Hello again,
A note on skills
 all skills have  some kind of list revealing The diffaculty challenge or DC 
of various actions. On average a 10 to 15 is around an average challenge If 
you consider a first level character can have on average between four to 
eight total ranks in a skill a ten DC isn't very hard.  A tenth level 
character will have on average  a 12 to 17 total rank in a skill you can see 
how the DC progression might need to increase in order to challenge higher 
level characters.
In the end, it is the DM who gets the feel for the DC of any particular 
situation.
Also, certain skills can be used against others with skills  that might 
oppose them.
Sort of like hide and search, slieght of hand and spot, intimidate and sense 
motive. In addition, some skills provide a synergy bonus. Tumble and jump 
for example give each other a +2 bonus if one of the other skills are owned 
by the player and are at least  at 5 ranks.

Note on skill checks: A natural twenty is not always a success, and a roll 
of 1 is not always a failure. This is the only time this rule applies in the 
game.

allan
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 18, 2006 11:49 AM
Subject: Re: audyssey: Roll Playing Games.


> Hi, allan.
> The free VB .net is VB .net Express and I am sure you canfind it on
> Microsoft.com somewhere. They also have C++ and C# .net Express
> versions. Although, they are much more limited than buying the Standard
> or Pro versions.
> The standard VB .net is like $99.00. If you go for the pro sweit called
> Visual Studio then you are looking at $600.00. Obviously, the Pro and
> Enterprise versions ae for serious developers like myself where I use
> most of what is offered by the complete VS .net IDE. For new programmers
> it is best to practice with Express and if you like it go for Standard.
> As for a computerised RPG game that is my end goal. Although, i know it
> will differ in some aspects from a ordinary RPG. For example, i am not
> sure if the RPG will be in real time, or if it should be completely turn
> based If it is realtime then it certainly would be more action oriented,
> but there is nothing wrong with turned based play either..
> As for the manuals please send them along. Anything that will give me an
> edge will be useful.
> I am put in the situation where I need to know how o dm a game and play
> the adventure. Obviously, I am going to give the game the ability to dm
> the game, but I need to know how to do it to convert that to an AI.
>
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
> You can contact the list owners/moderators by Emailing 
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> Yahoo! Groups Links
>
>
>
>
>
>
> 




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