That wouldn't be a feasible idea in my opinion. If you take the time to work 
out a good story, full of non-action scenes and things of that nature, then 
chances are the action will work itself right into the non-action. Before a 
major battle, for instance, you might have a long cutscene during which the 
hero tries to talk to their opponent. To make a transition into a battle 
that big with no cutscene or dialogue at all just doesn't feel right to me.
----- Original Message ----- 
From: "shaun everiss" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, December 24, 2005 6:37 PM
Subject: Re: audyssey: Star Wars story line.


> We could add long periods of non action to the game as well as action.
> However I suspect that to do that someone would have to do one part, eg 
> the non action scenes, as its just audio, sfx I could previde not voice 
> though.
> And you do the battle programming and whatever.
> You would still have to call the audio files for the na scenes, however at 
> least you wouldn't need to do 2 jobs at once.
> Also Its probabbly ok to add the non action stuff in at the end of the dev 
> process.
> Should be easy to do.
> If not, having the non action stuff beta tested at the game end of 
> development should be ok.
> All you need to do is check if the files play fine and things like that.
> However to all.
> Said thing would make the game quite large, therefore I propose the long 
> inaction scenes to be a seperate download.
> ie the game is 200mb in size, the inaction is 600mb in size.
> a full download is 800mb, meaning a cd, so you would have to buy the game 
> on cd.
> If all you want is the action, then its 200mb.
> I don't know how well this would work though.
> Even though I have a broadband, 800mb will take a bit to get.
> At 12:27 p.m. 25/12/2005, you wrote:
>
>>Hmmmm... I guess there goes that idea. Looks like I am not to good at
>>coming up with a Star Wars story line on my own.
>>Here is the problem I am facing. In movies they have long periods of low
>>action. Like discussing plans, eating out, flying a starfighter to place
>>to place etc.
>>In vidio games you want more action. that means more enemies to target.
>>In the SW games I have played Dark Forces, Ambush at Altyr 5, etc you
>>are usually battling dark troopers, storm troopers, etc on mass on the
>>levels.
>>Even in the newer titles like Obi-Wan and Revenge of the Sith you do get
>>to fight hords of separitist battle droids.
>>In this game we are missing an army of something to fight. The Empire
>>for my opinion has been way over used though fair for the universe.
>>Clones are good and easy to use, but you yourself suggested that idea
>>has been over used.
>>Armies of battle droids really doesn't apply much outside of the Clone
>>Wars. Unless we take up the suggestion that someone has found a way to
>>revive the droids, and used it against the republic.
>>If we go back to the Old Republic I don't know there is allot of
>>documentation on it. Although, I do know we could fight armies of Sith.
>>Of course, we could make up a grand sith army in the  future many years
>>after the fall of the Empire.
>>If we went with the suggestion to use the  Yuuzhan Vong we would
>>certainly have the grand army, leaders, etc but loose our saber battles
>>with sith lords. The sith would be in the same boat as you.
>>This is the reason I finally gave up, and put out the question. I want
>>the story to fit well in to the SW universe, be as SW friendly as usual,
>>but not impossible to make.
>>
>>
>>
>>
>>Brandon Cole wrote:
>>> The Mandeloreans would never sink so low. They hunger for battle. The 
>>> Sith
>>> only hunger for darkness and killing. If I may make another comparison 
>>> here,
>>> Mandeloreans are a lot like Klingons.
>>>
>>
>>
>>
>>
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