Sorry, would you tell me if this game can be played from a mobile phone and 
where it can be found? Thanks.

Servicio de Traducciones inglés/español y español/ inglés. También,  
transcripciones, prácticas de conversación en inglés y clases virtuales. 
Consultas al e-mail [email protected] o al WhatsApp  +5492214974782


> El 11 feb. 2022, a la(s) 11:25, Alter Aeon <[email protected]> 
> escribió:
> Happy February to all!  Alter Aeon is once again the midst of another 
> flutterheart migration!  Taking out one of the weird little floaters can 
> yield a special reward, so be sure to visit before the migration is over.
> 
> We are proud to announce that we now have music on the Dclient!  The official 
> client of Alter Aeon is now fully scored with its own original soundtrack!  
> This includes tracks for wind, rain, the ambient environment, and full music 
> tracks for different planes and various areas, with more on the way!
> 
> Also last month: effort has been made to unify several mechanics in order to 
> make them more consistent, identifiable and curable.  For example:
> 
>     Bleeding - (normal Damage over Time to living creatures).  Bleeding 
> creatures accumulate poisoning from toxic melee attacks faster, and vampires 
> that attack bleeding creatures will heal. Treated with the ‘heal’ and 
> ‘bloodbond’ spells, resisted by ‘stoneskin’.
> 
>     Burning - (fire Damage over Time).  Fire and water-based creatures are 
> immune.  Can be doused by ‘create water’ or by immersion in water.
> 
>     Hypothermia - Combining the chilling effects of the ‘chill touch’, 
> ‘Tarrant's spectral hand’ and ‘spectral claw’ spells into one.  Instills a 
> penalty in living creatures to strength and dexterity and vulnerability to 
> cold and normal damage.  Chilled creatures shiver periodically, losing mana 
> and movement.  The ‘melt’ skill and campfires lessen and remove it, while 
> ‘fire shield’ helps resist it. 
> 
>     Nausea - makes subjects more susceptible to toxic damage, and interferes 
> with their ability to use skills and cast spells.  Certain poisons may make 
> creatures nauseated, as can directly cast spells such as ‘noxious cloud’.  
> Nausea is relieved by most abilities that can cure poisoning, and by minty
> and pine-tasting foods.
> 
>     Unbalanced - new condition, combining features of feinting and the debuff 
> of a missed thrust.  The armor and hitroll of unbalanced characters is less 
> effective. The big danger is that an unbalanced character is more easily 
> knocked down by attacks such as bash, trip or charge.  A high dexterity can 
> help prevent you from being unbalanced, and recover your balance more 
> quickly.  If you are unbalanced, you cannot use skills that unbalance or 
> knock down others, though other abilities are unaffected.
> 
> Other general changes from the month of January include:
> 
> - Campfires are now more restorative when you rest or sleep by one.
> 
> - Food has been changed. Calories have a more profound effect on the 
> hitpoints restored, though well-seasoned player-cooked food will be the most 
> restorative. The maximum limit to the amount of health and movement restored 
> has also been increased. Resting while near a campfire while
> eating can help you recover quickly, especially at low levels.
> 
> - Timers were increased for cooked dishes, fished fishes, butchered meats and 
> foraged foods.
> 
> - Minor bleeding effect added to claw rake attacks from called druidic 
> mountain lions and panthers.
> 
> - Thief frag grenades have a chance to cause minor bleeding.  Frag grenades 
> also can now use any spell component made from crystal or glass for assembly.
> 
> - ‘Faerie fire’ no longer increases the damage from ‘flamestrike’. Instead, 
> it invokes a chance of lighting the target on fire!
> 
> - Thief poison gas grenades can nauseate targets.
> 
> - ‘Noxious cloud’ now nauseates targets and lowers movement regen instead of 
> hitpoint regen.
> 
> - Thief frostring grenades and druidic called winter wolves have a chance of 
> chilling opponents.
> 
> - Crafted ammunition should now have stronger dierolls.
> 
> - Being dazed or stunned interferes with your ability to use scrolls, wands 
> and staves.  Scrolls are not consumed nor are charges expended; you are just 
> lagged briefly on failure.
> 
> - Knapped weapons should now have heavy amount of damroll, paired with more 
> modest hitroll and dierolls.  You can also add plucked feathers to knapped 
> weapons for a bit of primitive panache.
> 
> - Tailored items now have weights based on their size and the type of fabric 
> they are made from.
> 
> - Crystal lights are now spell components.
> 
> - About a dozen or so lapidary minerals had their effects altered. In 
> particular, shield block and parry are more common.
> 
> Planned changes:
> 
> - Leathercraft scrape - all skins will start with stats on them.  Using the 
> “leathercraft scrape” command, the stats can be removed, but there is a 
> chance of damaging the skin.
> 
> - Nausea will be expanded to one or two more abilities.
> 
> - Unified saving throw checks to resist chilling, burning and nausea will be 
> added, to replace various custom routines.
> 
> We might be testing out some automated trivia events in the next couple 
> months.
> 
> For more information, please refer to our latest Youtube presentation: 
> https://youtu.be/4m4uBrww-yY
> 


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