Hi Christopher and all fellows Yes, the speed at which the supergauge fill depends on do you make errors or not. But I don't understand about the double tap controls, neither the need to use two fingers to swipe. One swipe with one finger to cast the spell, and another swipe with the same finger to through the spell towards the enemy. I'm very confuse now.
Anyhow, I'm very glad you liked the game. We were talking today about how to give you still more surprises, and actually we have a couple of good ideas. If people supports this game, this game will grow still further and better. Regards david On Wed, 11 Sep 2019 at 15:30, Christopher Bartlett < [email protected]> wrote: > I've hit a wall at level 15. (mild spoilers here) I can't figure out how > to deal with the multiple spell counters required after a certain point in > the level. Super mode is cool, and works, but doesn't last long enough for > me to get through the double spells necessary. > Some other non-spoilery content: for me, the controls aren't always > consistent. Just double-tapping buttons doesn't always work, and the > control paradigm of having to use two fingers to swipe and double tap > controls was not obvious at first. I very nearly threw the game away > before figuring out that I needed to use two fingers. Something in the > documentation might make that clearer. Perhaps this is an IOS convention > that I as an Android user didn't know about. > Question: is the rate at which the supergauge fills affected by the number > of spells you cast? I have noticed (I think) that if I screw up a spell, > (choose the incorrect element, or aim wrong) that the superguage doesn't > recharge as quickly. Is this a correct assumption?? > It is bloody addictive. > > Chris Bartlett > > > On Wed, Sep 11, 2019 at 5:32 AM Ian McNamara <[email protected]> > wrote: > >> I really like the game, it is easy to learn but very challenging. I am >> currently stuck on the level where the controls change. Really impressed >> with the game though and the story is funny to. >> >> Best wishes. >> >> Ian mcnamara. >> >> >> >> >> On 11 Sep 2019, at 11:08, myTrueSound <[email protected]> wrote: >> >> Good question Lori. >> In the game, enemies are approaching to you and the sound they make will >> tell you what type of enemy it is, and what direction is approaching. And >> this was the initial phase of the game design. We ensured that the game was >> playable just by listening. >> However, many players have been saying that they wanted to play the same >> games than their friends played, so we added visuals. In other words, the >> game includes visuals because we wanted that sighted people would be also >> interested about audiogames. So we did add the visuals, but we used a >> similar approach as in FEER, where the environment is quite foggy and dark, >> so the enemy reveals itself visually once it is quite close to you. So >> basically, and at least in the first 15 levels, it is possible to destroy >> the enemies before they actually become visible. As their speed increases, >> visual cue can be an advantage, but not so much I think. The best is to >> kill the enemy as soon as you identify them by the sound. Visually, they >> all look the same but they have different colors. I think the game balances >> quite well both visual and audible inputs. I have played the game >> blindfolded, and I enjoyed quite a lot playing it like that. >> >> If this game sells, and I am able to pay to salaries of the programmers >> for another period of time, we would like to make the multiplayer mode, >> were blind and sighted players fight against each other with equal winning >> possibilities. And sure the multiplayer game will be more than just a >> fighting game, so it should include strategy and things to consider before >> starting the fight. However, we are still far from that since we need first >> to really find out if there is a market for this type of games or we should >> stop. Other way around, if you liked this game, please, tell about it to >> your friends, all of them. That will help us a lot to continue working in >> this type of games. >> >> Once more, thanks Lori for the question >> >> >> >> >> On Wed, 11 Sep 2019 at 01:26, lori duncan <[email protected]> >> wrote: >> >>> Wow, this looks really cool, always asuming I can remember the right >>> sequence under pressure. :) Could someone perhaps enlighten me as to >>> what the visuals are like in the game? I'm just wondering if it gives the >>> sighted player any advantages over us blind players, or if the graphics are >>> more like scenery. >>> >>> Thanks from Lori. >>> On 10/09/2019 16:57, myTrueSound wrote: >>> >>> Hello everyone! >>> >>> We're glad to finally announce that AudioWizards is now available for >>> Android and iOS. It has taken some time, but here it is. >>> You can get it by following this link if you use an Android device: >>> >>> >>> https://play.google.com/store/apps/details?id=com.myTrueSound.AudioWizards >>> >>> Or following this other link if you prefer to play on your iPhone or iOS >>> device: >>> >>> https://apps.apple.com/us/app/audiowizards/id1475627591 >>> <https://apps.apple.com/us/app/audiowizards/id1475627591?fbclid=IwAR3srBc05MpW1r5F6aHik655xV-vjap5qO1LKpZMW90JZ9bXZMhXam2IBTM> >>> >>> The game has received pretty good reviews, and it has been rated as >>> fully accessible in AppleVis. It is so, that the game was designed first as >>> an audiogame, so we could be sure it was playable using sound as main sound >>> mechanics. This after, we added some simple but actually quite nice looking >>> visuals, so also sighted people could play it. We really believe that >>> playing videogames should be a universal right, and that everybody should >>> be able to play and to talk about the same game independently of the eye >>> condition. >>> >>> In this first game, AudioWizards >>> <https://www.facebook.com/AudioWizardsGame/?ref=gs&__tn__=%2CdK-R-R&eid=ARB8865FIkFjJ1_q_A-2_VLXYanpqiaE9mz6wfP6xLqAZYlPN5aYZepgNaHqFZ_8lHQgApC_3us8QLca&fref=gs&dti=204339399718289&hc_location=group>, >>> there have been involved 50 blind persons from all around the world. Nine >>> composed the music, one designed part of the special sound effects, one was >>> voice actor, and four were beta-testers since the first version. All of >>> them have received an economic compensation for their work and effort. The >>> rest of those friends helped us selflessly, and so we send our best regards >>> once more to all of them. In addition, in these two years we have received >>> a lot of support and very kind words, especially in the audiogame forums, >>> and so we have enough proof that I have to keep working in what we believe >>> we have to. Our goal is not only to provide you with fantastic games, but >>> also proof that there are a lot of talented blind people who could work in >>> the gaming or audiovisual industries as sound technicians, musicians, >>> producers, mixers and sound developers, but also as programmers, data >>> analyst, marketing staff, game designers, scriptwriters, translators, voice >>> actors, etc etc. >>> >>> If you are not sure if this game is for you or not, we have prepared a >>> bunch of videos in our Youtube channel, so you can check the game and its >>> quality before you buy it. For instance, there is a trailer with audio >>> description, and a How to Play video. Here those two links >>> >>> https://youtu.be/PODJ6XMg3Mc >>> >>> https://youtu.be/7ejW3U1W11I >>> >>> One more thing. If you like the game, please, share your enthusiasm with >>> your friends. That will help us like a lot! >>> >>> Regards, >>> myTrueSound and the AudioWizards Dev Team >>> >>> > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#121056): https://groups.io/g/blind-gamers/message/121056 Mute This Topic: https://groups.io/mt/34093446/21656 Group Owner: [email protected] Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [[email protected]] -=-=-=-=-=-=-=-=-=-=-=-
