Hello, Kai. I also have a Rumblepad, and I have been iching to program a game around it. Especially, to get the ff working for light saber feel. I will be testing this out in the game demo I am working on. While not the full FPS title the arcade game will have many of the features I plan to include in the larger title. Now, it is just a matter of deciding on which of my ideas I want to use for the demo. Grin.
Kai wrote: > Greetings Thomas. > > Interesting that you should mention the game control setup. I have a > Logitech Rumblepad II, which is modeled after the PS2-type controllers. > This means I have access to two analog sticks, a digital POV-hat, and > approximately 12 programmable buttons. > > With this kind of set-up, the POV-Hat could be used to manipulate menus, > the left analog stick for character movement, and the right for saber > control. And since each stick is depressible, the left producing button > 11 and the right producing button 12 when depressed, you could program > the left analog stick as follows : > Button 11 + forward: Jump forward. > Button 11 + back: jump backwards. > Button 11 + left/right: Jump left/right, respectively. > Button 11 on its own: Duck/kneal. > Button 12: Saber strike. > > You could then set up multiple patterned movements of left and right > sticks, plus the various other buttons to create special saber > techniques, character maneuvers, etc. > I really see the game controller method as the most flexible. > > Kai > > > -----Original Message----- > From: [email protected] [mailto:[EMAIL PROTECTED] > On Behalf Of Thomas Ward > Sent: Monday, December 26, 2005 11:23 AM > To: [email protected] > Subject: Re: audyssey: starwars storyline stuff > > > Hi, Joseph. > In the case of the star Wars game the saber will be able to be > controlled by keyboards, joysticks, mice, etc. > > > Joseph Weakland wrote: > >> if you did develop such a game would keyboard be able to manage sabre >> > movement or would be just mouse control > >> >> joseph weakland >> email/msn messenger: >> [EMAIL PROTECTED] >> (all outgoing email scanned by avast) >> ----- Original Message ----- >> From: Thomas Ward >> To: [email protected] >> Sent: Monday, December 26, 2005 7:16 AM >> Subject: Re: audyssey: starwars storyline stuff >> >> >> Hi, Allan and Brandon. >> Your ideas of mouse saber movement is cool, but just remember we >> > must > >> stick to a initial production budget of time and testing and any >> physical expenses that >> may arise. >> allan thompson wrote: >> >> >>> Hi Brandon, >>> I seem to recall a computer game when I could see that was called >>> > Die by the > >>> sword. It did exactly as you are talking about. The players >>> > character was > >>> third person, and the sword could be controlled with the mouse. It >>> > was > >>> really neat. >>> As a matter of fact, that game allowed you to preprogram sword >>> > movements in, > >>> so that you could actually invent sword styles and swings. It would >>> > probably > >>> be a little too much for the star wars game we are talking about, >>> > but the > >>> mouse sword use does work. >>> happy holidays, >>> allan >>> ----- Original Message ----- >>> From: "Brandon Cole" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Saturday, December 24, 2005 8:28 PM >>> Subject: Re: audyssey: starwars storyline stuff >>> >>> >>> >>> >>> >>>> No no no, just the opposite. Keys for movement, mouse for the >>>> > saber. > >>>> ----- Original Message ----- >>>> From: "Mike Babcock" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Saturday, December 24, 2005 8:27 PM >>>> Subject: Re: audyssey: starwars storyline stuff >>>> >>>> >>>> >>>> >>>> >>>>> keys for the wheapons, and mouse for the movement of the person >>>>> > maby? > >>>>> ---------- >>>>> "DAMN MY CHARISMA" >>>>> Check out my blog at: >>>>> http://blindyblog.blogspot.com >>>>> I think you will like it. If you set up your own free blog, send >>>>> > it to > >>>>> me. >>>>> "And can you offer me proof of your existence? How can you, when >>>>> > neither > >>>>> modern science, nor philosophy can explain what life is?" Ghost >>>>> > In the > >>>>> Shell >>>>> "Men have always fought each