Try MUDRammer 
Are use a braille display or a Bluetooth keyboard with this app
> On Feb 12, 2022, at 6:01 PM, Heather Seaman <[email protected]> wrote:
> 
> 
> That's one of my beefs with the clients I've seen; they seem to be schewed 
> toward touchscreeens with no mention of support for a physical keyboard, 
> which is my prefered method of using my notetaker.
> 
> On Feb 12, 2022 4:52 PM, john <[email protected]> wrote:
> I have seen a few people play from their phones. They rarely seem to be 
> enjoying themselves - it's a *lot* of typing. You might be able to make it 
> work though (by some definitions of work since you still won't get sounds 
> unless you build them yourself) if you could find a client that works with a 
> bluetooth keyboard.
> 
> 
> 
> 
> 
> On 2/12/2022 12:54, Jude DaShiell wrote:
> On the most basic level, you would need an accessible telnet client to do
> anything in muds.  This is basic since you don't get sounds and you don't
> get macros capability within telnet clients for muds.
> Accessibility for telnet clients on android so far as I have found out is
> as dodgy as it is for mud clients.
> 
> 
> On Sat, 12 Feb 2022, Heather Seaman wrote:
> 
> I don't think the Dclient is available on Google play and the Mud clients I 
> did see didn't seem all that accessible just from reading their descriptions. 
> Plus none mentioned Alter Aeon at all. I
> don't know about clients on Ios but I think your best option would be to just 
> try some clients out if you feel like taking the risk. Otherwise I don't 
> think it's available on mobile which is a
> real bummer!
> 
> On Feb 12, 2022 10:32 AM, Mary <[email protected]> wrote:
>       Sorry, would you tell me if this game can be played from a mobile phone 
> and where it can be found? Thanks.
> 
>       Servicio de Traducciones ingl?s/espa?ol y espa?ol/ ingl?s. Tambi?n,  
> transcripciones, pr?cticas de conversaci?n en ingl?s y clases virtuales. 
> Consultas al e-mail [email protected] o al
>       WhatsApp  +5492214974782
> 
> 
>       El 11 feb. 2022, a la(s) 11:25, Alter Aeon <[email protected]> 
> escribi?:
> 
>       Happy February to all!  Alter Aeon is once again the midst of another 
> flutterheart migration!  Taking out one of the weird little floaters can 
> yield a special reward, so be sure
>       to visit before the migration is over.
> 
>       We are proud to announce that we now have music on the Dclient!  The 
> official client of Alter Aeon is now fully scored with its own original 
> soundtrack!  This includes tracks for
>       wind, rain, the ambient environment, and full music tracks for 
> different planes and various areas, with more on the way!
> 
>       Also last month: effort has been made to unify several mechanics in 
> order to make them more consistent, identifiable and curable.  For example:
> 
>           Bleeding - (normal Damage over Time to living creatures).  Bleeding 
> creatures accumulate poisoning from toxic melee attacks faster, and vampires 
> that attack bleeding
>       creatures will heal. Treated with the ?heal? and ?bloodbond? spells, 
> resisted by ?stoneskin?.
> 
>           Burning - (fire Damage over Time).  Fire and water-based creatures 
> are immune.  Can be doused by ?create water? or by immersion in water.
> 
>           Hypothermia - Combining the chilling effects of the ?chill touch?, 
> ?Tarrant's spectral hand? and ?spectral claw? spells into one.  Instills a 
> penalty in living creatures to strength and
>       dexterity and vulnerability to cold and normal damage.  Chilled 
> creatures shiver periodically, losing mana and movement.  The ?melt? skill 
> and campfires lessen and remove it, while
>       ?fire shield? helps resist it.
> 
>           Nausea - makes subjects more susceptible to toxic damage, and 
> interferes with their ability to use skills and cast spells.  Certain poisons 
> may make creatures nauseated, as
>       can directly cast spells such as ?noxious cloud?.  Nausea is relieved 
> by most abilities that can cure poisoning, and by minty
>       and pine-tasting foods.
> 
>           Unbalanced - new condition, combining features of feinting and the 
> debuff of a missed thrust.  The armor and hitroll of unbalanced characters is 
> less effective. The big
>       danger is that an unbalanced character is more easily knocked down by 
> attacks such as bash, trip or charge.  A high dexterity can help prevent you 
> from being unbalanced, and
>       recover your balance more quickly.  If you are unbalanced, you cannot 
> use skills that unbalance or knock down others, though other abilities are 
> unaffected.
> 
>       Other general changes from the month of January include:
> 
>       - Campfires are now more restorative when you rest or sleep by one.
> 
>       - Food has been changed. Calories have a more profound effect on the 
> hitpoints restored, though well-seasoned player-cooked food will be the most 
> restorative. The maximum limit
>       to the amount of health and movement restored has also been increased. 
> Resting while near a campfire while
>       eating can help you recover quickly, especially at low levels.
> 
>       - Timers were increased for cooked dishes, fished fishes, butchered 
> meats and foraged foods.
> 
>       - Minor bleeding effect added to claw rake attacks from called druidic 
> mountain lions and panthers.
> 
>       - Thief frag grenades have a chance to cause minor bleeding.  Frag 
> grenades also can now use any spell component made from crystal or glass for 
> assembly.
> 
>       - ?Faerie fire? no longer increases the damage from ?flamestrike?. 
> Instead, it invokes a chance of lighting the target on fire!
> 
>       - Thief poison gas grenades can nauseate targets.
> 
>       - ?Noxious cloud? now nauseates targets and lowers movement regen 
> instead of hitpoint regen.
> 
>       - Thief frostring grenades and druidic called winter wolves have a 
> chance of chilling opponents.
> 
>       - Crafted ammunition should now have stronger dierolls.
> 
>       - Being dazed or stunned interferes with your ability to use scrolls, 
> wands and staves.  Scrolls are not consumed nor are charges expended; you are 
> just lagged briefly on
>       failure.
> 
>       - Knapped weapons should now have heavy amount of damroll, paired with 
> more modest hitroll and dierolls.  You can also add plucked feathers to 
> knapped weapons for a bit of
>       primitive panache.
> 
>       - Tailored items now have weights based on their size and the type of 
> fabric they are made from.
> 
>       - Crystal lights are now spell components.
> 
>       - About a dozen or so lapidary minerals had their effects altered. In 
> particular, shield block and parry are more common.
> 
>       Planned changes:
> 
>       - Leathercraft scrape - all skins will start with stats on them.  Using 
> the ?leathercraft scrape? command, the stats can be removed, but there is a 
> chance of damaging the skin.
> 
>       - Nausea will be expanded to one or two more abilities.
> 
>       - Unified saving throw checks to resist chilling, burning and nausea 
> will be added, to replace various custom routines.
> 
>       We might be testing out some automated trivia events in the next couple 
> months.
> 
>       For more information, please refer to our latest Youtube presentation: 
> https://youtu.be/4m4uBrww-yY
> 
> 
> 
> 
> 
> 
> 


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