I seriously doubt that the games can be updated in the field and that if you 
want or need an updated version of a game you already own the only way to do it 
is to repurchase the game and you'll get a new cartridge with the updated game 
in it.

Gene...



----- Original Message -----
From: "[email protected] via groups.io" <[email protected]>
To: [email protected]
Cc: [email protected]
Date: Tue, 23 Jun 2026 11:09:26 -0500
Subject: Re: [blind-gamers] ordered my truman toys value pacage..

> Will games be updated in the future?  If so, how do we get the updates?  I 
> ask because you mentioned that the first game was, so to speak, an experiment 
> that so many people really like.  Now that you can do so much more, might 
> that game be modified more to your liking?  Also, if I do not finish a game, 
> is my resume when I insert the cartridge the next time?  Thanks.
> sent from my iPhone 16 pro
>
> > On Jun 23, 2026, at 10:06 AM, Gene Warner via groups.io 
> > <[email protected]> wrote:
> >
> > Thanks, Lee.
> >
> > Gene...
> >
> >
> >
> > ----- Original Message -----
> > From: "Truman Toys & Games via groups.io" <[email protected]>
> > To: [email protected]
> > Date: Tue, 23 Jun 2026 07:45:42 -0700
> > Subject: Re: [blind-gamers] ordered my truman toys value pacage..
> >
> >>> On Tue, Jun 23, 2026 at 06:21 AM, Gene Warner wrote:
> >>>
> >>>
> >>> Lee gains experience writing adventures, he gets better at it. If I decide
> >>> to play the rest of the games in that order, I'd have to ask Lee what
> >>> their release order is.
> >>
> >> The first game I developed was The Psychotronic Mind. This was my demo 
> >> game. Originally, I thought it wasn't quite up to the standard that I 
> >> wanted and thought about not shipping it, but I received lots of messages 
> >> from people saying they loved it and some people saying it is their 
> >> favourite game.
> >> Bewilder was designed second and Hotel of Secrets third. Hotel was a very 
> >> difficult challenge as it was our first game with a map to navigate. I've 
> >> since developed a custom software tool to help me build these types of 
> >> maps, but doing it manually for that first episode in the Hotel took me 
> >> ages to build.
> >> These three games were our Kickstarter games and released on day one.
> >>
> >> Ice Cold was our fourth game. This time, I had more space for development, 
> >> plus the software tool for building maps, which is why this is more of an 
> >> exploration puzzle.
> >>
> >> How Close is the Ghost came next, again using the software tool to create 
> >> explorable maps. I think this game is the one I personally find the most 
> >> accomplished. I don't think there is anything I would want to change and 
> >> this is the one I personally enjoy replaying the most.
> >>
> >> Bank Robbing Bunnies is the most recent and was the most complex to 
> >> design. Some of the minigames were crazy difficult to write the code for. 
> >> It's by far the biggest with over one thousand individual audio files.
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >
> >
> >
> >
> >
>
>
> 
>
>
>


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