James:

It is really quite nice to have you back.

Just nice to see you around and that all is getting better.

Looking forward to the releases you are working on when yon get them out.



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-----Original Message-----
From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of djc
Sent: Thursday, December 15, 2005 12:13 PM
To: [email protected]
Subject: Re[2]: audyssey: Darn it, James!

Really great to see you back on the list bro and Merry Christmas.


*********** REPLY SEPARATOR  ***********

On 12/15/2005 at 9:04 AM James from Alchemy wrote:

>Hi, Ken.
>
>Thanks.  How have you guys been?  Haven't seen you around in ages.
>
>The music position is actually right behind the player.  The reason I did
>this was so the main game sounds would be in the front channel speakers
and
>offer separation between the two.  One of the problems I've noticed in
most
>accessible games that use music is that it can very easily get out of hand
>to where it all mushes together and detracts from the
>accessibility/playability.  By moving the music back, you can still have
>loud music while still maintaining playability.  Of course, you only
>benefit
>from that with surround sound speakers. *grin*
>
>The frontward and backward mouse idea could work if moving it ahead set
the
>player at a constant forward motion and pulling it back stopped the
player,
>but if you had to continually slide the mouse forward and backward and
>restart the origin of the mouse, it'd make the rest of the movements
>inaccurate.
>
>- James
>
>-----Original Message-----
>From: [email protected] [mailto:[EMAIL PROTECTED] On
>Behalf Of ken downey
>Sent: Wednesday, December 14, 2005 11:34 PM
>To: [email protected]
>Subject: audyssey: Darn it, James!
>
>Darn you James!  You have once again sucked me into game addiction.  I've
>been sort of obsessed with mouse control for a while now, and right when I
>was getting bored with the games I have, you put out this awesome demo. 
>I'm
>using stereo headphones because I don't have surround sound yet.  Guess I
>know what I want for Christmas.  Anyway, the heavy metal music doesn't
seem
>to correspond to where the zombies are.  Also, it seems like they're on
the
>right side when I'm actually hitting them.  Is that how it's supposed to
>be?
>The only improvement I'd like to see is that you take out the keyboard
>commands altogether so that moving the mouse up moves you forward, down
>moves you backwards.  It also seems that the ammo indicator sound doesn't
>disappear when you pick up the ammo box.
>Absolutely love this game.  I know you say it's not a game, but it's
>definitely game enough for me.  In short, all I have to say is wow.  
>By the way, for those of you who haven't experimented much with the game,
c
>gives you coordinates and direction you're facing.  Very well done, James.
>Ken Downey
>DreamtechInteractive
>
>
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