Try MUDRammer Are use a braille display or a Bluetooth keyboard with this app > On Feb 12, 2022, at 6:01 PM, Heather Seaman <[email protected]> wrote: > > > That's one of my beefs with the clients I've seen; they seem to be schewed > toward touchscreeens with no mention of support for a physical keyboard, > which is my prefered method of using my notetaker. > > On Feb 12, 2022 4:52 PM, john <[email protected]> wrote: > I have seen a few people play from their phones. They rarely seem to be > enjoying themselves - it's a *lot* of typing. You might be able to make it > work though (by some definitions of work since you still won't get sounds > unless you build them yourself) if you could find a client that works with a > bluetooth keyboard. > > > > > > On 2/12/2022 12:54, Jude DaShiell wrote: > On the most basic level, you would need an accessible telnet client to do > anything in muds. This is basic since you don't get sounds and you don't > get macros capability within telnet clients for muds. > Accessibility for telnet clients on android so far as I have found out is > as dodgy as it is for mud clients. > > > On Sat, 12 Feb 2022, Heather Seaman wrote: > > I don't think the Dclient is available on Google play and the Mud clients I > did see didn't seem all that accessible just from reading their descriptions. > Plus none mentioned Alter Aeon at all. I > don't know about clients on Ios but I think your best option would be to just > try some clients out if you feel like taking the risk. Otherwise I don't > think it's available on mobile which is a > real bummer! > > On Feb 12, 2022 10:32 AM, Mary <[email protected]> wrote: > Sorry, would you tell me if this game can be played from a mobile phone > and where it can be found? Thanks. > > Servicio de Traducciones ingl?s/espa?ol y espa?ol/ ingl?s. Tambi?n, > transcripciones, pr?cticas de conversaci?n en ingl?s y clases virtuales. > Consultas al e-mail [email protected] o al > WhatsApp +5492214974782 > > > El 11 feb. 2022, a la(s) 11:25, Alter Aeon <[email protected]> > escribi?: > > Happy February to all! Alter Aeon is once again the midst of another > flutterheart migration! Taking out one of the weird little floaters can > yield a special reward, so be sure > to visit before the migration is over. > > We are proud to announce that we now have music on the Dclient! The > official client of Alter Aeon is now fully scored with its own original > soundtrack! This includes tracks for > wind, rain, the ambient environment, and full music tracks for > different planes and various areas, with more on the way! > > Also last month: effort has been made to unify several mechanics in > order to make them more consistent, identifiable and curable. For example: > > Bleeding - (normal Damage over Time to living creatures). Bleeding > creatures accumulate poisoning from toxic melee attacks faster, and vampires > that attack bleeding > creatures will heal. Treated with the ?heal? and ?bloodbond? spells, > resisted by ?stoneskin?. > > Burning - (fire Damage over Time). Fire and water-based creatures > are immune. Can be doused by ?create water? or by immersion in water. > > Hypothermia - Combining the chilling effects of the ?chill touch?, > ?Tarrant's spectral hand? and ?spectral claw? spells into one. Instills a > penalty in living creatures to strength and > dexterity and vulnerability to cold and normal damage. Chilled > creatures shiver periodically, losing mana and movement. The ?melt? skill > and campfires lessen and remove it, while > ?fire shield? helps resist it. > > Nausea - makes subjects more susceptible to toxic damage, and > interferes with their ability to use skills and cast spells. Certain poisons > may make creatures nauseated, as > can directly cast spells such as ?noxious cloud?. Nausea is relieved > by most abilities that can cure poisoning, and by minty > and pine-tasting foods. > > Unbalanced - new condition, combining features of feinting and the > debuff of a missed thrust. The armor and hitroll of unbalanced characters is > less effective. The big > danger is that an unbalanced character is more easily knocked down by > attacks such as bash, trip or charge. A high dexterity can help prevent you > from being unbalanced, and > recover your balance more quickly. If you are unbalanced, you cannot > use skills that unbalance or knock down others, though other abilities are > unaffected. > > Other general changes from the month of January include: > > - Campfires are now more restorative when you rest or sleep by one. > > - Food has been changed. Calories have a more profound effect on the > hitpoints restored, though well-seasoned player-cooked food will be the most > restorative. The maximum limit > to the amount of health and movement restored has also been increased. > Resting while near a campfire while > eating can help you recover quickly, especially at low levels. > > - Timers were increased for cooked dishes, fished fishes, butchered > meats and foraged foods. > > - Minor bleeding effect added to claw rake attacks from called druidic > mountain lions and panthers. > > - Thief frag grenades have a chance to cause minor bleeding. Frag > grenades also can now use any spell component made from crystal or glass for > assembly. > > - ?Faerie fire? no longer increases the damage from ?flamestrike?. > Instead, it invokes a chance of lighting the target on fire! > > - Thief poison gas grenades can nauseate targets. > > - ?Noxious cloud? now nauseates targets and lowers movement regen > instead of hitpoint regen. > > - Thief frostring grenades and druidic called winter wolves have a > chance of chilling opponents. > > - Crafted ammunition should now have stronger dierolls. > > - Being dazed or stunned interferes with your ability to use scrolls, > wands and staves. Scrolls are not consumed nor are charges expended; you are > just lagged briefly on > failure. > > - Knapped weapons should now have heavy amount of damroll, paired with > more modest hitroll and dierolls. You can also add plucked feathers to > knapped weapons for a bit of > primitive panache. > > - Tailored items now have weights based on their size and the type of > fabric they are made from. > > - Crystal lights are now spell components. > > - About a dozen or so lapidary minerals had their effects altered. In > particular, shield block and parry are more common. > > Planned changes: > > - Leathercraft scrape - all skins will start with stats on them. Using > the ?leathercraft scrape? command, the stats can be removed, but there is a > chance of damaging the skin. > > - Nausea will be expanded to one or two more abilities. > > - Unified saving throw checks to resist chilling, burning and nausea > will be added, to replace various custom routines. > > We might be testing out some automated trivia events in the next couple > months. > > For more information, please refer to our latest Youtube presentation: > https://youtu.be/4m4uBrww-yY > > > > > > >
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