Sorry, would you tell me if this game can be played from a mobile phone and where it can be found? Thanks.
Servicio de Traducciones inglés/español y español/ inglés. También, transcripciones, prácticas de conversación en inglés y clases virtuales. Consultas al e-mail [email protected] o al WhatsApp +5492214974782 > El 11 feb. 2022, a la(s) 11:25, Alter Aeon <[email protected]> > escribió: > Happy February to all! Alter Aeon is once again the midst of another > flutterheart migration! Taking out one of the weird little floaters can > yield a special reward, so be sure to visit before the migration is over. > > We are proud to announce that we now have music on the Dclient! The official > client of Alter Aeon is now fully scored with its own original soundtrack! > This includes tracks for wind, rain, the ambient environment, and full music > tracks for different planes and various areas, with more on the way! > > Also last month: effort has been made to unify several mechanics in order to > make them more consistent, identifiable and curable. For example: > > Bleeding - (normal Damage over Time to living creatures). Bleeding > creatures accumulate poisoning from toxic melee attacks faster, and vampires > that attack bleeding creatures will heal. Treated with the ‘heal’ and > ‘bloodbond’ spells, resisted by ‘stoneskin’. > > Burning - (fire Damage over Time). Fire and water-based creatures are > immune. Can be doused by ‘create water’ or by immersion in water. > > Hypothermia - Combining the chilling effects of the ‘chill touch’, > ‘Tarrant's spectral hand’ and ‘spectral claw’ spells into one. Instills a > penalty in living creatures to strength and dexterity and vulnerability to > cold and normal damage. Chilled creatures shiver periodically, losing mana > and movement. The ‘melt’ skill and campfires lessen and remove it, while > ‘fire shield’ helps resist it. > > Nausea - makes subjects more susceptible to toxic damage, and interferes > with their ability to use skills and cast spells. Certain poisons may make > creatures nauseated, as can directly cast spells such as ‘noxious cloud’. > Nausea is relieved by most abilities that can cure poisoning, and by minty > and pine-tasting foods. > > Unbalanced - new condition, combining features of feinting and the debuff > of a missed thrust. The armor and hitroll of unbalanced characters is less > effective. The big danger is that an unbalanced character is more easily > knocked down by attacks such as bash, trip or charge. A high dexterity can > help prevent you from being unbalanced, and recover your balance more > quickly. If you are unbalanced, you cannot use skills that unbalance or > knock down others, though other abilities are unaffected. > > Other general changes from the month of January include: > > - Campfires are now more restorative when you rest or sleep by one. > > - Food has been changed. Calories have a more profound effect on the > hitpoints restored, though well-seasoned player-cooked food will be the most > restorative. The maximum limit to the amount of health and movement restored > has also been increased. Resting while near a campfire while > eating can help you recover quickly, especially at low levels. > > - Timers were increased for cooked dishes, fished fishes, butchered meats and > foraged foods. > > - Minor bleeding effect added to claw rake attacks from called druidic > mountain lions and panthers. > > - Thief frag grenades have a chance to cause minor bleeding. Frag grenades > also can now use any spell component made from crystal or glass for assembly. > > - ‘Faerie fire’ no longer increases the damage from ‘flamestrike’. Instead, > it invokes a chance of lighting the target on fire! > > - Thief poison gas grenades can nauseate targets. > > - ‘Noxious cloud’ now nauseates targets and lowers movement regen instead of > hitpoint regen. > > - Thief frostring grenades and druidic called winter wolves have a chance of > chilling opponents. > > - Crafted ammunition should now have stronger dierolls. > > - Being dazed or stunned interferes with your ability to use scrolls, wands > and staves. Scrolls are not consumed nor are charges expended; you are just > lagged briefly on failure. > > - Knapped weapons should now have heavy amount of damroll, paired with more > modest hitroll and dierolls. You can also add plucked feathers to knapped > weapons for a bit of primitive panache. > > - Tailored items now have weights based on their size and the type of fabric > they are made from. > > - Crystal lights are now spell components. > > - About a dozen or so lapidary minerals had their effects altered. In > particular, shield block and parry are more common. > > Planned changes: > > - Leathercraft scrape - all skins will start with stats on them. Using the > “leathercraft scrape” command, the stats can be removed, but there is a > chance of damaging the skin. > > - Nausea will be expanded to one or two more abilities. > > - Unified saving throw checks to resist chilling, burning and nausea will be > added, to replace various custom routines. > > We might be testing out some automated trivia events in the next couple > months. > > For more information, please refer to our latest Youtube presentation: > https://youtu.be/4m4uBrww-yY > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. 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