Chirstopher
well....that is why we didn't add instructions about two fingers, since you
are the first person who reveals us this issue. I really apologize for
that. We don't have a way to test all android combinations.
Would you mind to reach me by email, [email protected], so we find a
personalized way to fix that issue? regards, david

On Wed, 11 Sep 2019 at 22:59, Christopher Bartlett <
[email protected]> wrote:

> Running Android Q, on a Pixel XL, I was unable to interact with any
> control using a single finger, either swiping or tapping.  The controls
> only work for me when I use two fingers.  Also, while the docs state that
> explore by touch is supported, I have only been able to interact with
> controls by swiping.  Otherwise, I just hear the words "game view" spoken.
>
> Christopher Bartlett
>
>
> On Wed, Sep 11, 2019 at 10:32 AM lori duncan <[email protected]>
> wrote:
>
>> Right, thanks for the help mr office sound guy, now how about some of
>> that lovely hot tea?
>> On 11/09/2019 11:31, Ian McNamara wrote:
>>
>> I really like the game, it is easy to learn but very challenging. I am
>> currently stuck on the level where the controls change. Really impressed
>> with the game though and the story is funny to.
>>
>> Best wishes.
>>
>> Ian mcnamara.
>>
>>
>>
>>
>> On 11 Sep 2019, at 11:08, myTrueSound <[email protected]> wrote:
>>
>> Good question Lori.
>> In the game, enemies are approaching to you and the sound they make will
>> tell you what type of enemy it is, and what direction is approaching. And
>> this was the initial phase of the game design. We ensured that the game was
>> playable just by listening.
>> However, many players have been saying that they wanted to play the same
>> games than their friends played, so we added visuals. In other words, the
>> game includes visuals because we wanted that sighted people would be also
>> interested about audiogames. So we did add the visuals, but we used a
>> similar approach as in FEER, where the environment is quite foggy and dark,
>> so the enemy reveals itself visually once it is quite close to you. So
>> basically, and at least in the first 15 levels, it is possible to destroy
>> the enemies before they actually become visible. As their speed increases,
>> visual cue can be an advantage, but not so much I think. The best is to
>> kill the enemy as soon as you identify them by the sound. Visually, they
>> all look the same but they have different colors. I think the game balances
>> quite well both visual and audible inputs. I have played the game
>> blindfolded, and I enjoyed quite a lot playing it like that.
>>
>> If this game sells, and I am able to pay to salaries of the programmers
>> for another period of time, we would like to make the multiplayer mode,
>> were blind and sighted players fight against each other with equal winning
>> possibilities. And sure the multiplayer game will be more than just a
>> fighting game, so it should include strategy and things to consider before
>> starting the fight. However, we are still far from that since we need first
>> to really find out if there is a market for this type of games or we should
>> stop. Other way around, if you liked this game, please, tell about it to
>> your friends, all of them. That will help us a lot to continue working in
>> this type of games.
>>
>> Once more, thanks Lori for the question
>>
>>
>>
>>
>> On Wed, 11 Sep 2019 at 01:26, lori duncan <[email protected]>
>> wrote:
>>
>>> Wow, this looks really cool, always asuming I can remember the right
>>> sequence under pressure.  :)  Could  someone perhaps enlighten me as to
>>> what the visuals are like in the game?  I'm just wondering if it gives the
>>> sighted player any advantages over us blind players, or if the graphics are
>>> more like scenery.
>>>
>>> Thanks from Lori.
>>> On 10/09/2019 16:57, myTrueSound wrote:
>>>
>>> Hello everyone!
>>>
>>> We're glad to finally announce that AudioWizards is now available for
>>> Android and iOS. It has taken some time, but here it is.
>>> You can get it by following this link if you use an Android device:
>>>
>>>
>>> https://play.google.com/store/apps/details?id=com.myTrueSound.AudioWizards
>>>
>>> Or following this other link if you prefer to play on your iPhone or iOS
>>> device:
>>>
>>> https://apps.apple.com/us/app/audiowizards/id1475627591
>>> <https://apps.apple.com/us/app/audiowizards/id1475627591?fbclid=IwAR3srBc05MpW1r5F6aHik655xV-vjap5qO1LKpZMW90JZ9bXZMhXam2IBTM>
>>>
>>> The game has received pretty good reviews, and it has been rated as
>>> fully accessible in AppleVis. It is so, that the game was designed first as
>>> an audiogame, so we could be sure it was playable using sound as main sound
>>> mechanics. This after, we added some simple but actually quite nice looking
>>> visuals, so also sighted people could play it. We really believe that
>>> playing videogames should be a universal right, and that everybody should
>>> be able to play and to talk about the same game independently of the eye
>>> condition.
>>>
>>> In this first game, AudioWizards
>>> <https://www.facebook.com/AudioWizardsGame/?ref=gs&__tn__=%2CdK-R-R&eid=ARB8865FIkFjJ1_q_A-2_VLXYanpqiaE9mz6wfP6xLqAZYlPN5aYZepgNaHqFZ_8lHQgApC_3us8QLca&fref=gs&dti=204339399718289&hc_location=group>,
>>> there have been involved 50 blind persons from all around the world. Nine
>>> composed the music, one designed part of the special sound effects, one was
>>> voice actor, and four were beta-testers since the first version. All of
>>> them have received an economic compensation for their work and effort. The
>>> rest of those friends helped us selflessly, and so we send our best regards
>>> once more to all of them. In addition, in these two years we have received
>>> a lot of support and very kind words, especially in the audiogame forums,
>>> and so we have enough proof that I have to keep working in what we believe
>>> we have to. Our goal is not only to provide you with fantastic games, but
>>> also proof that there are a lot of talented blind people who could work in
>>> the gaming or audiovisual industries as sound technicians, musicians,
>>> producers, mixers and sound developers, but also as programmers, data
>>> analyst, marketing staff, game designers, scriptwriters, translators, voice
>>> actors, etc etc.
>>>
>>> If you are not sure if this game is for you or not, we have prepared a
>>> bunch of videos in our Youtube channel, so you can check the game and its
>>> quality before you buy it. For instance, there is a trailer with audio
>>> description, and a How to Play video. Here those two links
>>>
>>> https://youtu.be/PODJ6XMg3Mc
>>>
>>> https://youtu.be/7ejW3U1W11I
>>>
>>> One more thing. If you like the game, please, share your enthusiasm with
>>> your friends. That will help us like a lot!
>>>
>>> Regards,
>>> myTrueSound and the AudioWizards Dev Team
>>>
>>> 
>
>

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