Hi Robert,

 

Pleased you are enjoying Sable so far. Thanks for your helpful tips. I’ll 
answer your questions below:

 

-as you mentioned you can move to a specific location instantly using shift and 
l. you can also through the edit menu (alt and E) choose to view all objects 
and panning sounds on your map and be instantly moved to them. If you want the 
ability  to move freely between different maps. Simply save your current map, 
bring up the game menu (escape key) and select load map, here you can select 
which map you want to be moved to.

- as for feature requests, the alpha testing is really focused around 
functionality rather than features, specifically looking for bugs and issues. 
Although if anyone has any ideas you can always email me directly at 
i...@ebonskystudios.com <mailto:i...@ebonskystudios.com> . 

-regarding the second generation of Sable, I want to try and keep the focus on 
this current version at the moment, rather than looking  too far into the 
future, since this is the one everyone is currently using and before we look at 
new versions of sable we first need to see how successful this prototype is.

 

Paul Lemm

Ebon Sky Studios

email:  <mailto:i...@ebonskystudios.com> i...@ebonskystudios.com

Facebook:  <https://m.facebook.com/ebonskystudios/> 
https://m.facebook.com/ebonskystudios/

Twitter: @ebonskystudios

 

From: blind-gamers@groups.io <blind-gamers@groups.io> On Behalf Of Robert 
Kingett
Sent: 11 May 2020 01:30
To: blind-gamers@groups.io
Subject: Re: [blind-gamers] Sable Alpha is here! -free to download for Public 
alpha testing! (Page 4) - New releases room - AudioGames.net Forum

 

Also, am I the only one who has trouble placing buildings so that they line up 
with roads? LOL! I'm so so so bad at X and Y Axis, but I'm slowly getting the 
hang of X and Y and spacial relations. What can I say, I fear I'm always gonna 
be slow grasping coordinates. But, again, I'm extremely, extremely, impressed 
with the engine so far!

A few tips that weren't explained well in the user guide,

*       When selecting a terrain, pressing shift, then enter, on the list item, 
will cause whatever you put down to have a label associated with it. This label 
will persist until you change terrain types in the terrain menu. This is handy 
for naming roads and ponds and otherwise, both for you and your players.
*       When laying down terrain, if holding down the shift key is hard for 
you, you can press shift E, egg, and it will automatically place the terrain 
wherever you move. To exit this automatic mode, hit shift E again.




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