Thanks Travis for all the good info and great insights! Michael > On Mar 8, 2023, at 2:34 PM, Luke Hewitt <[email protected]> wrote: > > Myself, I gave up with galactic colonies since there was no way to judge > distance when planning on where to build buildings, and I got too sick of > missions requiring advanced parts and more detailed production chains > becoming unplayable due to me sighting everything where I thought was useful, > only to find that suddenly factory is too far from the transport hub or the > like. > > > There would be an easy fix for this, iff, when selecting a place to build > building, you could simply be told the distances of your existing buildings, > but though I mentioned this to the developer, she stopped responding to my > emails, and seems to have stopped work on the game. > > > > it's really sadd, I love all the other aspects of gameplay, but having to > wangle with the layout just got too frustrating, as well as just plane > wasteful, given that you can't distroy buildings once you've built them. > > > Between that, and the bug where the game randomly stopped progressing > offline, making research upgrades literally impossible to get (a bug which I > think never got solved, but apparently occurred to me and some users), I had > to utterly abandon the game. > > > I still hope for development progress, though not sure where things are now > given how long the game's been out. > > > All the best, > > > Dark. > > > > > >
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