If scripts are required for a map, they'll be included in that pack or already present in your copy of the game (the map won't load if there are missing scripts, or at least it'll give you errors at startup).

Is it possible your computer is actually out of memory?


On 4/3/2021 14:43, ficho velickovski wrote:
hi. I like to play the demon wars map pack in tactical battle.
but I get an out of memory error that appears randomly when I explore
the map or attack with 1 of the characters.
after it appears and I press enter it crashes the game.
I want to get the scripts by Craig Brett because I think they can fix
the errors.
can someone post them hear?
hear is the error.
---------------------------
---------------------------
An error has occurred.  Please notify the game creator of this error.
You can copy the entire error to your clipboard by pressing control +
C.  Then you can paste it into an email by pressing control + V and
send the email to [email protected].
Error in the application.
-2147024882 (E_OUTOFMEMORY)
   at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()
   at Ian.DSAudio.Play() in
C:\Data\Recent\Games\TacticalBattle\DSAudio.cs:line 53
   at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio&
a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean
restart, Int32 volume, Double start, Double end, Boolean
playWhenBuildingBattleLog) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 187
   at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean
repeat, Boolean restart, Int32 volume, Double start, Double end,
Boolean playWhenBuildingBattleLog) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 148
   at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean
synchronous, Boolean repeat, Boolean restart, Int32 volume, Double
start, Double end, Boolean playWhenBuildingBattleLog) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 96
   at Ian.TBSound.PlayRandom(String sound, Boolean synchronous,
Boolean repeat, Boolean restart, Int32 volume, Double start, Double
end, Boolean playWhenBuildingBattleLog) in
C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 74
   at Ian.TBSoundContext.PlayRandom(String name) in
C:\Data\Recent\Games\TacticalBattle\TBSoundContext.cs:line 29
   at Ian.MapBase.PlayAtPosition(String sound, Int32 x, Int32 y, Int32
end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 183
   at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound,
String prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32
end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 124
   at Ian.MapBase.MoveReview(Int32 x, Int32 y) in
C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98
   at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in
C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63
   at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1207
   at Ian.Battle.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 156
   at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
   at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
   at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
   at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
   at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
   at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
   at System.Windows.Forms.Timer.OnTick(EventArgs e)
   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
---------------------------
OK
---------------------------





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