lol. I I agree with you 100 percent. I am not a programmer of games but a programmer of music and that takes time. ----- Original Message ----- From: "Gary Whittington" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, January 10, 2006 3:27 PM Subject: Re: audyssey: montezuma, pre-ordering, etc
> Well said. For those who are working on their own and to do large > programming projects does take a lot of passion in what they believe in. > The fortitude that James show us by coming back to the list does show his > passion in programming accessible games With this said and that being > said > about James, for me I knew it took courage and fortitude got and I will be > supportive and critical at the same times to help James. We all learn > from > each others and certainly James has been on our minds and prayers. Now we > are looking again what James potentional promises to bring accessible > games > to a new level. We all have dragged our feets, in fear of "What if" or > putting of that phone call. James may even have this feeling about > lauching > a new game and could be looking for an excues to delay the lauch. And no > one can blame for such hesitations. For me I am not going to email any > more > about this subject and pre ordering with any more kidding around or > serious > matters. I am going to hive James a break and give him a little elbow > room > and breathing room. > So, Mike is right lets not Judge the book by the cover and if its stage > fright, lets all give a good guy have a chance to final to shine > > Lastly, again, we all have learned things and for those new developers > accessible games can use this case and many other great info that comes > across this list. And hey, besides finding out new games and getting > help, > but learning the ins outs of createing games and Marketing them is also a > big part of this email list. Thanks Mike for a well done and said email. > Thanks for James for sticking in there and to the Mods for me to ramble on > and kid around. And big thanks to those who make up the list to have a > list to find out about games and to learn those ins and outs. The Future > of > accessible games is the games that are being played now. For those games > getting upgrades and new games coming out will have a impact on future > games. And we just can't wait for those games. Like Lone Wolf 13, Ms. or > even Packman 9 or Kitchen's Football 102. Its the passion of the > programmer and gamers for a certain games that gives them long lives. So, > here is my hope for James that his games will have a long live and a > bright > future in createing accessible games. > > Crash > ----- Original Message ----- > From: "michael_feir" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, January 10, 2006 2:15 PM > Subject: audyssey: montezuma, pre-ordering, etc > > >> Hello, everyone. I would have jumpped in earlier were it not for the >> bouncing problem I've been having. Something called sorbs seems to >> have gotten it into its electronic head that yahoogroups messages are >> spam. Anyhow, enough of my current E-mail sorrows. >> >> What we have here are two wrongs not making a right. We have a game >> that has been unfortunately delayed for an extended period of time >> due to unique personal circumstances that its developer had to >> contend with. I've been right with all of you in terms of being >> frustrated and disappointed with the delays. I've dreamed of playing >> this particular game in accessible format since I was a kid. >> Experiencing the realisation of such a long-held wish will be a truly >> remarkable experience. I'll also have the distinct pleasure of >> showing my father how I can play Monty after having him play a remake >> of the original game for sighted people. It'll be the first time he >> can truly step into my gaming world and fully grasp what's happening. >> I hope this leaves people no doubts as to how much I've wanted the >> game to come out since I first learned of it last year. >> >> However, despite this impatience, I've done my best to be supportive >> of James and protect the community from its unfortunately short- >> sighted self. It makes perfect sense for James to have offered those >> customers who have demonstrated their faith in him the reward of a >> lower price. This happens all the time in the sighted game market and >> there have been cases of even longer delays. This is despite the fact >> that there's only one James North and hundreds of employees working >> on some of these mainstream games. This argument that a business is a >> business just doesn't hold up. When you're dealing with single >> individuals working on projects, you have to understand that personal >> life can and will get in the way. Failure to do this will result in >> game developers being burned out and turned away from serving our >> community. >> >> I don't think James is perfect. However, he has done his best for us >> given his circumstances and the emotional draning onslot of >> acusations this community has subjected him to. Perhaps, people would >> like it better if developers never told us anything until the games >> were fully made and ready. There would then certainly not be a >> situation like what we've experienced in Monty's case. However, stop >> and think a moment. There would be no news at all for months and >> months at a time. Developers wouldn't give out any information at all >> for fear of paying through the nose for it later. People wouldn't >> have any opportunity at all to offer feedback or ideas which could >> make games better than they otherwise would have been. Is that the >> kind of atmosphere you people want? If so, I'm glad I got out of >> editing Audyssey because that job would be absolutely impossible >> given those conditions. There just wouldn't be enough to talk about >> every three or even six months to warrant publishing an issue. >> Getting people to submit material was like pulling teeth even with >> things like they are now. >> >> Those of us who have stuck it out with James will ultimately get a >> far superior game to what they would have gotten before. I only know >> about some of the improvements he's introduced and can't wait to >> experience them all first hand. We'll get our money and time's worth. >> This is especially clear to me after reading the manual. If anybody >> still has doubts that we'll ultimately get the game, I don't know >> what planet they're on. You don't create a manual as detailed as that >> or a trailer for a game which doesn't exist. We just have to be >> patient and let James do things right. He knows the score. >> >> There are two oposites when it comes to community relations and game >> developers. There are people like James who let the community know >> what's coming up and aren't averse to sharing some information. It's >> thanks to these brave souls that I was able to build Audyssey into >> the magazine and community it became. The advantage is the >> suggestions and positive feedback you get while you're working on >> projects as well as the trust in your work that people will have when >> you're ready to sell. The down side is what happens when things don't >> go as planned as we saw in James's case. A whole barrage of things >> held Monty up for a lot longer than James wanted and people were >> repetedly disappointed with missed release dates. The obvious lesson >> here is not to offer release dates at all. I don't think there's any >> arguing with that given what's happened. >> >> On the other hand, you have developers like Bavisoft who just >> suddenly appear with new game in hand. Grizzly Gulch just suddenly >> appeared one day out of the blue. I'm more than convinced that had >> there been more community consultation, it would have been a far >> better game. I also suspect that they wouldn't have been as badly >> clobbered by pirates as they ultimately were. Communities like ours >> thrive on information that only game developers can provide. How long >> would people hang around if we never heard about any new games until >> they were released? Things would get incredibly boring as people lost >> interest in older games. >> >> Fortunately, there's a middle ground available. Actually, there are >> probably several middle grounds. Bavisoft and other developers have >> their own separate lists which let them communicate with a more >> select group of interested people. They also have access to their own >> web sites and could choose to proffer new information only there. >> There's also the question of what information to release. I've chosen >> to update people on my progress or lack of it every three months in >> Audyssey Magazine. That way, people can have an idea what I'm going >> through while it's happening. If somebody asks "Why did it take so >> long to make Fearless Flin?" I can point them to my developer >> diaries. I'll never give any sort of dates at all and I'll always be >> certain to make it clear that plans could change on me. This is a >> hobby for me until I actually have something ready to sell assuming >> I'm ultimately able to create my game. Working at home is quite >> different from working at a company even with just Rebecca and I. It >> must be tougher by far when you have kids to raise as many developers >> do. Things just have a way of coming between you and progress. We as >> a community consuming people's creative energies and efforts have to >> allow for that. If we don't, we'll see our brightest stars take their >> passions elsewhere. >> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! 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