Will games be updated in the future?  If so, how do we get the updates?  I ask 
because you mentioned that the first game was, so to speak, an experiment that 
so many people really like.  Now that you can do so much more, might that game 
be modified more to your liking?  Also, if I do not finish a game, is my resume 
when I insert the cartridge the next time?  Thanks.
sent from my iPhone 16 pro

> On Jun 23, 2026, at 10:06 AM, Gene Warner via groups.io 
> <[email protected]> wrote:
> 
> Thanks, Lee.
> 
> Gene...
> 
> 
> 
> ----- Original Message -----
> From: "Truman Toys & Games via groups.io" <[email protected]>
> To: [email protected]
> Date: Tue, 23 Jun 2026 07:45:42 -0700
> Subject: Re: [blind-gamers] ordered my truman toys value pacage..
> 
>>> On Tue, Jun 23, 2026 at 06:21 AM, Gene Warner wrote:
>>> 
>>> 
>>> Lee gains experience writing adventures, he gets better at it. If I decide
>>> to play the rest of the games in that order, I'd have to ask Lee what
>>> their release order is.
>> 
>> The first game I developed was The Psychotronic Mind. This was my demo game. 
>> Originally, I thought it wasn't quite up to the standard that I wanted and 
>> thought about not shipping it, but I received lots of messages from people 
>> saying they loved it and some people saying it is their favourite game.
>> Bewilder was designed second and Hotel of Secrets third. Hotel was a very 
>> difficult challenge as it was our first game with a map to navigate. I've 
>> since developed a custom software tool to help me build these types of maps, 
>> but doing it manually for that first episode in the Hotel took me ages to 
>> build.
>> These three games were our Kickstarter games and released on day one.
>> 
>> Ice Cold was our fourth game. This time, I had more space for development, 
>> plus the software tool for building maps, which is why this is more of an 
>> exploration puzzle.
>> 
>> How Close is the Ghost came next, again using the software tool to create 
>> explorable maps. I think this game is the one I personally find the most 
>> accomplished. I don't think there is anything I would want to change and 
>> this is the one I personally enjoy replaying the most.
>> 
>> Bank Robbing Bunnies is the most recent and was the most complex to design. 
>> Some of the minigames were crazy difficult to write the code for. It's by 
>> far the biggest with over one thousand individual audio files.
>> 
>> 
>> 
>> 
>> 
>> 
>> 
> 
> 
> 
> 
> 


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