That's a problem that TB has on some computers. I had it on my old laptop.
On 4/3/21, john <[email protected]> wrote: > If scripts are required for a map, they'll be included in that pack or > already present in your copy of the game (the map won't load if there are > missing scripts, or at least it'll give you errors at startup). > > Is it possible your computer is actually out of memory? > > > On 4/3/2021 14:43, ficho velickovski wrote: > > hi. I like to play the demon wars map pack in tactical battle. > but I get an out of memory error that appears randomly when I explore > the map or attack with 1 of the characters. > after it appears and I press enter it crashes the game. > I want to get the scripts by Craig Brett because I think they can fix > the errors. > can someone post them hear? > hear is the error. > --------------------------- > --------------------------- > An error has occurred. Please notify the game creator of this error. > You can copy the entire error to your clipboard by pressing control + > C. Then you can paste it into an email by pressing control + V and > send the email to [email protected]. > Error in the application. > -2147024882 (E_OUTOFMEMORY) > at Microsoft.DirectX.AudioVideoPlayback.Audio.Play() > at Ian.DSAudio.Play() in > C:\Data\Recent\Games\TacticalBattle\DSAudio.cs:line 53 > at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& > a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean > restart, Int32 volume, Double start, Double end, Boolean > playWhenBuildingBattleLog) in > C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 187 > at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean > repeat, Boolean restart, Int32 volume, Double start, Double end, > Boolean playWhenBuildingBattleLog) in > C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 148 > at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean > synchronous, Boolean repeat, Boolean restart, Int32 volume, Double > start, Double end, Boolean playWhenBuildingBattleLog) in > C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 96 > at Ian.TBSound.PlayRandom(String sound, Boolean synchronous, > Boolean repeat, Boolean restart, Int32 volume, Double start, Double > end, Boolean playWhenBuildingBattleLog) in > C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 74 > at Ian.TBSoundContext.PlayRandom(String name) in > C:\Data\Recent\Games\TacticalBattle\TBSoundContext.cs:line 29 > at Ian.MapBase.PlayAtPosition(String sound, Int32 x, Int32 y, Int32 > end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 183 > at Ian.MapBase.AnnounceTile(Int32 x, Int32 y, Boolean playSound, > String prefix, Boolean speakCoords, Boolean soundOverSpeech, Int32 > end) in C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 124 > at Ian.MapBase.MoveReview(Int32 x, Int32 y) in > C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 98 > at Ian.MapBase.HandleMoveReview(IHaveGameInput ent) in > C:\Data\Recent\Games\TacticalBattle\MapBase.cs:line 63 > at Ian.TBHM.HandleMoveReview(IHaveGameInput ent) in > C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 1207 > at Ian.Battle.Process(TBClientWorld ent) in > C:\Data\Recent\Games\TacticalBattle\TBStates\Battle.cs:line 156 > at Ian.SceneMachine`1.Process(T ent) in > C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66 > at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, > QueuedGameInput formInput) in > C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57 > at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput > formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double > fixedTimeStep) in > C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31 > at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput > formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line > 23 > at Ian.GameWindow`1.RunGameLoop() in > C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135 > at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) > in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182 > at System.Windows.Forms.Timer.OnTick(EventArgs e) > at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m) > at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 > msg, IntPtr wparam, IntPtr lparam) > --------------------------- > OK > --------------------------- > > > > > > -- -Mew __________ http://www.savethefrogs.com/ -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#123531): https://groups.io/g/blind-gamers/message/123531 Mute This Topic: https://groups.io/mt/81831603/21656 Group Owner: [email protected] Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [[email protected]] -=-=-=-=-=-=-=-=-=-=-=-
