It is a program called win frotz. It is just the program that reads text 
games.
----- Original Message ----- 
From: "FigureInTheCloak" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, January 07, 2006 2:08 AM
Subject: Re: audyssey: A Talking WinFrotz Interpreter for the blind!


> Um, what's a Frotz?
>
> ----- Original Message ----- 
> From: "feliberto Escobar III" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, January 05, 2006 6:59 PM
> Subject: audyssey: A Talking WinFrotz Interpreter for the blind!
>
>
>> Hello Everyone:
>>
>> My name is Beto (Bay toe) Escobar III, and I am, most likely, the newest
>> entry into this list serve.  Here's the deal, I've befriended a
>> programmer, which works for a very large computer company, and he,
>> through my pleading, decided to update one of the Windows Frotz
>> Interpreters to work specifically for the blind.  He included the MS
>> speech engine in it so blind gamers, such as us, can now play all of
>> those wonderful Infocom games on our Windows based PC!  Hurray!
>>
>> Now, I know, just as you do, the Microsoft SAPI 5 speech Engine speech
>> quality is disgusting, but the company NextUP sells fantastic SAPI 5
>> speech Engines which work wonderfully with this updated WinFrotzTTS
>> Interpreter for the blind gamer!  I can say this because I am using it
>> right now to play all of these games!
>>
>> Now, believe it or not, but W. Scott Dillman, found the original Zork
>> game which was written at MIT by some of the charters members of the
>> Infocom Corporation, and included it in the game zip file.  It is-the
>> original Zork-and it is hard!  I've yet to win even though I've made it
>> through Zork I, II, and III!  Look, just go and download the interpreter
>> first, then download all of the public domain text adventures, **and**
>> if you still have, or can purchase any of the Infocom games, they will
>> work wonderfully as well.
>>
>> I was fortunate to purchase all major releases of the Infocom games e.g.
>> Lost Treasures of Infocom I, II, and Masterpieces of Infocom only a
>> couple of years ago, and they were all new!  If I found them, you can
>> too.  Just read below, where the programmer, W. Scott Dillman, wrote out
>> this little memo!  Have fun playing!
>>
>> You New Friend,
>> Beto Escobar III, LMSW
>>
>>
>>
>> WinFrotzTTS2002 Interpreter
>> By W. Scott Dillman
>> [EMAIL PROTECTED]
>>
>>
>> Welcome to the most updated version of the popular WinFrotz Interpreter.
>> This is an updated version of David Kinders great Inform interpreter
>> 'WinFrotz 2002'.  The main goal of WinFrotzTTS2002 Interpreter was to
>> design an interface that was easy to use for the visually impaired gamer
>> and to allow game play without the use of a screen reader by leveraging
>> Microsoft's SAPI 5 speech Engine API. The application is freely
>> available on my website for download along with a module of over 300
>> games from the Interactive Fiction Archive. This last version took a lot
>> of hard work and testing, and still needs some improvement in areas.
>> WinFrotzTTS was developed in my spare time and is a bit lean on good
>> documentation.  I advise anyone interested to stop by the forum links
>> listed below and contribute to the enhancements request list and general
>> conversation. The site will also run polls now and again to see which
>> new features are most needed. I encourage everyone interested to stop by
>> and make their voices heard.  I have also briefly tested text-to-speech
>> additions to 'Scare' which is another interpreter that runs Adrift text
>> adventures which there seems to be a fair number of games, and a
>> modification to the Level9 interpreter mostly just for nostalgia sake.
>> Please direct all questions about this updated version of the
>> WinFrotzTTS2002 to me at
>> [EMAIL PROTECTED]
>>
>> Here are the important links:
>>
>> Main website:
>>
>> http://www.binaryrevelations.com/iftts
>>
>> Main download page:
>>
>> http://www.binaryrevelations.com/iftts/modules.php?name=Downloads
>>
>> Deep link to the updated WinFrotzTTS2002 Interpreter download:
>>
>> http://www.binaryrevelations.com/iftts/modules.php?name=Downloads&d_op=v
>> iewdownload&cid=2
>>
>> Deep link to the IF Archive game module download:
>>
>> http://www.binaryrevelations.com/iftts/modules.php?name=Downloads&d_op=v
>> iewdownload&cid=5
>>
>> Link to the forums for discussion:
>>
>> http://www.binaryrevelations.com/iftts/modules.php?name=Forums
>>
>> Below is a list of features and a brief introduction to how the
>> application works.
