Oh, the system offers guidelines, so that the target number for climbing the big old oak in your backyard might be 6 or 7, while to climb a cliff with very few obvious handholds while someone is shooting arrows at you might be twenty or more.
For each skill, the rules provide suggested target numbers. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, January 17, 2006 7:51 PM Subject: Re: audyssey: Roll Playing Games. > Hi, Lora. > Your message was well explained. I think I understand much clearer now > how to figure the dice. > Although, that creates new questions. For example, how does the dm > decide that the window is say 16 and not higher or lower in dificulty? > Is that arbatrary, or does the system have guidelines for this? > > > Lorana Chanicut wrote: >> For what it's worth, you raise levels by earning experience points. In >> the >> past, you typically earned experience points for killing monsters, >> getting >> past traps and the like, solving puzzles, etc. I'm not certain whether >> D&D >> actually moved to awarding experience points for good role-playing and >> things like that, but our group certainly did. >> >> As for rolling dice and calculating the result, here's a simple example. >> >> YOUR DM says that the only way to get into the old house is through a >> third-story window. If you can climb up there (difficulty 16), you can >> probably wrench the window open, and slip inside. >> >> You look at your climb skill, and realize that you have 2 ranks in climb. >> These will be added to any die roll you make. >> >> You pick up your 20-sided die and roll it. You roll a 10. 10 plus the 2 >> ranks you had in climb is 12, but you needed to score 16, so you don't >> make >> it. You manage to get about halfway up the wall before your foot slips, >> and >> you tumble to the ground in a heap. >> >> Now, each skill is also associated with an attribute, and that >> attribute's >> bonus also adds to your die roll. Without looking at my book, I believe >> Climb is associated with Strength. So, let's say this was a big, tough >> burly guy with a strength of 17. His attribute bonus is +3. So, we add >> that to our die roll. Now, we have 15 ... 10+2+3. Our guy still doesn't >> make it up the wall, because our difficulty was 16. >> >> But what if you had something to help you get up the wall, like spikes on >> your boots that helped you hang on to the wall. Let's say the GM says >> that >> these would be somewhat valuable, and gives you a +1 for your spiked >> boots. >> Now our roll is 16, 10+2+3+1, and our guy just barely makes it up the >> wall. >> >> Your character sheet will show most of these bonuses at a glance. With >> experience, you don't add up everything and individual steps, just all at >> once, but this is how it'd look if you were doing it one thing at a time. >> >> Combat is slightly more complicated. There are lots of rules affecting >> it, >> including the fact that a natural 1 on a die roll is typically a serious >> failure, where you might hit yourself or a friend instead of a foe, and a >> natural 20 on a roll might mean an extraordinary success ... you do >> double >> damage, etc. >> >> I hope this helps at least a little. D&D is not the rules system I use >> by >> choice, because it was originally a miniatures wargaming set of rules, >> and >> those origins are still obvious. Just remember, there are lots of other >> role-playing games out there. Your preference will really depend on how >> much detail you want in combat, whether you prefer taking an hour to >> create >> your characters (the system is very detailed) or ten minutes, when you >> only >> need to make a few choices, and things like that. >> >> Lora >> >> ----- Original Message ----- >> From: "FigureInTheCloak" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Monday, January 16, 2006 9:52 PM >> Subject: Re: audyssey: Roll Playing Games. >> >> >> >>> Yes Please! I have been wondering about the same things myself. I've >>> looked at a number of message-board RPs which, though not actually DD >>> were >>> based on it, and I found that there were certain things I just didn't >>> quite >>> get. Like, I get races and alignments and basic skills and atributes >>> and >>> stuff like that. But when it comes to raising your level, any kind of >>> level, or calculating dice rolls, I get kind of confused. >>> >>> ----- Original Message ----- >>> From: "allan thompson" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Monday, January 16, 2006 7:55 PM >>> Subject: Re: audyssey: Roll Playing Games. >>> >>> >>> >>>> Hi Thomas, >>>> I am not sure where to find anything like that which is accesible on >>>> the >>>> web. If I remember right, There is an introductory box set that is >>>> geared >>>> for exactly what you are talking about. You would have to scan in the >>>> two >>>> booklets however. It has pre made characters and little adventures as >>>> well >>>> as introductions to leveling up and skill and spell use etc and so >>>> forth. >>>> It >>>> doesn't go into character creation however, which in my opinion is one >>>> of >>>> the most enjoyable part of any RPG. >>>> Perhaps I can write up a basic and simple run thru of all of the >>>> basic >>>> concepts for you if you want, since I have a lot of free time at the >>>> moment. >>>> I have been wanting an excuse to go over all of my Dungeons and dragons >>>> files and this is a perfect oppurtunity. *smile * >>>> >>>> Let me know if you are interested and I will get cracking. It really is >>>> no >>>> trouble. Just like you can sit up all night programming, I am the same >>>> concerning my role playing hobby. >>>> >>>> PS: I am not sure what you mean concerning the wizards in your example. >>>> There is something similar in D&D (Dungeons and Dragons) called >>>> specialist >>>> wizards. They