I really like the game, it is easy to learn but very challenging. I am currently stuck on the level where the controls change. Really impressed with the game though and the story is funny to.
Best wishes. Ian mcnamara. > On 11 Sep 2019, at 11:08, myTrueSound <[email protected]> wrote: > > Good question Lori. > In the game, enemies are approaching to you and the sound they make will tell > you what type of enemy it is, and what direction is approaching. And this was > the initial phase of the game design. We ensured that the game was playable > just by listening. > However, many players have been saying that they wanted to play the same > games than their friends played, so we added visuals. In other words, the > game includes visuals because we wanted that sighted people would be also > interested about audiogames. So we did add the visuals, but we used a similar > approach as in FEER, where the environment is quite foggy and dark, so the > enemy reveals itself visually once it is quite close to you. So basically, > and at least in the first 15 levels, it is possible to destroy the enemies > before they actually become visible. As their speed increases, visual cue can > be an advantage, but not so much I think. The best is to kill the enemy as > soon as you identify them by the sound. Visually, they all look the same but > they have different colors. I think the game balances quite well both visual > and audible inputs. I have played the game blindfolded, and I enjoyed quite a > lot playing it like that. > > If this game sells, and I am able to pay to salaries of the programmers for > another period of time, we would like to make the multiplayer mode, were > blind and sighted players fight against each other with equal winning > possibilities. And sure the multiplayer game will be more than just a > fighting game, so it should include strategy and things to consider before > starting the fight. However, we are still far from that since we need first > to really find out if there is a market for this type of games or we should > stop. Other way around, if you liked this game, please, tell about it to your > friends, all of them. That will help us a lot to continue working in this > type of games. > > Once more, thanks Lori for the question > > > > >> On Wed, 11 Sep 2019 at 01:26, lori duncan <[email protected]> wrote: >> Wow, this looks really cool, always asuming I can remember the right >> sequence under pressure. :) Could someone perhaps enlighten me as to what >> the visuals are like in the game? I'm just wondering if it gives the >> sighted player any advantages over us blind players, or if the graphics are >> more like scenery. >> >> Thanks from Lori. >> >>> On 10/09/2019 16:57, myTrueSound wrote: >>> Hello everyone! >>> >>> We're glad to finally announce that AudioWizards is now available for >>> Android and iOS. It has taken some time, but here it is. >>> You can get it by following this link if you use an Android device: >>> >>> https://play.google.com/store/apps/details?id=com.myTrueSound.AudioWizards >>> >>> Or following this other link if you prefer to play on your iPhone or iOS >>> device: >>> >>> https://apps.apple.com/us/app/audiowizards/id1475627591 >>> >>> The game has received pretty good reviews, and it has been rated as fully >>> accessible in AppleVis. It is so, that the game was designed first as an >>> audiogame, so we could be sure it was playable using sound as main sound >>> mechanics. This after, we added some simple but actually quite nice looking >>> visuals, so also sighted people could play it. We really believe that >>> playing videogames should be a universal right, and that everybody should >>> be able to play and to talk about the same game independently of the eye >>> condition. >>> >>> In this first game, AudioWizards, there have been involved 50 blind persons >>> from all around the world. Nine composed the music, one designed part of >>> the special sound effects, one was voice actor, and four were beta-testers >>> since the first version. All of them have received an economic compensation >>> for their work and effort. The rest of those friends helped us selflessly, >>> and so we send our best regards once more to all of them. In addition, in >>> these two years we have received a lot of support and very kind words, >>> especially in the audiogame forums, and so we have enough proof that >>> I have to keep working in what we believe we have to. Our goal is >>> not only to provide you with fantastic games, but also proof that there are >>> a lot of talented blind people who could work in the gaming or audiovisual >>> industries as sound technicians, musicians, producers, mixers and sound >>> developers, but also as programmers, data analyst, marketing staff, game >>> designers, scriptwriters, translators, voice actors, etc etc. >>> >>> If you are not sure if this game is for you or not, we have prepared a >>> bunch of videos in our Youtube channel, so you can check the game and its >>> quality before you buy it. For instance, there is a trailer with audio >>> description, and a How to Play video. Here those two links >>> >>> https://youtu.be/PODJ6XMg3Mc >>> >>> https://youtu.be/7ejW3U1W11I >>> >>> One more thing. If you like the game, please, share your enthusiasm with >>> your friends. That will help us like a lot! >>> >>> Regards, >>> myTrueSound and the AudioWizards Dev Team >>> > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#121053): https://groups.io/g/blind-gamers/message/121053 Mute This Topic: https://groups.io/mt/34093446/21656 Group Owner: [email protected] Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [[email protected]] -=-=-=-=-=-=-=-=-=-=-=-