>>
>> Game loading:
>>
>> When the app is started it will search a directory for games, the
>> default is the directory where WinFrotzTTS is installed. You will
>> probably never have
>> to change this so when the app starts just hit return when it asks you
>> to pick a directory to scan. After the app has scanned the directories
>> looking for
>> games it will present you with a list by telling you how many games it
>> has found. At this point you can use the up and down arrow keys to move
>> through
>> the list of games and it will read the titles aloud. You can also hit
>> the first letter of a title and it will skip to that letter in the list,
>> the list
>> is sorted alphabetically, so you would hit the letter z and it would
>> skip ahead in the list to Zork 1 most likely. The arrow keys work well
>> for the short
>> list of Infocom games, but I have 326 games installed and it is easier
>> to jump ahead to a letter if I know the game I want to play.
>>
>> After finding the game you want just hit return and it will load up.
>>
>> You can hit 'escape' to dismiss this dialog. If you click cancel the
>> standard file dialog is presented. Games loaded using the standard
>> dialog are not guaranteed
>> to work with the extra text to speech functionality, so be warned. It
>> will also ask you to type the title of the game so it can be added to
>> the supported
>> list of games. If this is a game you plan to play often it is a good
>> idea to put the game in a folder under the main WinFrotzTTS application
>> so it is found
>> on every startup.
>>
>> Game saving:
>>
>> When you type save the app will tell you to type some text. This text is
>> used to create a file name in the same directory that the current game
>> is running
>> from. Text entered in the dialog is spoken aloud as well as deleted
>> characters. It also handles file overwriting. You can always hit
>> 'escape' to dismiss
>> the dialog.
>>
>> Game restoring:
>>
>> When you type 'restore' the same kind of dialog for game loading comes
>> up. The app tells you it is going to search a certain directory for
>> saved games.
>> You simply hit return and the app scans the directory for saved games.
>> It then presents you with a list of save game titles and the name of the
>> game that
>> they were saved from, and you can use the up and down arrow keys again
>> to find the saved game you want and hit enter to load it.
>>
>> You can also delete a game by highlighting a game and hitting the delete
>> key. The app will then confirm your deletion by asking you to hit 'Y' or
>> 'N'.
>>
>> The app will tell you whether it was successful or not.
>>
>> Command line speech:
>>
>> Most speech in the game can be interrupted. For example when the app is
>> telling you which directory it wants to scan you can just hit return
>> instead of
>> sitting through the whole speech. When the game list comes up you can
>> browse from game to game with the arrow keys, as soon as you move to the
>> next game
>> in the list, the previous game title read aloud is cut off. This is all
>> done to save time and cut out a lot of repetitious reading.
>>
>> This also works on the command line in the game.. For instance when you
>> continue to move into the same room in the game and the app reads the
>> description
>> over and over again. Simply hitting the space bar will clear the speech.
>> You can also use the up and down arrow keys on the command line of the
>> game to
>> scroll through commands you have already entered and it will read them
>> aloud. Don't worry about extra spaces before and after words, the game
>> just ignores
>> them so use spaces to verify what you have typed even if it is just one
>> word. When backspace is used the deleted character is read aloud.
>>
>> Read again:
>>
>> Sometimes you want to hear a room description read again and not waste a
>> turn to hear it. This can be done by hitting CTRL R which will read the
>> last bit
>> of text saved since the last command typed.
>>
>> Word list spelling:
>>
>> Many times, games use words that are not easy to spell or are not really
>> words at all. Some thing like Frobozz. You would not know how many 'z's
>> are in
>> the word. To help with this you can hit CTRL Z after a room description,
>> and a word list will be presented to you. Using the up and down arrow
>> keys you
>> can move from word to word or use a character to skip to a word in the
>> alphabetic list and the word will be spoken aloud. If you hit 'space
>> bar' the word
>> is spelled out loud. If you hit 'enter' while on a word, the dialog is
>> closed and the word is added to the command line so you don't have to
>> type it. If
>> you know you are going to use the word a lot, you can hit 'insert' and
>> the word will be added to a scratch list that I will describe later. You
>> can always
>> hit escape to dismiss the dialog.