each focus on a particular Type or school of magic. For >>>> example a necromancer or conjurer.They get certain advantages for being >>>> a >>>> specialist, but a few drawbacks as well. >>>> One of the advantages of Dungeons and Dragons is it's ability to be >>>> modified. The Dungeons and Dragons rules are actually an overlay on >>>> what >>>> is >>>> called the D20 rule set. This rule set is able to be modified and >>>> adjusted >>>> to fit all sorts of fantasy, modern, and science fiction environments, >>>> including even gothic horror. >>>> Once a person has an understanding of the basic rules of D20 (which in >>>> case >>>> you didn't know is kind of short hand for a twenty sided dice), that >>>> person >>>> can play any other D20 game. Some of these game worlds are Star wars, >>>> call >>>> of chtulu( a game based on the works of H.P. Lovecraft), farscape, The >>>> wheel >>>> of time, superheros, secret spies similar to double O 7, and >>>> everything >>>> in >>>> between. Of course, I am getting ahead of myself. later, >>>> >>>> Allan >>>> >>>> >>>> >>>> >>>> >>>> >>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Monday, January 16, 2006 1:52 PM >>>> Subject: Re: audyssey: Roll Playing Games. >>>> >>>> >>>> >>>>> Hello, Allan. >>>>> thanks for the info. Although, so far what I have read it is still a >>>>> bit >>>>> out of my league. I really need something novis level that explains >>>>> simple basics of the game, gives some example stories/adventures, as >>>>> well as some premade characters already put together. >>>>> For example, I like to know how to have a basic character and slowly >>>>> increase that characters ratings, skills, etc... >>>>> If we had a dungeon where there were several wizards of a different >>>>> order like yellow, gray, white, etc...Each possessed specific areas of >>>>> power like earth, wind, fire, and water. That would be there areas of >>>>> expertees, but being wizards they would have to grow and be able to do >>>>> more and more of there favorite kinds of spells. As well as have more >>>>> deadly spells. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> allan thompson wrote: >>>>> >>>>>> Hi Thomas, >>>>>> concerning dungeons and dragons there is a website that I hope I got >>>>>> right, >>>>>> here it is: >>>>>> >>>>>> http://www.opengamingfoundation.org/srd.html >>>>>> >>>>>> This official site lists all of the most important information needed >>>>>> for >>>>>> playing D and D third edition. It is loaded with downloadable RTF >>>>>> format >>>>>> text files that cover almost all of the manuals you could purchase >>>>>> in >>>>>> a >>>>>> store needed to play the game. >>>>>> There is also a link from that site that leads to the3.5 edition of >>>>>> the >>>>>> same game.Third edition and three point five edition is very similar >>>>>> except >>>>>> for some changes in some spell descriptions, character classes and >>>>>> other >>>>>> minor things. You probably want to check out the three point five >>>>>> edition >>>>>> first if you are not familliar with the previous one, to avoid >>>>>> confusion. >>>>>> >>>>>> I have played the game a lot before I went blind, and for some time >>>>>> afterwards until recently and I can help you with any kind of >>>>>> Dungeons >>>>>> and >>>>>> dragons question you might have, most of the time anyway. Another >>>>>> great >>>>>> resource is GMA dice roller which is free on the GMA site. >>>>>> As for the forum playing, I never got around to trying it, so I am no >>>>>> help >>>>>> there, sorry. >>>>>> if I can be any help further, send me an email. >>>>>> >>>>>> [EMAIL PROTECTED] >>>>>> >>>>>> allan >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> ge ----- >>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>>>> To: <[email protected]> >>>>>> Sent: Saturday, January 14, 2006 10:39 PM >>>>>> Subject: audyssey: Roll Playing Games. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>>> Hello, list. >>>>>>> As of late I have begun to get interested in roll playing games. >>>>>>> However, I don't really know where to start, or where I might join >>>>>>> in >>>>>>> some accessible roll playing games. >>>>>>> For example, I would like to get in to perhaps some sort of fantacy >>>>>>> worlds like Dungeons and Dragons, but can't get an accessible set of >>>>>>> player's guides and handbooks. It appears I have to buy the print >>>>>>> copies >>>>>>> and scan them which I am in no mood to scan each and every book just >>>>>>> to >>>>>>> find out the rules, characters, etc... >>>>>>> In addition I am looking for online forems where I can play to get >>>>>>> practice. Any ideas? >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> to leave send a blank Email to: >>>>>>> [EMAIL PROTECTED] >>>>>>> You can contact the list owners/moderators by Emailing >>>>>>> [EMAIL PROTECTED] >>>>>>> to go nomail send a blank message to: >>>>>>> [EMAIL PROTECTED] >>>>>>> change "nomail" to "normal" to resume messages. >>>>>>> Yahoo! Groups Links >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> to leave send a blank Email to: >>>>>> [EMAIL PROTECTED] >>>>>> You can contact the list owners/moderators by Emailing >>>>>> [EMAIL PROTECTED] >>>>>> to go nomail send a blank message to: >>>>>> [EMAIL PROTECTED] >>>>>> change "nomail" to "normal" to resume messages. >>>>>> Yahoo! Groups Links >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> to leave send a blank Email to: >>>>> [EMAIL PROTECTED] >>>>> You can contact the list owners/moderators by Emailing >>>>> [EMAIL PROTECTED] >>>>> to go nomail send a blank message to: >>>>> [EMAIL PROTECTED] >>>>> change "nomail" to "normal" to resume messages. >>>>> Yahoo! Groups Links >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: >>>> [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
