On the most basic level, you would need an accessible telnet client to do anything in muds. This is basic since you don't get sounds and you don't get macros capability within telnet clients for muds. Accessibility for telnet clients on android so far as I have found out is as dodgy as it is for mud clients.
On Sat, 12 Feb 2022, Heather Seaman wrote: > > I don't think the Dclient is available on Google play and the Mud clients I > did see didn't seem all that accessible just from reading their descriptions. > Plus none mentioned Alter Aeon at all. I > don't know about clients on Ios but I think your best option would be to just > try some clients out if you feel like taking the risk. Otherwise I don't > think it's available on mobile which is a > real bummer! > > On Feb 12, 2022 10:32 AM, Mary <[email protected]> wrote: > Sorry, would you tell me if this game can be played from a mobile phone > and where it can be found? Thanks. > > Servicio de Traducciones ingl?s/espa?ol y espa?ol/ ingl?s. Tambi?n, > transcripciones, pr?cticas de conversaci?n en ingl?s y clases virtuales. > Consultas al e-mail [email protected] o al > WhatsApp +5492214974782 > > > El 11 feb. 2022, a la(s) 11:25, Alter Aeon <[email protected]> > escribi?: > > Happy February to all! Alter Aeon is once again the midst of another > flutterheart migration! Taking out one of the weird little floaters can > yield a special reward, so be sure > to visit before the migration is over. > > We are proud to announce that we now have music on the Dclient! The > official client of Alter Aeon is now fully scored with its own original > soundtrack! This includes tracks for > wind, rain, the ambient environment, and full music tracks for > different planes and various areas, with more on the way! > > Also last month: effort has been made to unify several mechanics in > order to make them more consistent, identifiable and curable. For example: > > Bleeding - (normal Damage over Time to living creatures). Bleeding > creatures accumulate poisoning from toxic melee attacks faster, and vampires > that attack bleeding > creatures will heal. Treated with the ?heal? and ?bloodbond? spells, > resisted by ?stoneskin?. > > Burning - (fire Damage over Time). Fire and water-based creatures > are immune. Can be doused by ?create water? or by immersion in water. > > Hypothermia - Combining the chilling effects of the ?chill touch?, > ?Tarrant's spectral hand? and ?spectral claw? spells into one. Instills a > penalty in living creatures to strength and > dexterity and vulnerability to cold and normal damage. Chilled > creatures shiver periodically, losing mana and movement. The ?melt? skill > and campfires lessen and remove it, while > ?fire shield? helps resist it. > > Nausea - makes subjects more susceptible to toxic damage, and > interferes with their ability to use skills and cast spells. Certain poisons > may make creatures nauseated, as > can directly cast spells such as ?noxious cloud?. Nausea is relieved > by most abilities that can cure poisoning, and by minty > and pine-tasting foods. > > Unbalanced - new condition, combining features of feinting and the > debuff of a missed thrust. The armor and hitroll of unbalanced characters is > less effective. The big > danger is that an unbalanced character is more easily knocked down by > attacks such as bash, trip or charge. A high dexterity can help prevent you > from being unbalanced, and > recover your balance more quickly. If you are unbalanced, you cannot > use skills that unbalance or knock down others, though other abilities are > unaffected. > > Other general changes from the month of January include: > > - Campfires are now more restorative when you rest or sleep by one. > > - Food has been changed. Calories have a more profound effect on the > hitpoints restored, though well-seasoned player-cooked food will be the most > restorative. The maximum limit > to the amount of health and movement restored has also been increased. > Resting while near a campfire while > eating can help you recover quickly, especially at low levels. > > - Timers were increased for cooked dishes, fished fishes, butchered > meats and foraged foods. > > - Minor bleeding effect added to claw rake attacks from called druidic > mountain lions and panthers. > > - Thief frag grenades have a chance to cause minor bleeding. Frag > grenades also can now use any spell component made from crystal or glass for > assembly. > > - ?Faerie fire? no longer increases the damage from ?flamestrike?. > Instead, it invokes a chance of lighting the target on fire! > > - Thief poison gas grenades can nauseate targets. > > - ?Noxious cloud? now nauseates targets and lowers movement regen > instead of hitpoint regen. > > - Thief frostring grenades and druidic called winter wolves have a > chance of chilling opponents. > > - Crafted ammunition should now have stronger dierolls. > > - Being dazed or stunned interferes with your ability to use scrolls, > wands and staves. Scrolls are not consumed nor are charges expended; you are > just lagged briefly on > failure. > > - Knapped weapons should now have heavy amount of damroll, paired with > more modest hitroll and dierolls. You can also add plucked feathers to > knapped weapons for a bit of > primitive panache. > > - Tailored items now have weights based on their size and the type of > fabric they are made from. > > - Crystal lights are now spell components. > > - About a dozen or so lapidary minerals had their effects altered. In > particular, shield block and parry are more common. > > Planned changes: > > - Leathercraft scrape - all skins will start with stats on them. Using > the ?leathercraft scrape? command, the stats can be removed, but there is a > chance of damaging the skin. > > - Nausea will be expanded to one or two more abilities. > > - Unified saving throw checks to resist chilling, burning and nausea > will be added, to replace various custom routines. > > We might be testing out some automated trivia events in the next couple > months. > > For more information, please refer to our latest Youtube presentation: > https://youtu.be/4m4uBrww-yY > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#124546): https://groups.io/g/blind-gamers/message/124546 Mute This Topic: https://groups.io/mt/89072021/21656 Group Owner: [email protected] Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [[email protected]] -=-=-=-=-=-=-=-=-=-=-=-
