Oh, Wow!
You just described me to a T. Before I met my wife I sat up very late
nights working on programming projects for hours on end.
I would still do it, but my wife wouldn't let me just geek out all day,
night, and week. Frown.
JustinFromBSCGames wrote:
> Hi James,
>
> It has been my personal experience that working with programmers virtually
> can be successful. As you say though, it can be challenging since finding
> reliable and committed people are near to impossible in today's times.
> However, one thingI learned through this burn session *grin* is that the key
> ingredient is finding programmers who do this just for the simple fact it is
> the crap and geek out on it. If you can find a programmer where money is
> secondary and the main incentive to create a game is sitting up late night in
> your boxers, unshaven, barely bathed in days, and drinking pots of coffee
> working on the game you are in freaking business! *grin*.
>
> I dunno. Maybe it is just me but programming games with others totally cranks
> me and is enjoyable. You have to enjoy what you are doing or it isn't even
> worth it.
>
> I know me and DanZ stayed up countless hours working on troop and pipe and
> God did we have a blast doing it! Even though Igor was in Israel we were able
> to communicate and pull off Hunter too.
>
> Those were not massive online player games, however, in short I think finding
> that geek out programmer is key. If they do not have the passion and drive
> they just won't catch it like you do. If that passion is there then they are
> committed, love to do their job, and love staying committed to the project.
> After all, completion of it is the most massive high you could ever give the
> geek programmer *grin*. If that passion is in place managing the project is
> so much easier!
>
>
>
> Regards,
> Justin - BSC Games
>
> And, there's also the matter of administration and coordination of the
> project team which, as BSC Games pointed out, can do a project in
> (especially long distance-wise). If you can work closely in-house with
> other members of the team, that's one thing, but trying to get people do
> complete stuff who aren't in the immediate vicinity is often difficult.
>
>
>
> [Non-text portions of this message have been removed]
>
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