>>
>> Scratch list:
>>
>> Sometimes you want to save typing or keep track of certain word. By
>> using the 'insert' key in the word list, words can be added to the
>> scratch list. hit
>> CTRL X to bring up the list. This list can be navigated just like the
>> word list. Arrow keys move between entries ( spoken aloud ), characters
>> move to words
>> alphabetically, 'enter' adds the word to the command line, and 'space
>> bar' spells the entry. The only difference is that 'delete' removes the
>> entry from
>> the list. The nice thing about the scratch list is that it is saved
>> between WinFrotzTTS uses, so the next time you play it is still there.
>>
>> Input processing:
>>
>> Text entered on the interpreter command line is processed and words are
>> read aloud after a space is entered. Since the interpreter ignores
>> spaces, before
>> and after words it can be used to verify input or stop speech. This can
>> be useful if you are in and out of the same room over and over again and
>> don't
>> want to sit through the same boring description; just hitting space will
>> clear the speech buffer. Hitting the 'delete' key will read the last
>> deleted character
>> out loud. Using the up and down arrow keys will cycle though the command
>> history and read aloud the commands. Hitting enter on the command line
>> will read
>> the whole entry aloud before the interpreter's response.
>>
>> Options:
>>
>> I have added an setting in the options dialog to disable speech is
>> application dialogs for people with screen readers. As well as fixed the
>> voice selection
>> dropdown.
>>
>> Voices:
>>
>> Speech voices can be chosen by hitting CTRL+Y. This is the standard
>> speech list dialog used throughout WinFrotzTTS. You can use insert to
>> hear a voice and
>> then hit enter to select it.
>>
>> Code update:
>>
>> I have updated the code base to David Kinder's 'Windows Frotz 2002
>> 1.05'.
>>
>> Games support:
>>
>> In order to be able to have the interpreter recognize games despite
>> their filenames, and since serial numbers don't seem to be a constant. I
>> devised a fingerprinting
>> system that identifies games. These numbers are read in from a simple
>> XML file at interpreter startup and associates a file fingerprint with a
>> game title.
>> This makes it easier to add new games to the supported list and remove
>> games that don't work and not have to make a new release. I will
>> probably be making
>> the tool for creating entries for this file available for people who
>> want to add games to the list. At this time I have 328 games in the
>> supported list.
>>
>> A caching system keeps this from bogging down application loading. You
>> will see a performance slowdown when the first time the application is
>> loaded and games are
>> parsed.
>> POST SCRIPT:
>>
>>
>> I have done some things to modify the updated WinFrotzTTS2002
>> Interpreter, WITH THE KNOWLEDGE OF W. SCOTT DILLMAN.  This is replaceing
>> the Microsoft Speech Engine.  The AT&T's Natural Voices is also a SAPI 5
>> compliant speech engine.  However, make note, there are some
>> stipulations your PC **must have** in order to use this fantastic speech
>> engine.  Contact the makers of the AT&T's Natural Voices at
>> http://www.nextup.com <http://www.nextup.com/>  for further assistance.
>>
>>
>> The E-mail with the link to the interpreter written by David Kinder is
>> below:::
>>
>> The original version, without Scott's changes, is just called Windows
>> Frotz 2002". You can get it here:
>>
>> http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/Window
>> sFrotz2002.zip
>>
>> David Kinder
>>
>> Hello Beto,
>> first I'd like to apologize for delay in respoding to your email, next
>> time I'll respond in 24 hours on business days.
