That wouldn't be a feasible idea in my opinion. If you take the time to work out a good story, full of non-action scenes and things of that nature, then chances are the action will work itself right into the non-action. Before a major battle, for instance, you might have a long cutscene during which the hero tries to talk to their opponent. To make a transition into a battle that big with no cutscene or dialogue at all just doesn't feel right to me. ----- Original Message ----- From: "shaun everiss" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, December 24, 2005 6:37 PM Subject: Re: audyssey: Star Wars story line.
> We could add long periods of non action to the game as well as action. > However I suspect that to do that someone would have to do one part, eg > the non action scenes, as its just audio, sfx I could previde not voice > though. > And you do the battle programming and whatever. > You would still have to call the audio files for the na scenes, however at > least you wouldn't need to do 2 jobs at once. > Also Its probabbly ok to add the non action stuff in at the end of the dev > process. > Should be easy to do. > If not, having the non action stuff beta tested at the game end of > development should be ok. > All you need to do is check if the files play fine and things like that. > However to all. > Said thing would make the game quite large, therefore I propose the long > inaction scenes to be a seperate download. > ie the game is 200mb in size, the inaction is 600mb in size. > a full download is 800mb, meaning a cd, so you would have to buy the game > on cd. > If all you want is the action, then its 200mb. > I don't know how well this would work though. > Even though I have a broadband, 800mb will take a bit to get. > At 12:27 p.m. 25/12/2005, you wrote: > >>Hmmmm... I guess there goes that idea. Looks like I am not to good at >>coming up with a Star Wars story line on my own. >>Here is the problem I am facing. In movies they have long periods of low >>action. Like discussing plans, eating out, flying a starfighter to place >>to place etc. >>In vidio games you want more action. that means more enemies to target. >>In the SW games I have played Dark Forces, Ambush at Altyr 5, etc you >>are usually battling dark troopers, storm troopers, etc on mass on the >>levels. >>Even in the newer titles like Obi-Wan and Revenge of the Sith you do get >>to fight hords of separitist battle droids. >>In this game we are missing an army of something to fight. The Empire >>for my opinion has been way over used though fair for the universe. >>Clones are good and easy to use, but you yourself suggested that idea >>has been over used. >>Armies of battle droids really doesn't apply much outside of the Clone >>Wars. Unless we take up the suggestion that someone has found a way to >>revive the droids, and used it against the republic. >>If we go back to the Old Republic I don't know there is allot of >>documentation on it. Although, I do know we could fight armies of Sith. >>Of course, we could make up a grand sith army in the future many years >>after the fall of the Empire. >>If we went with the suggestion to use the Yuuzhan Vong we would >>certainly have the grand army, leaders, etc but loose our saber battles >>with sith lords. The sith would be in the same boat as you. >>This is the reason I finally gave up, and put out the question. I want >>the story to fit well in to the SW universe, be as SW friendly as usual, >>but not impossible to make. >> >> >> >> >>Brandon Cole wrote: >>> The Mandeloreans would never sink so low. They hunger for battle. The >>> Sith >>> only hunger for darkness and killing. If I may make another comparison >>> here, >>> Mandeloreans are a lot like Klingons. >>> >> >> >> >> >>to leave send a blank Email to: [EMAIL PROTECTED] >>You can contact the list owners/moderators by Emailing >>[EMAIL PROTECTED] >>to go nomail send a blank message to: [EMAIL PROTECTED] >>change "nomail" to "normal" to resume messages. >>Yahoo! Groups Links >> >> >> >> >> >> >> >> >> >>-- >>No virus found in this incoming message. >>Checked by AVG Anti-Virus. >>Version: 7.1.371 / Virus Database: 267.14.7/214 - Release Date: 23/12/2005 > > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.1.371 / Virus Database: 267.14.7/214 - Release Date: 23/12/2005 > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/VPRolB/TM --------------------------------------------------------------------~-> to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
