I'm it's primary (and currently soul) developer, so if you do try it, I'd
love to know how you get on. Also, please submit issues, so I can fix 'em!
:)

Take care,

Chris Norman



On Sun, 14 Feb 2021 at 22:47, Shaun Everiss <[email protected]> wrote:

> I have heard of earwax but I haven't really looked at it.
>
>
>
> On 15/02/2021 4:41 am, Immigrant via groups.io wrote:
>
> Thanks. I heard of Lucia, and could not find any documentation for it.
>
>
>
> *From:* [email protected] <[email protected]>
> <[email protected]> *On Behalf Of *Chris Norman via groups.io
> *Sent:* Sunday, February 14, 2021 6:20 AM
> *To:* [email protected]
> *Subject:* Re: [blind-gamers] Introduction, and programming questions
>
>
>
> Hi,
>
> There are a few different audio game engines for Python, these include
> Earwax <https://earwax.readthedocs.io/> (beta), Lucia
> <https://github.com/luciasoftware/lucia> (which is supposed to be more
> familiar to those coming from BGT, Framework
> <https://forum.audiogames.net/topic/38239/framework-my-new-set-of-tools-for-audiogame-creation-in-python3/>
>  (for
> want of a better name), and pyAGE
> <https://forum.audiogames.net/topic/38941/pyage-yet-another-python-audio-game-engine/>
>  (which
> is still very much in its early stages).
>
>
>
> If you'd rather go the mainstream route, and don't mind a little more
> work, there's Godot Accessibility
> <https://forum.audiogames.net/topic/33909/migrated-godot-accessibility-to-github/>
> .
>
>
>
> Finally, for some subjective comparisons, see this thread
> <https://forum.audiogames.net/topic/38995/python-and-audiogame/> on the
> audiogames.net forum.
>
>
>
> There are others, namely MonoGame <https://www.monogame.net/>, and
> probably some other stuff in C# too.
>
>
>
> Other than that, please just do everyone a favour (mainly yourself), and
> don't use BGT. It's like deciding to dig yourself a swimming pool, using a
> plastic bucket and spade for digging, wattle and dorb for lining, and stiff
> prayer for water purification.
>
>
>
> HTH,
>
>
>
> Take care,
>
>
>
> Chris Norman
>
>
>
>
>
>
>
> On Sun, 14 Feb 2021 at 02:42, Immigrant via groups.io <immigrant328=
> [email protected]> wrote:
>
> Hello, everyone I have just joined the group, and I hope the distinguished
> gamers and writers in this gaming community understand that I am very much
> a
> beginner, trying to write perhaps a couple of simple dice or card games. I
> wrote a dice game script in BGT, and the script doesn't generate any
> compilation errors. However, the game window stays open only for a couple
> of
> seconds, and then disappears, so none of the program's keystrokes can be
> executed. I realize that BGT is no longer supported, but it does work under
> Windows 10, and it is the only engine where I know how to implement
> keystrokes and add and manipulate sounds. I checked basic tutorials for a
> few programming languages, and realized that game logic can be programmed
> in
> any of the languages but none of these tutorials addresses keystroke-driven
> implementation, or addition of sound. And even in the BGT tutorial, I have
> not found answers to some of my questions. The game I am currently trying
> to
> write is a dice roller, but if one tries to create, for example, a card
> game, how do you make a card playable? If cards exist as strings, or parts
> of an array, or even instances of their own class, they are just abstract
> logical structures. But cards need to be manipulated - picked up,
> discarded,
> etc. If I have a hand with 5 cards, how do I program a way to navigate the
> list of cards and then perform an action on a card currently in focus? How
> to make it an element of interface so it can be selected? I hope I clearly
> expressed my questions, and I am grateful in advance for any
> clarifications.
>
>
>
>
>
> 
>
>


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