I agree with you 100% regarding role-playing. It's just not my thing. I don't 
have the sufficient imagination for it, and typically, I just go on muds to 
distress and, as I  call it, gleefully run around killing things. I think 
that's another reason I love this world so much. Maybe role-playing is 
encouraged to an extent, but I've never once experienced a situation where I 
was punished for not being able to do that.

> On Dec 2, 2020, at 1:09 PM, Travis Siegel <[email protected]> wrote:
> 
> 
> If it's muds you're after, 3k is a decent one, (3k.org 3000), or it's sister 
> mud at 3scapes.org  Many ports are available, for 3k and 3scapes, 3scapes 
> started out as a clone of 3k, but it's since evolved into it's own entity.  I 
> personally hate muds where roll play is mandetory.  I don't mind ones where 
> it's encouraged, but ones where it's mandetory just irks the hell out of me, 
> because those are generally ones based on either diku style muds, or mush 
> style ones, neither one of which I really care for all that much, and having 
> to stay in character all the time just because or you'll get repremanded, up 
> to and including loosing your character is just too much for me.  I work hard 
> enough to advance my character, and to loose it because some idiot decides 
> I'm not roll playing my character well enough just isn't my thing, and before 
> you ask, yes that has happened to me, so I ignore roll play required muds 
> like the plague.  I also tend to avoid muds where admins are jerks, because 
> it's always likely you'll run into him/her/it at some point, and I'm not one 
> for keeping my mouth shut, and that's lost me characters too over the years.  
> I also hate the muds where commands don't follow the natural progression muds 
> have built up over the last 40 years of mudding etiquette, because if you've 
> played those muds where the commands were standard, and you do manage to get 
> your character to a high enough level that you can actually tackle risky 
> mobs, then because of some stupid command words that don't match the rest of 
> the mudding world, you can't heal your character because you can't remember 
> the command to heal it, then you loose levels, xp, and life counts just 
> because some idiot admin thought it would be cute to make their command set 
> different from 99 percent of the other muds out there, and poof, all that 
> hard work you've put into the character is lost just like that.
> 
> Don't get me wrong, I have no issue with muds adding unique 
> areas/commands/characters, (lost souls is a really good example of this), but 
> when those custom commands prevent me from doing the thing that is required 
> for no other reason than the admins liked the idea of being different, that 
> frustrates me enough that I won't play that mud ever again, and yes, that's 
> happened to me too.  But I guess when you've been mudding for more than 30 
> years, these kinds of things happen from time to time.
> 
> I used to absolutely love lostsouls.org, but several years ago, they expanded 
> the mud so much, it probably trippled in size. Nothing wrong with that, but 
> now it's impossible for me to find anything, even when I know where it used 
> to be.  Even some of the roads they have don't lead anywhere, because the 
> expansion just dropped them into a grasslands that goes nowhere.  After 
> getting lost several times trying to go to well-known places, I gave up on 
> that mud too, which was a shame, because I really liked that one, and had 
> played it for over 20 years by the time I gave up on it.
> 
> It's hard to know what you'll like, and what you won't, until you try a few 
> places, don't be afraid to check into the mud connector, dig out muds that 
> look interesting, and give them a shot.  If it turns out you don't like one, 
> that's ok, there's hundreds of them out there, keep looking until you find 
> one you like.
> 
> Of course, then you may spend years and years advancing your character only 
> to have it become so frustrating you absolutely have to bail, but at least 
> you can enjoy it while it lasts.  I'm rather picky about the muds I will play 
> now, but I used to play everything and anything I could find, no matter what 
> it was, until my frustration factor got overruled by stupid/irrelevant items, 
> at which point I left that mud, and moved on.  Of course, those items will be 
> different for each person, and there's nothing saying what bugs the hell out 
> of me won't thrill the next person, so take each review of a mud with a grain 
> of salt, knowing it's presented through the perspective of the person who 
> wrote it.  The number one rule of mudding is to have fun, if you try a mud 
> and like it, have at it, if you try one and don't like it, no reason to hang 
> around not enjoying yourself, move along and find something else. Sometimes 
> I'll play a mud, get tired of it, move on, then years later, come back, and 
> enjoy myself again, it's a constant battle to keep yourself entertained, so 
> don't scrimp on the choices you have.  I.E. don't skip trying a mud just 
> because it doesn't have a blind friendly interface, most muds can be made to 
> be more friendly with some work, and most (to be perfectly honest) really 
> don't need a separate blind user friendly interface if you know what you're 
> doing, but for some, that extra touch by the admins to make it friendly to 
> blind users makes the mud that much more attractive to some players, and 
> that's fine, but don't discount a mud just because it doesn't have one.  Over 
> the years, I've come to the conclusion that diku style muds just aren't my 
> thing, even though I ran one for a while, and even produced my own version of 
> one at one point too, it's just that I don't like 
> circle/diku/merc/rom/envy/tartarus/godworld/yard muds, because I don't like 
> their interface, and ZI'd played so many, I used to be able to log into one, 
> and in less than an hour my character would be level 10 without me doing 
> hardly any work, that's no challenge to me, and I much prefer challenges, and 
> I like uniqueness, and most diku style muds are not unique in the least.  For 
> some, that may be a good thing, for me though, it's a minus, so I don't play 
> those anymore.  I tend to like LPC style muds where each world is different, 
> and each mud brings it's own interpretation to the genre.
> 
> 
> On 12/1/2020 10:48 PM, Cynthya BrianKate wrote:
>     Hi there, thanks for your replies.
>     I did try Alter Aeon for half a year, but couldn't get anywhere with it.  
> got wrecked by their mandatory multiclassing system, which kinda makes rocket 
> science seem easy, and wound up with a character permanently plateaued where 
> she can't progress any further without literally either millions or is it 
> tens of millions of XP with no real way to get them without grouping help.  
> Pity, I did like it when it was good to me.
>     As for Ateraan new worlds, I've only tried it for an hour and haven't 
> fully finished creating my first real character, but I like what have found 
> so far and people there do seem nice.  Will try to avoid whoever that admin 
> dude is you warned me about.  I'm gonna see how well I do there.
>     Any other ideas are always welcome too, I'd rather have multiple games 
> than one home game after my recent experience with my home game going into 
> player drought.
>     Thanks, Cynthya
> 
> 
> 
> 
> 
> 
> 
> 
> 


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