Thanks Travis for all the good info and great insights! 
Michael 
> On Mar 8, 2023, at 2:34 PM, Luke Hewitt <[email protected]> wrote:
> 
> Myself, I gave up with galactic colonies since there was no way to judge 
> distance when planning on where to build buildings, and I got too sick of 
> missions requiring advanced parts and more detailed production chains 
> becoming unplayable due to me sighting everything where I thought was useful, 
> only to find that suddenly factory is too far from the transport hub or the 
> like.
> 
> 
> There would be an easy fix for this, iff, when selecting a place to build 
> building, you could simply be told the distances of your existing buildings, 
> but though I mentioned this to the developer, she stopped responding to my 
> emails, and seems to have stopped work on the game.
> 
> 
> 
> it's really sadd, I love all the other aspects of gameplay, but having to 
> wangle with the layout just got too frustrating, as well as just plane 
> wasteful, given that you can't distroy buildings once you've built them.
> 
> 
> Between that, and the bug where the game randomly stopped progressing 
> offline, making research upgrades literally impossible to get (a bug which I 
> think never got solved, but apparently occurred to me and some users), I had 
> to utterly abandon the game.
> 
> 
> I still hope for development progress, though not sure where things are now 
> given how long the game's been out.
> 
> 
> All the best,
> 
> 
> Dark.
> 
> 
> 
> 
> 
> 



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