>> Because there is many text adventures from Infocom/Activision on our
>> site, probably the best option is to use our fulltext search:
>> http://free-game-downloads.mosw.com/search.php?s=infocom
>> http://free-game-downloads.mosw.com/search.php?s=activision
>> Here are some deep links, however this list is not complete:
>> http://free-game-downloads.mosw.com/abandonware/pc/role_playing_games/ga
>> mes_n_r/quarterstaff_tomb_of_setmoth.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_g_h/h
>> itchhiker_s_guide_to_the_galaxy_the.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_d/dea
>> dline.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_p_r/p
>> lundered_hearts.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_b/bey
>> ond_zork_the_coconut_of_quendor.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_b/bal
>> lyhoo.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_k_l/l
>> eather_goddess_of_phobos_solid_gold_.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_k_l/l
>> urking_horror_the.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_p_r/p
>> lanetfall_solid_gold_.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_sa_so
>> /seastalker.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_m_o/n
>> ord_and_bert_couldn_t_make_head_or_tail_of_it.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_g_h/h
>> ollywood_hijinx.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_sp_sw
>> /spellbreaker.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_sp_sw
>> /starcross.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_t_z/z
>> ork_zero.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_t_z/z
>> ork_quest_1_assault_on_egreth_castle.html
>> http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_t_z/t
>> ombs_and_treasure.html
>> etc. For more games, please use our fulltext search as mentioned above.
>> Is it only one game for that price, or are there
>> more than one game in the Gold Seriesrice?
>> We charge $4 or $6 fee for access to download section of our site. For
>> $4 you'll able to download games without limitations for one day (24
>> hours), for
>> $6 you'll be able to use our download service for 30 days. This period
>> doesn't apply to playing the games, just for downloading.
>> Would you encounter any probems, please don't hesitate to contact me.
>>
>> Regards,
>> Ondrej Muncinsky
>> http://free-game-downloads.mosw.com/
>> Block quote start
>> ----- Original Message -----
>> From:
>> Beto Escobar III
>> To:
>> Ondrej Muncinsky
>> Sent: Wednesday, November 10, 2004 8:28 PM
>> Subject: Would You Please...
>>
>> Hello Ondrej--
>> Hello, this is Beto (Bay toe)   Escobar III, LMSW, and I am the guy who
>> E-mailed you a question regarding the Solid Gold Series of the
>> Infocom/Activision
>> games.  Let me try to give you a brief synopsis of why I am asking these
>> types of questions.  The deal is that I am totally blind, and use a
>> program on
>> my Gateway PC entitled JAWS.  JAWS is a screen reader, and reads out the
>> text to me on my PC monitor.  The thing is, however, that it is only a
>> text reader,
>> and as a result, the games I play are solely text.  As a result, the
>> games I really enjoy playing are all of the old Infocom text Adventures.
>> This is
>> not too bad because I really enjoyed playing all of these games when I
>> purchased them in the mid to late 80's when I **did** have my sight!
>> Well, what
>> I want to ask of you Ondrej  is if you would not mind sending me another
>> E-mail with all of the Infocom/Activision games you have on your
>> website?  Please?
>> I am specifically asking for the deep links to the exact pages where
>> the links are at to download.
>> One more thing, the only reason I am doing this now is that a new friend
>> of mine, W. Scott Dillmanm, who is a programmer, by profession, at IBM
>> has updated
>> an Interpreter to play on Window N.T., 2000, and XP environments!  You
>> see Ondrej, when I played these games in the 80's I had my sight, and
>> the most beautiful
>> IBM PC with an 8088 processor! Do you remember those days!  Well, now
>> that I am blind, I was unable to get any type of Interpreter to work
>> with a screen
>> reader like JAWS.  My friend, however, took it upon himself to do
>> something for a community of people which would bring them some joy at
>> this date and
>> time in their lives.  I make this statement because I am blind, and I
>> have enjoyed being in the beta team helping Scott fix, and refix, and
>> re-refix ,
>> the WinFrotzTTS2002 Interpreter!
>> I will ask the question one more time, but would you please put together
>> an E-mail with "deep links" to all of the Infocom and Activision games
>> you have
>> on your website.  Especially all of the Gold Series of games...  Please
>> send the E-mail to both me and Scott...  I will put both E-mail
>> addresses below...
>> Beto Escobar III:
>> [EMAIL PROTECTED]
>> W. Scott Dillman:
>> [EMAIL PROTECTED]
>> Thank you my new friend,
>> Beto Escobar III
>> Block quote end
>>
>>
>>
>> [Non-text portions of this message have been removed]
>>
>>
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