Hi Andrew,
yes, the game system was designed for accessability. I worked with a young man 
called Ed, who had suffered a stroke and lost all of his central vision. Not 
only had he gone blind, but because of the stroke, he was having difficulty 
doing simple things, like turning on the radio. I worked with him as my main 
tester, because I realised if Ed can do it, then just about anybody can. We 
made a lot of design changes thanks to Ed's input.

I even tried to make the packaging accessible so that even if you're completely 
blind, you can have an unboxing experience.


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