That's a problem that TB has on some computers. I had it on my old laptop.

On 4/3/21, john <[email protected]> wrote:
> If scripts are required for a map, they'll be included in that pack or
> already present in your copy of the game (the map won't load if there are
> missing scripts, or at least it'll give you errors at startup).
>
> Is it possible your computer is actually out of memory?
>
>
> On 4/3/2021 14:43, ficho velickovski wrote:
>
> hi. I like to play the demon wars map pack in tactical battle.
> but I get an out of memory error that appears randomly when I explore
> the map or attack with 1 of the characters.
> after it appears and I press enter it crashes the game.
> I want to get the scripts by Craig Brett because I think they can fix
> the errors.
> can someone post them hear?
> hear is the error.
> ---------------------------
> ---------------------------
> An error has occurred.  Please notify the game creator of this error.
> You can copy the entire error to your clipboard by pressing control +
> C.  Then you can paste it into an email by pressing control + V and
> send the email to [email protected].
> Error in the application.
> -2147024882 (E_OUTOFMEMORY)
>    at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()
>    at Ian.DSAudio.Play() in
> C:\Data\Recent\Games\TacticalBattle\DSAudio.cs:line 53
>    at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio&
> a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean
> restart, Int32 volume, Double start, Double end, Boolean
> playWhenBuildingBattleLog) in
> C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 187
>    at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean
> repeat, Boolean restart, Int32 volume, Double start, Double end,
> Boolean playWhenBuildingBattleLog) in
> C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 148
>    at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean
> synchronous, Boolean repeat, Boolean restart, Int32 volume, Double
> start, Double end, Boolean playWhenBuildingBattleLog) in
> C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 96
>    at Ian.TBSound.PlayRandom(String sound, Boolean synchronous,
> Boolean repeat, Boolean restart, Int32 volume, Double start, Double
> end, Boolean playWhenBuildingBattleLog) in
> C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 74
>    at Ian.TBSoundContext.PlayRandom(String name) in
> C:\Data\Recent\Games\TacticalBattle\TBSoundContext.cs:line 29
>    at Ian.MapBase.PlayAtPosition(String sound, Int32 x, Int32 y, Int32
> end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 183
>    at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound,
> String prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32
> end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 124
>    at Ian.MapBase.MoveReview(Int32 x, Int32 y) in
> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98
>    at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in
> C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63
>    at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in
> C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1207
>    at Ian.Battle.Process(TBClientWorld ent) in
> C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 156
>    at Ian.SceneMachine`1.Process(T ent) in
> C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
>    at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
> QueuedGameInput formInput) in
> C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
>    at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
> formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
> fixedTimeStep) in
> C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
>    at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
> formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
> 23
>    at Ian.GameWindow`1.RunGameLoop() in
> C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
>    at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
> in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
>    at System.Windows.Forms.Timer.OnTick(EventArgs e)
>    at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
>    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
> msg, IntPtr wparam, IntPtr lparam)
> ---------------------------
> OK
> ---------------------------
>
>
>
>
>
> 


-- 
-Mew
__________
http://www.savethefrogs.com/


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