Yes please, or if you're going to use a pre-existing rule system could you pick one that's available for free download? Some of your potential players are on student budgets, i.e. chronically broke, although I might have an honest-to-God job soon! So everyone please keep there fingers crossed and/or pray for me because I really need it!
LOL You know the old saying about money making the world go around? Well, there is some truth in it. ----- Original Message ----- From: "Lorana Chanicut" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, January 21, 2006 8:17 AM Subject: Re: audyssey: Roll Playing Games. > Hi Allan, > > Ah, I didn't mean to make you defensive at all. We all have our favorite > systems, and there's nothing wrong with any of that. > > You are definitely right, though. It's the players and the story that > make > the game. Without an interesting story, no game system can save it, and > with one, the rest usually comes together whichever system you use. > > In fact, it's possible that I'll use a home brew system in Dreams > Underfoot, > because it'll give everyone the experience of creating a character without > having to buy a rules system. We'll work that out once I get some > interested players, though. > > Lora > > > > > ----- Original Message ----- > From: "allan thompson" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Saturday, January 21, 2006 4:17 AM > Subject: Re: audyssey: Roll Playing Games. > > >> Lora, >> Thank you very much for all the information. I had no idea what was out >> there, and admittedly when it comes to computers and using all the stuff >> out >> there, it takes me a while. >> I am floored concerning wizards putting out white wolf books. Is this a >> d20 >> working or just a publishing issue? >> I do admit, I am biased towards Dungeons and dragons, I have played it >> for >> a very long time, but I am by no means attached to the hip with it. I >> have >> played numerous other rpg's, some better and some worse, and truly there >> is >> no perfect RPG system. >> Yet I think someone else mentioned this,it is the people who make the >> game >> not the rules. >> lol, I am starting to get all defensive about my game...Sorry. It is >> just >> that I have alot of fun and really great times with that system, and I >> have >> played it with heavy combat to no dice rolling at all. >> Thanks for your emails, they are always great to read and full of good >> info. allan >> >> >> >> >> >> >> >> ----- >> From: "Lorana Chanicut" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Friday, January 20, 2006 9:24 PM >> Subject: Re: audyssey: Roll Playing Games. >> >> >>> Hi Allan, >>> >>> As you'll probably see in another message, I'm not a huge fan of D&D. I >>> think there are too many rules, and I find that mostly they get in the >>> way >>> of the good story. I like combat in my stories, too, but I want a game >>> that >>> can be well-rounded, whether my players are trying to fight off alien >>> monsters, or chat up a suspect to obtain information, or play a game of >>> chess, or even forecast the future ... whatever it is that they want to >>> do. >>> I don't want to spend 20 minutes trying to figure out all the modifiers >>> for >>> the thief trying to unlock a lock. Trust me, this occurred in a >>> face-to-face game I was playing about a year ago. That disrupts the >>> story. >>> >>> For me, the game should be about the story. The rules should be the >>> tool >>> that helps the game move along, and not the focus of the game itself. >>> >>> But you did ask a question, and I digress. Please forgive me. >>> >>> Yes, many systems offer their rules on-line nowadays. Most of them >>> charge >>> for them, but I've always said that's not a problem. After all, if I >>> were >>> sighted, I would pay for a print copy, so I have no problem playing for >>> an >>> electronic one. >>> >>> Wizards of the Coast is releasing the new line of White Wolf games. >>> Although I like the original world better, and have many of those books >>> on >>> cassette (dear friends who gladly read them for me), all of the new line >>> of >>> books can be purchased in easy-to-read PDF format at >>> www.drivethrurpg.com. >>> >>> Shadowrun is a very popular game for running cyberpunk adventures, and >>> has >>> rules for everything from shamanistic magic in the future to net >>> running. >>> (For examples of good cyberpunk books, start with William Gibson's >>> Neuromancer, Mona Lisa Overdrive, and other books). In any case, this, >>> too, >>> can be purchased from www.drivethrurpg.com. >>> >>> Eden Studios makes a game called