If scripts are required for a map, they'll be included in that pack or already present in your copy of the game (the map won't load if there are missing scripts, or at least it'll give you errors at startup).
Is it possible your computer is actually out of memory?
On 4/3/2021 14:43, ficho velickovski
wrote:
hi. I like to play the demon wars map pack in tactical battle. but I get an out of memory error that appears randomly when I explore the map or attack with 1 of the characters. after it appears and I press enter it crashes the game. I want to get the scripts by Craig Brett because I think they can fix the errors. can someone post them hear? hear is the error. --------------------------- --------------------------- An error has occurred. Please notify the game creator of this error. You can copy the entire error to your clipboard by pressing control + C. Then you can paste it into an email by pressing control + V and send the email to [email protected]. Error in the application. -2147024882 (E_OUTOFMEMORY) at Microsoft.DirectX.AudioVideoPlayback.Audio.Play() at Ian.DSAudio.Play() in C:\Data\Recent\Games\TacticalBattle\DSAudio.cs:line 53 at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 187 at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 148 at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 96 at Ian.TBSound.PlayRandom(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 74 at Ian.TBSoundContext.PlayRandom(String name) in C:\Data\Recent\Games\TacticalBattle\TBSoundContext.cs:line 29 at Ian.MapBase.PlayAtPosition(String sound, Int32 x, Int32 y, Int32 end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 183 at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound, String prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 124 at Ian.MapBase.MoveReview(Int32 x, Int32 y) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98 at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63 at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1207 at Ian.Battle.Process(TBClientWorld ent) in C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 156 at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66 at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57 at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31 at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23 at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135 at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182 at System.Windows.Forms.Timer.OnTick(EventArgs e) at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) --------------------------- OK ---------------------------
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