other, have always created chaos; >>>>> > that's > >>>>> familiar and safe. They always know where they are in those >>>>> circumstances. >>>>> But, to >>>>> Hazardly step into the unknown and love one another is far to >>>>> > risky for > >>>>> them." Demon City Shin Joku >>>>> Block quote end >>>>> >>>>> >>>>> ----- Original Message ----- >>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>>> To: <[email protected]> >>>>> Sent: Saturday, December 24, 2005 4:43 PM >>>>> Subject: Re: audyssey: starwars storyline stuff >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>> Hi, Brandon. >>>>>> That is another area we do need to discuss. How to control our >>>>>> > light > >>>>>> saber. I know in games like Ambush at Altyr 5 you don't get much >>>>>> > choice > >>>>>> or control over the saber. You Just press control, and the game >>>>>> > does > >>>>>> it's thing. Which is how it currently works in this game. >>>>>> However, I have thought of giving a player control ove the >>>>>> > saber. Like > >>>>>> left, and right arrow keys to pan left and right. Problem is >>>>>> > that if the > >>>>>> player needs to move you will have to be able to move while >>>>>> > using the > >>>>>> saber. >>>>>> Same goes for game devices. If we are using a modern game pad >>>>>> > with two > >>>>>> sticks on it it would be logical to use one for navigating and >>>>>> > one for > >>>>>> fighting. >>>>>> However, I know of several joysticks that only have one stick on >>>>>> > it, and > >>>>>> they would not be able to do that at all. >>>>>> With the mouse you could swing saber left and right, and >>>>>> > probably make > >>>>>> other moves which would be cool. However, if you want to use the >>>>>> > mouse > >>>>>> to turn your character or move it in anyway you are scrued >>>>>> > unless you > >>>>>> have a special click to disable saber for a while. >>>>>> So input is something I think needs to be discussed. >>>>>> >>>>>> >>>>>> Brandon Cole wrote: >>>>>> >>>>>> >>>>>> >>>>>>> Oooo! That'd be fun! Swing your lightsaber with the mouse! That >>>>>>> > would > >>>>>>> allow >>>>>>> for tons of possible saber maneuvers as you fought. >>>>>>> ----- Original Message ----- >>>>>>> From: "James from Alchemy" <[EMAIL PROTECTED]> >>>>>>> To: <[email protected]> >>>>>>> Sent: Saturday, December 24, 2005 4:21 PM >>>>>>> Subject: RE: audyssey: starwars storyline stuff >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Light saber duel.. mouse demo two? heheh >>>>>>>> >>>>>>>> -----Original Message----- >>>>>>>> From: [email protected] >>>>>>>> > [mailto:[EMAIL PROTECTED] > >>>>>>>> On >>>>>>>> Behalf Of Thomas Ward >>>>>>>> Sent: Saturday, December 24, 2005 1:19 PM >>>>>>>> To: [email protected] >>>>>>>> Subject: Re: audyssey: starwars storyline stuff >>>>>>>> >>>>>>>> Hi, Jamie. >>>>>>>> Without a doubt. No good Star Wars Jedi game is any good >>>>>>>> > without a few > >>>>>>>> saber duels. Smile. >>>>>>>> Besides storm troopers, droids, etc usually make boring >>>>>>>> > enemies. > >>>>>>>> In the couple of games I have gotten my hands on even a blind >>>>>>>> > man can > >>>>>>>> kick their butts with the force. Although, I am playing at the >>>>>>>> > > >>>>>>>> beginner >>>>>>>> level. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Jamie Coady wrote: >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> it would be good but you have got to have light sabers at >>>>>>>>> > some point > >>>>>>>>> -----Original Message----- >>>>>>>>> From: [email protected] >>>>>>>>> [mailto:[EMAIL PROTECTED] >>>>>>>>> Behalf Of allan thompson >>>>>>>>> Sent: 23 December 2005 21:26 >>>>>>>>> To: [email protected] >>>>>>>>> Subject: audyssey: starwars storyline stuff >>>>>>>>> >>>>>>>>> >>>>>>>>> Hi, >>>>>>>>> I love the movies, not so much the books of the star wars >>>>>>>>> > universe. I > >>>>>>>>> did >>>>>>>>> however spend many years playing Starwars in a RPG capacity >>>>>>>>> > first > >>>>>>>>> from >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> west >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> end games, then wizards of the coast. >>>>>>>>> My suggestion for a story would be kind of simple. >>>>>>>>> At the end of