Yes, I would also be interested in doing something to help James, and AGS 
out?  I hate the bickering of a few, have possibly ruined it for the 
majority. I am an eager gamer, and can't wait to get my hands on the next 
accessible game, especially if it is cutting edge as AGS games seam to be.


Casey


----- Original Message ----- 
From: "FigureInTheCloak" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 15, 2006 3:57 PM
Subject: Re: audyssey: demo of monty


I'm really, really, really sorry to hear that all the bitching on this list
has caused your spirit to no longer be in the creation of accessible games.
That constitutes a tragedy, both for you who have had something you once
loved killed by people being miserable, and for us who will loose out in the
number and probably quality of games produced.  Because how can you produce
a really top quality accessible game if your heart's not in it?  As someone
else, it might even have been you yourself, pointed out, sure, they might be
technically up to standard, but they will have lost that special something
that is reflected in a product which is truly a labour of love.  God knows
there are few enough people developing accessible games, it is really stupid
and, I'm sorry about the expression, but, short-sighted of us to drive one
of those few away with petty complaining.  OK, sure.  I'm as broke as any of
you.  God knows I don't have tons of cash to throw around preordering
products which then don't arrive.  But, as again has been already pointed
out, we're not dealing with huge corporations who are out to rip us off.
We're dealing with small, one-person, on-a-shoestring companies being run by
individuals out of there spare time, simply for the love of doing it; and
they give us freequent updates of what's going on in the developement of
their games, and good, precise reasons why they're held up; a kind of
explanation and communication, I might add, that you would not get from a
larger corporation.  What more can we ask for?  I'll say it again, it is
truly a tragedy to see someone's love of doing this killed by such petty
stupidity.

James.  Is there anything the rest of us can do to help you get your heart
and spirit for it back?

----- Original Message ----- 
From: "James from Alchemy" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 15, 2006 3:09 PM
Subject: RE: audyssey: demo of monty


>
> Ah, good.
>
> Well, since Brenda can't seem to keep her dislike of me under control--or,
> perhaps she's just generally a hostile and miserable person since she
> appears to dislike several other members as well--I'll hang around until
> the
> demo is posted and then I'll catch those who are genuinely interested in
> the
> games on the Alchemy lists in a few days.
>
> It's obvious that Brenda can't just "let it go" even after her public
> apology and unprofessional list conduct.  I get a feeling that she felt
> sleighted having to do that with her "I  wasn't the only one wrong; but
> that
> does not justify my action." predication on Friday and only did so to
> appease.
>
> Many would say that I've been unprofessional in either my responses and in
> conducting my business affairs where pre-ordering is concerned and I
> openly
> admit so.  Even entering my sixth year into this, I'm still finding
> there's
> no good way to balance work, personal life, and writing accessible games
> on
> the side while keeping all happy.  I've tried and I have failed.  In
> learning so, Max will be the last game that's pre-orderable and, if titles
> are to be produced after its eventual release, they will be done so
> quietly
> and under lock and key.  If they're late by my schedule or never ending up
> seeing the light of day, then they will have come and gone without ever
> being missed.  In a way, since my heart truly isn't in this anymore, the
> bickering and prodding has actually been the only resolve to finish the
> games I've started except to fulfill the expectations and faith that
> others
> have had.
>
> They are the ones who have the right to moan, not the Brenda's and Will's
> of
> the community who apparently have nothing better to do than egg people on.
> I can't say for Will, but I know first-hand that Montezuma's Revenge is
> not
> Brenda's cup of tea.  And, since her interaction with the community
> on-list
> is rather rude, hostile, and sarcastic, I doubt her intentions are
> advocating for the masses.
>
> It's easy to rattle off the names of those few who really spoil this
> list--people like Will, Shaun, and Brenda--and, I doubt many would
> disagree.
> Thankfully, Brenda doesn't usually offer much, but when she does it's
> usually to admonish, lash out because the post annoys her, or plays
> control
> freak.
>
> So, as of the release of the demo, I'm unsubscribing to this list.  When
> it
> can find a more pleasant moderator in addition to Kevin, I'll consider
> giving it another shot.  You can be sure information that's distributed
> via
> the Alchemy update list will find it's way on here by others that are
> doing
> the list a favor, but it'll always come last and second-hand in the
> future.
>
> It's just not worth the time debating what, when, how, did, didn't, and
> which day is the last day of the week and what didn't happen.  What didn't
> happen is irrelevant.  Today is today and it's forward we go.
>
> So, to the future and accessible gaming!
>
> Best wishes,
>
> James
>
>
>
>
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of James from Alchemy
> Sent: Sunday, January 15, 2006 11:10 AM
> To: [email protected]
> Subject: RE: audyssey: demo of monty
>
>
> *yawn*
>
> So, it looks like I'm on moderated status once again...
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of brenda green
> Sent: Sunday, January 15, 2006 11:01 AM
> To: [email protected]
> Subject: Re: audyssey: demo of monty
>
> James, until last week you were saying the game would be released. On
> January 12, 2006 you said the demo would be available for download since
> you
>
> were unable to package the game and demo as one release. Until that point,
> you were saying the game and demo were one package and it would be
> available
>
> for release, first at the end of the year (2004), then a couple of days
> were
>
> needed, then last week at the end of the week and now you're saying just
> the
>
> demo will be released some time today. Is this right?
>
> Yes, you have said there is a problem with the registration of the game
> but
> isn't that the same thing you said was the reason the game didn't ship in
> December 2003, yes I said 2003?
>
>
>
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