Hi, Daan.
That is perhaps the case for now. When founding USA Games one thing I 
looked in to was online multiplayer games. OI have a couple of games on 
the design board for multiplayer online play. I just haven't had time to 
begin on them.


Daan Staes wrote:
> Hello,
>
> This is bad news for the blind gaming world.
> I was hoping to play an online active role playing game.
> But now my hope is gone.
>
> But we have one online gaming project that is still active MAX!
> I hope the production of this game will still go on and will be released 
> soon.
>
> Greetings
> Daan
> ----- Original Message ----- 
> From: "James from Alchemy" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 04, 2006 8:53 PM
> Subject: RE: audyssey: Fw: 2006 update
>
>
>   
>> I can't speak for the old ESP titles any more, but Thomas would certainly
>> get free games from me since he's a fellow developer.  Some of the
>> accessible game developers share their games for free and I happen to as
>> well.  Not sure if Draconis does, though.
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Charles Rivard
>> Sent: Wednesday, January 04, 2006 10:27 AM
>> To: [email protected]
>> Subject: Re: audyssey: Fw: 2006 update
>>
>> Buy them so that they are no longer demos.  (Grin)
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Wednesday, January 04, 2006 11:17 AM
>> Subject: Re: audyssey: Fw: 2006 update
>>
>>
>>     
>>> Hi.
>>> Actually both ESP and Adora are gone. However, Draconis Entertainment
>>> has taken over all the ESP and Adora old titles. The updated Draconis
>>> versions are good. I have been playing the demos. Smile.
>>>
>>>
>>> Dronvor wrote:
>>>       
>>>> Hi all!
>>>> I believe Esp Games and Adora did combine their efforts and it seems 
>>>> that
>>>> they are either going under or something.  BTW I am new on this list.
>>>>
>>>> Dronvor
>>>>
>>>> At 09:01 AM 1/4/2006, you wrote:
>>>>
>>>>         
>>>>> There would also be the problem of dividing the proffit.  There would
>>>>> also
>>>>> be the problem, although it would be a minor one, of who distributes 
>>>>> the
>>>>> game.  Some developers may wish to keep some of their techniques to
>>>>> themselves, too.  Divulging company secrets can lessen your uniqueness
>>>>> in
>>>>> the field.
>>>>> ----- Original Message -----
>>>>> From: "will" <[EMAIL PROTECTED]>
>>>>> To: <[email protected]>
>>>>> Sent: Wednesday, January 04, 2006 1:02 AM
>>>>> Subject: Re: audyssey: Fw: 2006 update
>>>>>
>>>>>
>>>>>
>>>>>           
>>>>>> hi
>>>>>>
>>>>>> instead of all the game companies for the blind thinking they can cope
>>>>>> on
>>>>>> there own, why not colaborate with each other?
>>>>>> Isn't that obvious, instead of trying to makes names for yourselves,
>>>>>> why
>>>>>> don't pB-games, alchemy etcetra, pull together to create this type of
>>>>>> game,
>>>>>> aren't arcade games and FPS games like Shades of doom and others
>>>>>> getting
>>>>>> boring now?
>>>>>> Not saying the individual game companies, don't produce good games, 
>>>>>> but
>>>>>> surely if they all pulled together, wouldn't this provide the 
>>>>>> community
>>>>>> with
>>>>>> a resource into which we could all contribute?
>>>>>> Throw ideas around, use sound tallents etcetra. I know there is the
>>>>>> problem
>>>>>> of the developers each using his own coding language, be that visual
>>>>>> basic
>>>>>> or whatever they use and this would somehow, have to be overcome
>>>>>> just a thought?
>>>>>> will
>>>>>>
>>>>>> ----- Original Message -----
>>>>>> From: "Kellie and Lady J" <[EMAIL PROTECTED]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Wednesday, January 04, 2006 7:54 AM
>>>>>> Subject: Re: audyssey: Fw: 2006 update
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> it is unfortunate that the development of castle quest has been
>>>>>>> stopped.
>>>>>>> i
>>>>>>> was really excited about it and wanting to play it, but i am not
>>>>>>> surprised
>>>>>>> either.  the site hadn't been updated in ages and i figured that
>>>>>>> production
>>>>>>> had stopped.  I wish someone would create a game like that one day,
>>>>>>> but
>>>>>>> the
>>>>>>> work involved is much.  I play muds with the fantasy theme but to
>>>>>>> actually
>>>>>>> play an interactive game, that is more then just text scrolling 
>>>>>>> across
>>>>>>> the
>>>>>>> screen and is not jaws reading in a synthisized voice, would b
>>>>>>> awesome.
>>>>>>> maybe some day that will happen.
>>>>>>> Kellie and my loveable Lady J.
>>>>>>> Of course she found it in the last place she looked.  If she hadn't,
>>>>>>> she'd
>>>>>>> still be looking.
>>>>>>> msn, [EMAIL PROTECTED]
>>>>>>> aim sionnain74
>>>>>>> skype, sabrielle
>>>>>>>
>>>>>>> ----- Original Message -----
>>>>>>> From: "simon.dowling" <[EMAIL PROTECTED]>
>>>>>>> To: <[email protected]>
>>>>>>> Sent: Tuesday, January 03, 2006 8:46 PM
>>>>>>> Subject: Re: audyssey: Fw: 2006 update
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> who knows! good to see your back me bwoy.
