://apps.apple.com/us/app/audiowizards/id1475627591
>>> 
>>> The game has received pretty good reviews, and it has been rated as fully 
>>> accessible in AppleVis. It is so, that the game was designed first as an 
>>> audiogame, so we could be sure it was playable using sound as main sound 
>>> mechanics. This after, we added some simple but actually quite nice looking 
>>> visuals, so also sighted people could play it. We really believe that 
>>> playing videogames should be a universal right, and that everybody should 
>>> be able to play and to talk about the same game independently of the eye 
>>> condition.
>>> 
>>> In this first game, AudioWizards, there have been involved 50 blind persons 
>>> from all around the world. Nine composed the music, one designed part of 
>>> the special sound effects, one was voice actor, and four were beta-testers 
>>> since the first version. All of them have received an economic compensation 
>>> for their work and effort. The rest of those friends helped us selflessly, 
>>> and so we send our best regards once more to all of them. In addition, in 
>>> these two years we have received a lot of support and very kind words, 
>>> especially in the audiogame forums, and so we have enough proof that        
>>>        I have to keep working in what we believe we have to. Our goal is 
>>> not only to provide you with fantastic games, but also proof that there are 
>>> a lot of talented blind people who could work in the gaming or audiovisual 
>>> industries as sound technicians, musicians, producers, mixers and sound 
>>> developers, but also as programmers, data analyst, marketing staff, game 
>>> designers, scriptwriters, translators, voice actors, etc etc.
>>> 
>>> If you are not sure if this game is for you or not, we have prepared a 
>>> bunch of videos in our Youtube channel, so you can check the game and its 
>>> quality before you buy it. For instance, there is a trailer with audio 
>>> description, and a How to Play video. Here those two links
>>> 
>>> https://youtu.be/PODJ6XMg3Mc
>>> 
>>> https://youtu.be/7ejW3U1W11I
>>> 
>>> One more thing. If you like the game, please, share your enthusiasm with 
>>> your friends. That will help us like a lot!
>>> 
>>> Regards,
>>> myTrueSound and the AudioWizards Dev Team
>>> 
> 
> 

-=-=-=-=-=-=-=-=-=-=-=-
Groups.io Links: You receive all messages sent to this group.

View/Reply Online (#121053): https://groups.io/g/blind-gamers/message/121053
Mute This Topic: https://groups.io/mt/34093446/21656
Group Owner: [email protected]
Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy  
[[email protected]]
-=-=-=-=-=-=-=-=-=-=-=-

Reply via email to