Oh, the system offers guidelines, so that the target number for climbing the 
big old oak in your backyard might be 6 or 7, while to climb a cliff with 
very few obvious handholds while someone is shooting arrows at you might be 
twenty or more.

For each skill, the rules provide suggested target numbers.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 17, 2006 7:51 PM
Subject: Re: audyssey: Roll Playing Games.


> Hi, Lora.
> Your message was well explained. I think I understand much clearer now
> how to figure the dice.
> Although, that creates new questions. For example, how does the dm
> decide that the window is say 16 and not higher or lower in dificulty?
> Is that arbatrary, or does the system have guidelines for this?
>
>
> Lorana Chanicut wrote:
>> For what it's worth, you raise levels by earning experience points.  In 
>> the
>> past, you typically earned experience points for killing monsters, 
>> getting
>> past traps and the like, solving puzzles, etc.  I'm not certain whether 
>> D&D
>> actually moved to awarding experience points for good role-playing and
>> things like that, but our group certainly did.
>>
>> As for rolling dice and calculating the result, here's a simple example.
>>
>> YOUR DM says that the only way to get into the old house is through a
>> third-story window.  If you can climb up there (difficulty 16), you can
>> probably wrench the window open, and slip inside.
>>
>> You look at your climb skill, and realize that you have 2 ranks in climb.
>> These will be added to any die roll you make.
>>
>> You pick up your 20-sided die and roll it.  You roll a 10.  10 plus the 2
>> ranks you had in climb is 12, but you needed to score 16, so you don't 
>> make
>> it.  You manage to get about halfway up the wall before your foot slips, 
>> and
>> you tumble to the ground in a heap.
>>
>> Now, each skill is also associated with an attribute, and that 
>> attribute's
>> bonus also adds to your die roll.  Without looking at my book, I believe
>> Climb is associated with Strength.  So, let's say this was a big, tough
>> burly guy with a strength of 17.  His attribute bonus is +3.  So, we add
>> that to our die roll.  Now, we have 15 ... 10+2+3.  Our guy still doesn't
>> make it up the wall, because our difficulty was 16.
>>
>> But what if you had something to help you get up the wall, like spikes on
>> your boots that helped you hang on to the wall.  Let's say the GM says 
>> that
>> these would be somewhat valuable, and gives you a +1 for your spiked 
>> boots.
>> Now our roll is 16, 10+2+3+1, and our guy just barely makes it up the 
>> wall.
>>
>> Your character sheet will show most of these bonuses at a glance.  With
>> experience, you don't add up everything and individual steps, just all at
>> once, but this is how it'd look if you were doing it one thing at a time.
>>
>> Combat is slightly more complicated.  There are lots of rules affecting 
>> it,
>> including the fact that a natural 1 on a die roll is typically a serious
>> failure, where you might hit yourself or a friend instead of a foe, and a
>> natural 20 on a roll might mean an extraordinary success ... you do 
>> double
>> damage, etc.
>>
>> I hope this helps at least a little.  D&D is not the rules system I use 
>> by
>> choice, because it was originally a miniatures wargaming set of rules, 
>> and
>> those origins are still obvious.  Just remember, there are lots of other
>> role-playing games out there.  Your preference will really depend on how
>> much detail you want in combat, whether you prefer taking an hour to 
>> create
>> your characters (the system is very detailed) or ten minutes, when you 
>> only
>> need to make a few choices, and things like that.
>>
>> Lora
>>
>> ----- Original Message ----- 
>> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Monday, January 16, 2006 9:52 PM
>> Subject: Re: audyssey: Roll Playing Games.
>>
>>
>>
>>> Yes Please!  I have been wondering about the same things myself.  I've
>>> looked at a number of message-board RPs which, though not actually DD 
>>> were
>>> based on it, and I found that there were certain things I just didn't
>>> quite
>>> get.  Like, I get races and alignments and basic skills and atributes 
>>> and
>>> stuff like that.  But when it comes to raising your level, any kind of
>>> level, or calculating dice rolls, I get kind of confused.
>>>
>>> ----- Original Message ----- 
>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Monday, January 16, 2006 7:55 PM
>>> Subject: Re: audyssey: Roll Playing Games.
>>>
>>>
>>>
>>>> Hi Thomas,
>>>> I am not sure where to find anything like that  which is accesible on 
>>>> the
>>>> web. If I remember right,   There is an introductory box set that is
>>>> geared
>>>> for exactly  what you are talking about. You would have to scan in the
>>>> two
>>>> booklets however. It has pre made characters and little adventures as
>>>> well
>>>> as introductions to leveling up and skill and spell use etc and so 
>>>> forth.
>>>> It
>>>> doesn't go into character creation however, which in my opinion is one 
>>>> of
>>>> the most enjoyable part of any RPG.
>>>> Perhaps I can write up a  basic and simple  run thru of all of the 
>>>> basic
>>>> concepts for you if you want, since I have a lot of free time at the
>>>> moment.