Witchcraft, which also deals with >>> witchcraft, mages, vampires, ghosts, and other creepy stuff in the >>> modern >>> world. The core rulebooks is free at >>> >>> www.edenstudios.net/witchcraft/WitchcraftCorebook.zip >>> >>> Supplements can be purchased at www.drivethrurpg.com. >>> >>> Ars Magica deals with magic in a fantasy setting, more like a medieval >>> setting, I suppose, about 12th century Europe. The 4th edition rules >>> can >>> be >>> downloaded for free at www.rpgnow.com, and supplements can be purchased >>> there as well. >>> >>> I could go on. Some games are available in PDF format from other >>> places, >>> and a careful search can find rules for Marvel Superheros (based on the >>> Marvel comic books series) and other games as well. >>> >>> Numerous individuals have also posted their home brewed rules up for >>> free >>> download, or for a token fee. >>> >>> I'll look for others. I'm thinking of putting the GURPS rules up on >>> Bookshare, but I need to purchase the most recent rules set, and scan >>> them. >>> >>> This is just a start. Hope it helps. >>> >>> >>> >>> ----- Original Message ----- >>> From: "allan thompson" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Tuesday, January 17, 2006 6:01 PM >>> Subject: Re: audyssey: Roll Playing Games. >>> >>> >>>> Lora, >>>> well put. There is alot of good games out there and they all have their >>>> strengths and weaknesses. >>>> Do you know of any other games systmes that provide their rules on the >>>> web >>>> for download? I would be interested in checking them out. >>>> Your right about D and D being minatures oriented, but it is playable >>>> without those things as well. I admit, it gets a llittle harder, and >>>> there >>>> is some shooting from the hip as it were...lol >>>> >>>> allan >>>> >>>> >>>> sage ----- >>>> From: "Lorana Chanicut" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Tuesday, January 17, 2006 7:58 AM >>>> Subject: Re: audyssey: Roll Playing Games. >>>> >>>> >>>>> For what it's worth, you raise levels by earning experience points. >>>>> In >>>>> the >>>>> past, you typically earned experience points for killing monsters, >>>>> getting >>>>> past traps and the like, solving puzzles, etc. I'm not certain >>>>> whether >>>>> D&D >>>>> actually moved to awarding experience points for good role-playing and >>>>> things like that, but our group certainly did. >>>>> >>>>> As for rolling dice and calculating the result, here's a simple >>>>> example. >>>>> >>>>> YOUR DM says that the only way to get into the old house is through a >>>>> third-story window. If you can climb up there (difficulty 16), you >>>>> can >>>>> probably wrench the window open, and slip inside. >>>>> >>>>> You look at your climb skill, and realize that you have 2 ranks in >>>>> climb. >>>>> These will be added to any die roll you make. >>>>> >>>>> You pick up your 20-sided die and roll it. You roll a 10. 10 plus >>>>> the >>>>> 2 >>>>> ranks you had in climb is 12, but you needed to score 16, so you don't >>>>> make >>>>> it. You manage to get about halfway up the wall before your foot >>>>> slips, >>>>> and >>>>> you tumble to the ground in a heap. >>>>> >>>>> Now, each skill is also associated with an attribute, and that >>>>> attribute's >>>>> bonus also adds to your die roll. Without looking at my book, I >>>>> believe >>>>> Climb is associated with Strength. So, let's say this was a big, >>>>> tough >>>>> burly guy with a strength of 17. His attribute bonus is +3. So, we >>>>> add >>>>> that to our die roll. Now, we have 15 ... 10+2+3. Our guy still >>>>> doesn't >>>>> make it up the wall, because our difficulty was 16. >>>>> >>>>> But what if you had something to help you get up the wall, like spikes >>>>> on >>>>> your boots that helped you hang on to the wall. Let's say the GM says >>>>> that >>>>> these would be somewhat valuable, and gives you a +1 for your spiked >>>>> boots. >>>>> Now our roll is 16, 10+2+3+1, and our guy just barely makes it up the >>>>> wall. >>>>> >>>>> Your character sheet will show most of these bonuses at a glance. >>>>> With >>>>> experience, you don't add up everything and individual steps, just all >>>>> at >>>>> once, but this is how it'd look if you were doing it one thing at a >>>>> time. >>>>> >>>>> Combat is slightly more complicated. There are lots of rules >>>>> affecting >>>>> it, >>>>> including the fact that a natural 1 on a die roll is typically a >>>>> serious >>>>> failure, where you might hit yourself or a friend instead of a foe, >>>>> and >>>>> a >>>>> natural 20 on a roll might mean an extraordinary success ... you do >>>>> double >>>>> damage, etc. >>>>> >>>>> I hope this helps at least a little. D&D is not the rules system I >>>>> use >>>>> by >>>>> choice, because it was originally a miniatures wargaming set of rules, >>>>> and >>>>> those origins are still obvious. Just remember, there are lots of >>>>> other >>>>> role-playing games out there. Your preference will really depend on >>>>> how >>>>> much detail you want in combat, whether you prefer taking an hour to >>>>> create >>>>> your characters (the system is very detailed) or ten minutes, when you >>>>> only >>>>> need to make a few choices, and things like that. >>>>> >>>>> Lora >>>>> >>>>> ----- Original Message ----- >>>>> From: "FigureInTheCloak" <[EMAIL PROTECTED]> >>>>> To: <[email protected]> >>>>> Sent: Monday, January 16, 2006 9:52 PM >>>>> Subject: Re: audyssey: Roll Playing Games. >>>>> >>>>> >>>>>> Yes Please! I have been wondering about the same things myself. >>>>>> I've >>>>>> looked at a number of message-board RPs which, though not actually DD >>>>>> were >>>>>> based on it, and I found that there were certain things I just didn't >>>>>> quite >>>>>> get. Like, I get races and alignments and basic skills and atributes >>>>>> and >>>>>> stuff like that. But when it comes to raising your level, any kind >>>>>> of >>>>>> level, or calculating dice rolls, I get kind of confused. >>>>>> >>>>>> ----- Original Message ----- >>>>>> From: "allan thompson" <[EMAIL PROTECTED]> >>>>>> To: <[email protected]> >>>>>> Sent: Monday, January 16, 2006 7:55 PM >>>>>> Subject: Re: audyssey: Roll Playing Games. >>>>>> >>>>>> >>>>>>> Hi Thomas, >>>>>>> I am not sure where to find anything like that which is accesible >>>>>>> on >>>>>>> the >>>>>>> web. If I remember right, There is an introductory box set that is >>>>>>> geared >>>>>>> for exactly what you are talking about. You would have to scan in >>>>>>> the >>>>>>> two >>>>>>> booklets however. It has pre made characters and little adventures >>>>>>> as >>>>>>> well >>>>>>> as introductions to leveling up and skill and spell use etc and so >>>>>>> forth. >>>>>>> It >>>>>>> doesn't go into character creation however, which in my opinion is >>>>>>> one >>>>>>> of >>>>>>> the most enjoyable part of any RPG. >>>>>>> Perhaps I can write up a basic and simple run thru of all of the >>>>>>> basic >>>>>>> concepts for you if you want, since I have a lot of free time at the >>>>>>> moment. >>>>>>> I have been wanting an excuse to go over all of my Dungeons and >>>>>>> dragons >>>>>>> files and this is a perfect oppurtunity. *smile * >>>>>>> >>>>>>> Let me know if you are interested and I will get cracking. It really >>>>>>> is >>>>>>> no >>>>>>> trouble. Just like you can sit up all night programming, I am the >>>>>>> same >>>>>>> concerning my role playing hobby. >>>>>>> >>>>>>> PS: I am not sure what you mean concerning the wizards in your >>>>>>> example. >>>>>>> There is something similar in D&D (Dungeons and Dragons) called >>>>>>> specialist >>>>>>> wizards. They each focus on a particular Type or school of magic. >>>>>>> For >>>>>>> example a necromancer or conjurer.They get certain advantages for >>>>>>> being >>>>>>> a >>>>>>> specialist, but a few drawbacks as well. >>>>>>> One of the advantages of Dungeons and Dragons is it's ability to be >>>>>>> modified. The Dungeons and Dragons rules are actually an overlay on >>>>>>> what >>>>>>> is >>>>>>> called the D20 rule set. This rule set is able to be modified and >>>>>>> adjusted >>>>>>> to fit all sorts of fantasy, modern, and science fiction >>>>>>> environments, >>>>>>> including even gothic horror. >>>>>>> Once a person has an understanding of the basic rules of D20 (which >>>>>>> in >>>>>>> case >>>>>>> you didn't know is kind of short hand for a twenty sided dice), that >>>>>>> person >>>>>>> can play any other D20 game. Some of these game worlds are Star >>>>>>> wars, >>>>>>> call >>>>>>> of chtulu( a game based on the works of H.P. Lovecraft), farscape, >>>>>>> The >>>>>>> wheel >>>>>>> of time, superheros, secret spies similar to double O 7, and >>>>>>> everything >>>>>>> in >>>>>>> between. Of course, I am getting ahead of myself. later, >>>>>>> >>>>>>> Allan >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>>>>> To: <[email protected]> >>>>>>> Sent: Monday, January 16, 2006 1:52 PM >>>>>>> Subject: Re: audyssey: Roll Playing Games. >>>>>>> >>>>>>> >>>>>>>> Hello, Allan. >>>>>>>> thanks for the info. Although, so far what I have read it is still >>>>>>>> a >>>>>>>> bit >>>>>>>> out of my league. I really need something novis level that explains >>>>>>>> simple