>>>>>>>> ----- Original Message -----
>>>>>>>> From: "James from Alchemy" <[EMAIL PROTECTED]>
>>>>>>>> To: <[email protected]>
>>>>>>>> Sent: Tuesday, January 03, 2006 11:38 PM
>>>>>>>> Subject: RE: audyssey: Fw: 2006 update
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>>>> Why not just move production of Castle Quest and the Void in-house?
>>>>>>>>> BSC
>>>>>>>>> Games owns the rights of those two, no?
>>>>>>>>>
>>>>>>>>> -----Original Message-----
>>>>>>>>> From: [email protected]
>>>>>>>>> [mailto:[EMAIL PROTECTED]
>>>>>>>>>
>>>>>>>>>                   
>>>>>>> On
>>>>>>>
>>>>>>>               
>>>>>>>>> Behalf Of simon.dowling
>>>>>>>>> Sent: Tuesday, January 03, 2006 3:27 PM
>>>>>>>>> To: audysey
>>>>>>>>> Subject: audyssey: Fw: 2006 update
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ----- Original Message -----
>>>>>>>>> From: "BSC Games News" <[EMAIL PROTECTED]>
>>>>>>>>> To: <[EMAIL PROTECTED]>
>>>>>>>>> Sent: Tuesday, January 03, 2006 8:48 PM
>>>>>>>>> Subject: 2006 update
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>>>> Hello,
>>>>>>>>>>
>>>>>>>>>> Here is an update to what we have planned for 2006.
>>>>>>>>>>
>>>>>>>>>> It is with great disappointment that we must announce that as of
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>> January
>>>>>>>
>>>>>>>               
>>>>>>>>>> 2006 BSC Games will be forced to completely stop production of two
>>>>>>>>>> of
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>> our
>>>>>>>
>>>>>>>               
>>>>>>>>>> long term projects, the Void and Castle Quest. In the past two
>>>>>>>>>> years
>>>>>>>>>> we
>>>>>>>>>> have had several setbacks that have led to this decision. The main
>>>>>>>>>> contributing factor in reaching this decision is that we have had
>>>>>>>>>> key
>>>>>>>>>> players start on the projects with us and abandon us mid-stream.
>>>>>>>>>> This
>>>>>>>>>> happened to us several times. We tried to continue to keep the
>>>>>>>>>> projects
>>>>>>>>>> alive by contracting other qualified programmers and other
>>>>>>>>>> necessary
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>> team
>>>>>>>
>>>>>>>               
>>>>>>>>>> players but with no luck. In spite of our hard efforts and hours 
>>>>>>>>>> of
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>> work
>>>>>>>
>>>>>>>               
>>>>>>>>>> to keep the projects alive, we were unable to find qualified
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>> individuals
>>>>>>>
>>>>>>>               
>>>>>>>>>> willing to stay committed to the projects.
>>>>>>>>>>
>>>>>>>>>> We understand that this will be extremely disappointing to those 
>>>>>>>>>> of
>>>>>>>>>> you
>>>>>>>>>> who have shown an interest in these two projects and especially
>>>>>>>>>> Castle
>>>>>>>>>> Quest. However, we hope that you will understand that we are just
>>>>>>>>>> as
>>>>>>>>>> disappointed as you in having to announce this situation. As many
>>>>>>>>>> of
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>> you
>>>>>>>
>>>>>>>               
>>>>>>>>>> know, we had been working on these projects for quite a while and
>>>>>>>>>> the
>>>>>>>>>> decision to drop them because of uncommitted team members was not
>>>>>>>>>> easy
>>>>>>>>>> for
>>>>>>>>>>
>>>>>>>>>> us.
>>>>>>>>>>
>>>>>>>>>> However, we must painfully count our losses, painfully learn our
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>> lesson,
>>>>>>>
>>>>>>>               
>>>>>>>>>> and move on. We do not want to start 2006 on a sour note so we do
>>>>>>>>>> have
>>>>>>>>>> good news as well. In 2006 we do have plans to start production on
>>>>>>>>>> a
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>> new
>>>>>>>
>>>>>>>               
>>>>>>>>>> game. However we have learned a valuable lesson through all of
>>>>>>>>>> this.
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>> The
>>>>>>>
>>>>>>>               
>>>>>>>>>> difference this time is that on this project we will exclusively
>>>>>>>>>> use
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>> our
>>>>>>>
>>>>>>>               
>>>>>>>>>> own staff of committed programmers and we will not be contracting
>>>>>>>>>> any
>>>>>>>>>> third party programmers due to our experiences in the past two
>>>>>>>>>> years
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>> with
>>>>>>>
>>>>>>>               
>>>>>>>>>> uncommitted people.  This will give us a much better opportunity 
>>>>>>>>>> to
>>>>>>>>>> actually complete the game. We will be releasing more information
>>>>>>>>>> on
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>> the
>>>>>>>
>>>>>>>               
>>>>>>>>>> game as we get closer to actually starting production on it.
>>>>>>>>>>
>>>>>>>>>> In the mean time stay tuned to www.BscGames.com for updates.
>>>>>>>>>>
>>>>>>>>>> Regards,
>>>>>>>>>> BSC Games
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> __________ NOD32 1.1350 (20060103) Information __________
>>>>>>>>>>
>>>>>>>>>> This message was checked by NOD32 antivirus system.
>>>>>>>>>> http://www.eset.com
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
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>
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