I agree with you 100% regarding role-playing. It's just not my thing. I don't have the sufficient imagination for it, and typically, I just go on muds to distress and, as I call it, gleefully run around killing things. I think that's another reason I love this world so much. Maybe role-playing is encouraged to an extent, but I've never once experienced a situation where I was punished for not being able to do that.
> On Dec 2, 2020, at 1:09 PM, Travis Siegel <[email protected]> wrote: > > > If it's muds you're after, 3k is a decent one, (3k.org 3000), or it's sister > mud at 3scapes.org Many ports are available, for 3k and 3scapes, 3scapes > started out as a clone of 3k, but it's since evolved into it's own entity. I > personally hate muds where roll play is mandetory. I don't mind ones where > it's encouraged, but ones where it's mandetory just irks the hell out of me, > because those are generally ones based on either diku style muds, or mush > style ones, neither one of which I really care for all that much, and having > to stay in character all the time just because or you'll get repremanded, up > to and including loosing your character is just too much for me. I work hard > enough to advance my character, and to loose it because some idiot decides > I'm not roll playing my character well enough just isn't my thing, and before > you ask, yes that has happened to me, so I ignore roll play required muds > like the plague. I also tend to avoid muds where admins are jerks, because > it's always likely you'll run into him/her/it at some point, and I'm not one > for keeping my mouth shut, and that's lost me characters too over the years. > I also hate the muds where commands don't follow the natural progression muds > have built up over the last 40 years of mudding etiquette, because if you've > played those muds where the commands were standard, and you do manage to get > your character to a high enough level that you can actually tackle risky > mobs, then because of some stupid command words that don't match the rest of > the mudding world, you can't heal your character because you can't remember > the command to heal it, then you loose levels, xp, and life counts just > because some idiot admin thought it would be cute to make their command set > different from 99 percent of the other muds out there, and poof, all that > hard work you've put into the character is lost just like that. > > Don't get me wrong, I have no issue with muds adding unique > areas/commands/characters, (lost souls is a really good example of this), but > when those custom commands prevent me from doing the thing that is required > for no other reason than the admins liked the idea of being different, that > frustrates me enough that I won't play that mud ever again, and yes, that's > happened to me too. But I guess when you've been mudding for more than 30 > years, these kinds of things happen from time to time. > > I used to absolutely love lostsouls.org, but several years ago, they expanded > the mud so much, it probably trippled in size. Nothing wrong with that, but > now it's impossible for me to find anything, even when I know where it used > to be. Even some of the roads they have don't lead anywhere, because the > expansion just dropped them into a grasslands that goes nowhere. After > getting lost several times trying to go to well-known places, I gave up on > that mud too, which was a shame, because I really liked that one, and had > played it for over 20 years by the time I gave up on it. > > It's hard to know what you'll like, and what you won't, until you try a few > places, don't be afraid to check into the mud connector, dig out muds that > look interesting, and give them a shot. If it turns out you don't like one, > that's ok, there's hundreds of them out there, keep looking until you find > one you like. > > Of course, then you may spend years and years advancing your character only > to have it become so frustrating you absolutely have to bail, but at least > you can enjoy it while it lasts. I'm rather picky about the muds I will play > now, but I used to play everything and anything I could find, no matter what > it was, until my frustration factor got overruled by stupid/irrelevant items, > at which point I left that mud, and moved on. Of course, those items will be > different for each person, and there's nothing saying what bugs the hell out > of me won't thrill the next person, so take each review of a mud with a grain > of salt, knowing it's presented through the perspective of the person who > wrote it. The number one rule of mudding is to have fun, if you try a mud > and like it, have at it, if you try one and don't like it, no reason to hang > around not enjoying yourself, move along and find something else. Sometimes > I'll play a mud, get tired of it, move on, then years later, come back, and > enjoy myself again, it's a constant battle to keep yourself entertained, so > don't scrimp on the choices you have. I.E. don't skip trying a mud just > because it doesn't have a blind friendly interface, most muds can be made to > be more friendly with some work, and most (to be perfectly honest) really > don't need a separate blind user friendly interface if you know what you're > doing, but for some, that extra touch by the admins to make it friendly to > blind users makes the mud that much more attractive to some players, and > that's fine, but don't discount a mud just because it doesn't have one. Over > the years, I've come to the conclusion that diku style muds just aren't my > thing, even though I ran one for a while, and even produced my own version of > one at one point too, it's just that I don't like > circle/diku/merc/rom/envy/tartarus/godworld/yard muds, because I don't like > their interface, and ZI'd played so many, I used to be able to log into one, > and in less than an hour my character would be level 10 without me doing > hardly any work, that's no challenge to me, and I much prefer challenges, and > I like uniqueness, and most diku style muds are not unique in the least. For > some, that may be a good thing, for me though, it's a minus, so I don't play > those anymore. I tend to like LPC style muds where each world is different, > and each mud brings it's own interpretation to the genre. > > > On 12/1/2020 10:48 PM, Cynthya BrianKate wrote: > Hi there, thanks for your replies. > I did try Alter Aeon for half a year, but couldn't get anywhere with it. > got wrecked by their mandatory multiclassing system, which kinda makes rocket > science seem easy, and wound up with a character permanently plateaued where > she can't progress any further without literally either millions or is it > tens of millions of XP with no real way to get them without grouping help. > Pity, I did like it when it was good to me. > As for Ateraan new worlds, I've only tried it for an hour and haven't > fully finished creating my first real character, but I like what have found > so far and people there do seem nice. Will try to avoid whoever that admin > dude is you warned me about. I'm gonna see how well I do there. > Any other ideas are always welcome too, I'd rather have multiple games > than one home game after my recent experience with my home game going into > player drought. > Thanks, Cynthya > > > > > > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#123039): https://groups.io/g/blind-gamers/message/123039 Mute This Topic: https://groups.io/mt/78642820/21656 Group Owner: [email protected] Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [[email protected]] -=-=-=-=-=-=-=-=-=-=-=-
