Hey Phil, any hints on how to get to the huffopuff commen room in sarah? I 
went through the dungeon alter corader before my 20 minute timer, but filch 
caught me and threw me out. why is that?
----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 03, 2006 8:28 AM
Subject: Re: audyssey: Sarah doors


> Hi S?ren,
> You detect a nearby door with the x key.
> As you pass by a door you bump into them and they should make a sound.
> Some doors are open some are locked and need a password and some require a
> special magical object to open them.
>
> The basilisk at the beginning of Chamber of Secrets was only a voice in 
> the
> pipes so in this game the snake is a moving voice on these floors.
> After purchasing Sarah, as you move to the other floors in the game, the
> snake will become dangerous.
>  But you will find at least two ways to stop it.
> Phil
>
>
>
> ----- Original Message ----- 
> From: "S?ren Jensen" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, January 03, 2006 4:40 AM
> Subject: Re: audyssey: Sarah doors
>
>
>
>> Hi Phil.
>>
>> There is some things in the game there makes me confused:
>> 1: Where is the doors? I can't find some doors with the d key or the 
>> shift
> d
>> commands.
>> 2: Where is the class rooms and the other rooms there are described in 
>> the
>> manual?
>> 3: Why is the baselisk in the start of the game? I thought you must kill
> the
>> baselisk in the end of the game to complete it.
>>
>>
>> Regards S?ren.Hjemmeside:
>> www.frip.dk/slj/
>> MSN:
>> [EMAIL PROTECTED]
>> ----- Original Message ----- 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Tuesday, January 03, 2006 1:04 AM
>> Subject: Re: audyssey: Sarah bug
>>
>>
>> > Hi Liam,
>> > Dobby should be helping you find the passwords.
>> > And that speech from the caretaker is supposed to end the demo.
>> > Phil
>> >
>> >
>> > ----- Original Message ----- 
>> > From: "Liam Erven" <[EMAIL PROTECTED]>
>> > To: <[email protected]>
>> > Sent: Monday, January 02, 2006 1:02 PM
>> > Subject: RE: audyssey: Sarah bug
>> >
>> >
>> >> Am I to assume that when you're told listen intruder, you will think
>> >> twice
>> >> about breaking into the castle, then that's the end of the demo?  Or.
>> >> Did
>> > I
>> >> just run across something randomly.
>> >> Also, is anyone else not finding any passwords?
>> >>
>> >>
>> >> -----Original Message-----
>> >> From: [email protected] [mailto:[EMAIL PROTECTED]
> On
>> >> Behalf Of Brandon Cole
>> >> Sent: Monday, January 02, 2006 11:32 AM
>> >> To: [email protected]
>> >> Subject: Re: audyssey: Sarah bug
>> >>
>> >>
>> >> I have also encountered this bug. And another one involving spells.
>> >> During
>> >> one game I spent all my stupify charms, and upon the beginning of the
>> > next,
>> >> I had none. Or, to be more specific, the spell didn't work. The word
>> > stupify
>> >>
>> >> was spoken, but then there was nothing. Stupid Peeves!
>> >> ----- Original Message ----- 
>> >> From: "Yohandy" <[EMAIL PROTECTED]>
>> >> To: <[email protected]>
>> >> Sent: Monday, January 02, 2006 11:00 AM
>> >> Subject: audyssey: Sarah bug
>> >>
>> >>
>> >> > While testing the game, I came across the following bug.
>> >> > It appears that the sounds aren't being recet when exiting the game.
>> >> > For instance, if a ghost is following me, and I hit escape, I can
>> >> > still hear the ghost, even though I am at the main menu. Same thing
>> >> > happens when I pick
>> >> > up items.
>> >> > Don't know if anyone else experiences this problem.
>> >> > I have tested this several times, and it always occurs.
>> >> >
>> >> >
>> >> >
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> -- 
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> 



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