hi. I like to play the demon wars map pack in tactical battle.
but I get an out of memory error that appears randomly when I explore
the map or attack with 1 of the characters.
after it appears and I press enter it crashes the game.
I want to get the scripts by Craig Brett because I think they can fix
the errors.
can someone post them hear?
hear is the error.
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An error has occurred.  Please notify the game creator of this error.
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Error in the application.
-2147024882 (E_OUTOFMEMORY)
   at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()
   at Ian.DSAudio.Play() in
C:\Data\Recent\Games\TacticalBattle\DSAudio.cs:line 53
   at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio&
a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean
restart, Int32 volume, Double start, Double end, Boolean
playWhenBuildingBattleLog) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 187
   at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean
repeat, Boolean restart, Int32 volume, Double start, Double end,
Boolean playWhenBuildingBattleLog) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 148
   at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean
synchronous, Boolean repeat, Boolean restart, Int32 volume, Double
start, Double end, Boolean playWhenBuildingBattleLog) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 96
   at Ian.TBSound.PlayRandom(String sound, Boolean synchronous,
Boolean repeat, Boolean restart, Int32 volume, Double start, Double
end, Boolean playWhenBuildingBattleLog) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 74
   at Ian.TBSoundContext.PlayRandom(String name) in
C:\Data\Recent\Games\TacticalBattle\TBSoundContext.cs:line 29
   at Ian.MapBase.PlayAtPosition(String sound, Int32 x, Int32 y, Int32
end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 183
   at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound,
String prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32
end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 124
   at Ian.MapBase.MoveReview(Int32 x, Int32 y) in
C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98
   at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in
C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63
   at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1207
   at Ian.Battle.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 156
   at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
   at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
   at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
   at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
   at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
   at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
   at System.Windows.Forms.Timer.OnTick(EventArgs e)
   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
---------------------------
OK
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