>>>> I have been wanting an excuse to go over all of my Dungeons and dragons
>>>> files and this is a perfect oppurtunity. *smile *
>>>>
>>>> Let me know if you are interested and I will get cracking. It really is
>>>> no
>>>> trouble. Just like you can sit up all night programming,  I am the same
>>>> concerning my role playing hobby.
>>>>
>>>> PS: I am not sure what you mean concerning the wizards in your example.
>>>> There is  something similar in D&D (Dungeons and Dragons) called
>>>> specialist
>>>> wizards. They each focus on a particular Type or school of magic. For
>>>> example a necromancer or conjurer.They get certain advantages for being 
>>>> a
>>>> specialist, but a few drawbacks as well.
>>>> One of the advantages of Dungeons and Dragons is it's ability to be
>>>> modified. The Dungeons and Dragons rules are actually  an overlay on 
>>>> what
>>>> is
>>>> called the D20 rule set. This rule set is able to be modified and
>>>> adjusted
>>>> to fit all sorts of  fantasy, modern, and science fiction environments,
>>>> including even gothic horror.
>>>> Once a person has an understanding of the  basic rules of D20 (which in
>>>> case
>>>> you didn't know is kind of short hand for a twenty sided dice), that
>>>> person
>>>> can play any other D20 game. Some of these game worlds are Star wars,
>>>> call
>>>> of chtulu( a game based on the works of H.P. Lovecraft), farscape, The
>>>> wheel
>>>> of time, superheros, secret spies similar to  double O 7, and 
>>>> everything
>>>> in
>>>> between. Of course, I am getting ahead of myself. later,
>>>>
>>>> Allan
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Monday, January 16, 2006 1:52 PM
>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>
>>>>
>>>>
>>>>> Hello, Allan.
>>>>> thanks for the info. Although, so far what I have read it is still a 
>>>>> bit
>>>>> out of my league. I really need something novis level that explains
>>>>> simple basics of the game, gives some example stories/adventures, as
>>>>> well as some premade characters already put together.
>>>>> For example, I like to know how to have a basic character and slowly
>>>>> increase that characters ratings, skills, etc...
>>>>> If we had a dungeon where there were several wizards of a different
>>>>> order like yellow, gray, white, etc...Each possessed specific areas of
>>>>> power like earth, wind, fire, and water. That would be there areas of
>>>>> expertees, but being wizards they would have to grow and be able to do
>>>>> more and more of there favorite kinds of spells. As well as have more
>>>>> deadly spells.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> allan thompson wrote:
>>>>>
>>>>>> Hi Thomas,
>>>>>>  concerning dungeons and dragons there is a website that I hope I got
>>>>>> right,
>>>>>> here it is:
>>>>>>
>>>>>> http://www.opengamingfoundation.org/srd.html
>>>>>>
>>>>>> This official site lists all of the most important information needed
>>>>>> for
>>>>>> playing D and D third edition. It is loaded with downloadable RTF
>>>>>> format
>>>>>> text files  that cover almost all of the manuals you could purchase 
>>>>>> in
>>>>>> a
>>>>>> store needed to play the game.
>>>>>>  There is also a link from that site that leads to the3.5 edition of
>>>>>> the
>>>>>> same game.Third edition and three point five edition is very similar
>>>>>> except
>>>>>> for some changes in  some spell descriptions, character classes and
>>>>>> other
>>>>>> minor things. You probably want to check out the three point five
>>>>>> edition
>>>>>> first if you are not familliar with the previous one, to avoid
>>>>>> confusion.
>>>>>>
>>>>>> I have played the game a lot before I went blind, and for some time
>>>>>> afterwards until recently and I can help you with any kind of 
>>>>>> Dungeons
>>>>>> and
>>>>>> dragons  question you might have, most of the time anyway. Another
>>>>>> great
>>>>>> resource is GMA dice roller which is free on the GMA  site.
>>>>>> As for the forum playing, I never got around to trying it, so I am no
>>>>>> help
>>>>>> there, sorry.
>>>>>> if I can be any  help further, send me an email.
>>>>>>
>>>>>> [EMAIL PROTECTED]
>>>>>>
>>>>>> allan
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> ge ----- 
>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Saturday, January 14, 2006 10:39 PM
>>>>>> Subject: audyssey: Roll Playing Games.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>> Hello, list.
>>>>>>> As of late I have begun to get interested in roll playing games.
>>>>>>> However, I don't really know where to start, or where I might join 
>>>>>>> in
>>>>>>> some accessible roll playing games.
>>>>>>> For example, I would like to get in to perhaps some sort of fantacy
>>>>>>> worlds like Dungeons and Dragons, but can't get an accessible set of
>>>>>>> player's guides and handbooks. It appears I have to buy the print
>>>>>>> copies
>>>>>>> and scan them which I am in no mood to scan each and every book just
>>>>>>> to
>>>>>>> find out the rules, characters, etc...
>>>>>>> In addition I am looking for online forems where I can play to get
>>>>>>> practice. Any ideas?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> to leave send a blank Email to: 
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>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
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