Level 25 for buying second spaceship type and level 50 for buying third spaceship type. Times playing this game happened where I'd like to use a planet hammer on a particular planet and blow it out of existence.
Jude <jdashiel at panix dot com> "There are four boxes to be used in defense of liberty: soap, ballot, jury, and ammo. Please use in that order." -Ed Howdershelt (Author, 1940) . On Wed, 8 Mar 2023, Travis Siegel wrote: > Warehouses can have 4 incoming feeds, and also can have 4 outgoing feeds. > Factories can have 2 incoming feeds, but only 1 outgoing feed. The robotic > center is the same way. The galactic trade center has only 4 incoming feeds, > so if you're looking to fill one up, you'll need to swap around your incoming > feeds, since there are considerably more than 4 products that can be stored in > them. Obviously, production buildings (hydroponics, ore processors, gas > extractors and the like), can have only 1 outgoing feed, but interestingly > enough, they can have incoming feeds as well, though I haven't a clue why > that's built that way, must be just an artifact of the code used to build them > I'd guess, since there's no need to feed such buildings themselves. Now, if > you could use warehouses like an assembly line, (I.E. ore processor 1 feeds > warehouse 1, and warehouse 1 feeds warehouse 5, because ore extractor is too > far from warehouse 5, but warehouse1 can reach it, that would make our lives a > whole lot easier. Unfortunately, that's not an option though. You can also > feed extracted elements to living quarters, (again, no clue why, it's not like > they can use them), so apparently, there's a bit of code reuse going on, even > where it doesn't make sense to do so. > > But, even with all that confusion, the game is still generally playable. The > real thing we're missing is a way to tell how far away something is from > something else, that would solve a lot of logistics problems. I have noticed > though, that when you tap connect on a building, it does place the possible > connection points in order by how far away the other buildings are. This > makes for some interesting speculation, because sometimes buildings I would be > sure are out of range show up on the list, and sometimes, they're way closer > than buildings that are only one or two squares away according to voiceover, > so do keep that in mind, it may help you design your layouts better if you can > get ahandle on that kind of information. > > There's been times I tore down the whole set of connections I had, and > redistributed them based on how close buildings were to one another, even > though voiceover claims they're many many squares away, and it allows me to > keep the lines moving better that way. > > Also, if you can, you want to accumulate 100 energy cells, then find yourself > a space station, and buy the second grade of ship. That allows you to colonize > two planets at a time, so you have something to do while waiting for a planet > to build things after you've got it's infrastructure all setup. There's a > level requirement for buying that second spaceship, but I don't remember what > it is, level 10 or 20, not sure which, but I didn't know about it until I was > almost to level 30, so there's that. > > > On 3/8/2023 5:13 AM, Jude DaShiell wrote: > > Once factories get connected to warehouses a message sometimes comes up > > claiming warehouse is invalid for products. I found restarting the game > > fixed this problem in one instance since after that no error beep came up > > when passing through the factory in question. I also found out warehouses > > can have more than one input of the product they store once set up and > > product is selected with the first connection or inside the warehouse > > dialog. > > > > > > > > Jude <jdashiel at panix dot com> "There are four boxes to be used in > > defense of liberty: > > soap, ballot, jury, and ammo. Please use in that order." > > -Ed Howdershelt (Author, 1940) > > > > . > > > > > > > > > > > > > > > > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#126030): https://groups.io/g/blind-gamers/message/126030 Mute This Topic: https://groups.io/mt/97469529/21656 Group Owner: [email protected] Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/21656/1071380848/xyzzy [[email protected]] -=-=-=-=-=-=-=-=-=-=-=-
