Ten minutes isn’t a very long trial period.  People need time to learn the game 
before the trial period ends.


If you think you're finished, you! really! are! finished!!

From: Chris Norman via Groups.Io 
Sent: Tuesday, March 24, 2020 3:57 AM
To: [email protected] 
Subject: Re: [blind-gamers] Best platform for Multiplayer 1st person shooter 
game?

Hi, 
This sounds great. Personally, I like pc based, although I recommend trying a 
web version, probably using web sockets and web audio. 

As for paying, maybe let people try the game for 10 minutes, then make them 
pay? I'd happily pay for a game if it was something I'd enjoy, fps sounds good! 

Hth, 



On Tue, 24 Mar 2020, 15:58 myTrueSound, <[email protected]> wrote:

  Hi all

  We are working on the Multiplayer version of AudioWizards (let's call it 
AW-MP), and we need to know what are your preferences regarding the platform. I 
explain:

  The game will be a 1st person shooter type, where you become one distortion 
yourself, and try to kill as many other distortions as possible withing the 
assigned battling time. You choose which distortion you want to be (lighting, 
fire, earth and water) and each one has its own pros and cons, like better or 
worse speed, energy, attack, etc. The game environment is a maze and there 
would be two mazes, one small for 4 players at a time, and one bigger for 10 
players at a time. AW-MP is open to all players. It includes graphics and 
immersive 3D sound, with some nice tricks to help you to orientate in the maze 
and figure out where your enemies are.

  We are developing this game with a small and young team, and we need some 
information from you to know how we should proceed in order to minimize risks 
and maximize success chances. We need to know if you prefer a PC version or a 
mobile one. The PC version is easier to implement for us, and we actually are 
already in alpha phase. Beta could be ready within two months. Mobile will take 
longer, since it is more difficult to implement, and we still didn't come up 
with good control system.

  Monetization system is the other issue. Yeah, we need to get back the 
investment, since developing games is not actually free when you need to pay 
salaries. Here, in a mobile version it would be quite easy to implement a free 
to play system with adds everytime you re-spawn or start a new game. If you 
want to avoid adds, you can buy the game at a fix price of let's say 10 €. We 
are not so experience with adds in PC version games. Any ideas about that.

  So please, comment if you have comments
  Best regards and stay safe
  David

  Ps. By the way, AudioWizards is now on SALE with 60 % off until sunday 29th. 
We wanted to make easier to people to access the game in this time of 
quarantine. All sales will help us to get the AW-Multiplayer done!, so come'n 
people, buy some copies and share them with your friends! This way they will 
become master distortions when the MP is ready, ja ja.


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