revenge of the sith the emperor had darth vader >>>>>>>>> > give > >>>>>>>>> the >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> order >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> to shut down the droid army of the seperatists. Perhaps the >>>>>>>>> > emperor > >>>>>>>>> then >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> had >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> this huge resource stored away somewhere for a rainy day. >>>>>>>>> Now it is after the return of the jedi and your character is >>>>>>>>> > just > >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> starting >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> his career on Coruscant in the Jedi Temple. You are given >>>>>>>>> > the task > >>>>>>>>> of >>>>>>>>> finding out if a rumor is true that a certain "insert evil >>>>>>>>> > dark force > >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> using >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> leader here" might have discovered that this droid army >>>>>>>>> > exists and > >>>>>>>>> would >>>>>>>>> like nothing better than to find it, reactivate it and use it >>>>>>>>> > against > >>>>>>>>> the >>>>>>>>> fledgling new republic. >>>>>>>>> So your job is to not only discover the truth of this rumor, >>>>>>>>> > but to > >>>>>>>>> foil >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> it >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> and stop the evil leader. >>>>>>>>> This job would take you across the galaxy as you go into the >>>>>>>>> coruscant >>>>>>>>> underground to look into the old empire vaults for >>>>>>>>> > information. It > >>>>>>>>> could >>>>>>>>> lead the character to tatooine where you would have to race a >>>>>>>>> podracer, >>>>>>>>> or >>>>>>>>> fight a rancor to earn the right to question the new hutt >>>>>>>>> > crime lord. > >>>>>>>>> You >>>>>>>>> could fly to the lava planet mustafar and using a droid >>>>>>>>> > hack into > >>>>>>>>> the >>>>>>>>> records of the seperatists where you find the operatives of >>>>>>>>> > the evil > >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> leader >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> doing the same. From there it could be a race to find the >>>>>>>>> > three > >>>>>>>>> seperate >>>>>>>>> code cubes that will reawaken the long slumbering droids and >>>>>>>>> > the huge > >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> droid >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> fleet. >>>>>>>>> This could involve space battles using turrents like in a new >>>>>>>>> > hope to > >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> shoot >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> incoming fighters, docking with the enemy battleship and >>>>>>>>> > trying to > >>>>>>>>> steal >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> one >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> of the cubes, or even fighting off a bounty hunter hired to >>>>>>>>> > take you > >>>>>>>>> out >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> of >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> the running. >>>>>>>>> In the end, the character would have the cubes stolen from >>>>>>>>> > him thru > >>>>>>>>> trick >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> or >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> betrayal and in the last level the player must fight the >>>>>>>>> > evil leader > >>>>>>>>> himself before he can fully awaken the droid army. >>>>>>>>> Well, that is my two credits. >>>>>>>>> If nothing else, I hope it gave you some interesting ideas. >>>>>>>>> merry christmas >>>>>>>>> allan >>>>>>>>> >>>>>>>>> >>>>>>>>> [Non-text portions of this message have been removed] >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> to leave send a blank Email to: >>>>>>>>> [EMAIL PROTECTED] >>>>>>>>> You can contact the list owners/moderators by Emailing >>>>>>>>> [EMAIL PROTECTED] >>>>>>>>> to go nomail send a blank message to: >>>>>>>>> [EMAIL PROTECTED] >>>>>>>>> change "nomail" to "normal" to resume messages. >>>>>>>>> Yahoo! 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