basics of the game, gives some example stories/adventures, >>>>>>>> as >>>>>>>> well as some premade characters already put together. >>>>>>>> For example, I like to know how to have a basic character and >>>>>>>> slowly >>>>>>>> increase that characters ratings, skills, etc... >>>>>>>> If we had a dungeon where there were several wizards of a different >>>>>>>> order like yellow, gray, white, etc...Each possessed specific areas >>>>>>>> of >>>>>>>> power like earth, wind, fire, and water. That would be there areas >>>>>>>> of >>>>>>>> expertees, but being wizards they would have to grow and be able to >>>>>>>> do >>>>>>>> more and more of there favorite kinds of spells. As well as have >>>>>>>> more >>>>>>>> deadly spells. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> allan thompson wrote: >>>>>>>>> Hi Thomas, >>>>>>>>> concerning dungeons and dragons there is a website that I hope I >>>>>>>>> got >>>>>>>>> right, >>>>>>>>> here it is: >>>>>>>>> >>>>>>>>> http://www.opengamingfoundation.org/srd.html >>>>>>>>> >>>>>>>>> This official site lists all of the most important information >>>>>>>>> needed >>>>>>>>> for >>>>>>>>> playing D and D third edition. It is loaded with downloadable RTF >>>>>>>>> format >>>>>>>>> text files that cover almost all of the manuals you could >>>>>>>>> purchase >>>>>>>>> in >>>>>>>>> a >>>>>>>>> store needed to play the game. >>>>>>>>> There is also a link from that site that leads to the3.5 edition >>>>>>>>> of >>>>>>>>> the >>>>>>>>> same game.Third edition and three point five edition is very >>>>>>>>> similar >>>>>>>>> except >>>>>>>>> for some changes in some spell descriptions, character classes >>>>>>>>> and >>>>>>>>> other >>>>>>>>> minor things. You probably want to check out the three point five >>>>>>>>> edition >>>>>>>>> first if you are not familliar with the previous one, to avoid >>>>>>>>> confusion. >>>>>>>>> >>>>>>>>> I have played the game a lot before I went blind, and for some >>>>>>>>> time >>>>>>>>> afterwards until recently and I can help you with any kind of >>>>>>>>> Dungeons >>>>>>>>> and >>>>>>>>> dragons question you might have, most of the time anyway. Another >>>>>>>>> great >>>>>>>>> resource is GMA dice roller which is free on the GMA site. >>>>>>>>> As for the forum playing, I never got around to trying it, so I am >>>>>>>>> no >>>>>>>>> help >>>>>>>>> there, sorry. >>>>>>>>> if I can be any help further, send me an email. >>>>>>>>> >>>>>>>>> [EMAIL PROTECTED] >>>>>>>>> >>>>>>>>> allan >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> ge ----- >>>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>>>>>>> To: <[email protected]> >>>>>>>>> Sent: Saturday, January 14, 2006 10:39 PM >>>>>>>>> Subject: audyssey: Roll Playing Games. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> Hello, list. >>>>>>>>>> As of late I have begun to get interested in roll playing games. >>>>>>>>>> However, I don't really know where to start, or where I might >>>>>>>>>> join >>>>>>>>>> in >>>>>>>>>> some accessible roll playing games. >>>>>>>>>> For example, I would like to get in to perhaps some sort of >>>>>>>>>> fantacy >>>>>>>>>> worlds like Dungeons and Dragons, but can't get an accessible set >>>>>>>>>> of >>>>>>>>>> player's guides and handbooks. It appears I have to buy the print >>>>>>>>>> copies >>>>>>>>>> and scan them which I am in no mood to scan each and every book >>>>>>>>>> just >>>>>>>>>> to >>>>>>>>>> find out the rules, characters, etc... >>>>>>>>>> In addition I am looking for online forems where I can play to >>>>>>>>>> get >>>>>>>>>> practice. Any ideas? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> to leave send a blank Email to: >>>>>>>>>> [EMAIL PROTECTED] >>>>>>>>>> You can contact the list owners/moderators by Emailing >>>>>>>>>> [EMAIL PROTECTED] >>>>>>>>>> to go nomail send a blank message to: >>>>>>>>>> [EMAIL PROTECTED] >>>>>>>>>> change "nomail" to "normal" to resume messages. >>>>>>>>>> Yahoo! Groups Links >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> to leave send a blank Email to: >>>>>>>>> [EMAIL PROTECTED] >>>>>>>>> You can contact the list owners/moderators by Emailing >>>>>>>>> [EMAIL PROTECTED] >>>>>>>>> to go nomail send a blank message to: >>>>>>>>> [EMAIL PROTECTED] >>>>>>>>> change "nomail" to "normal" to resume messages. >>>>>>>>> Yahoo! Groups Links >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> to leave send a blank Email to: >>>>>>>> [EMAIL PROTECTED] >>>>>>>> You can contact the list owners/moderators by Emailing >>>>>>>> [EMAIL PROTECTED] >>>>>>>> to go nomail send a blank message to: >>>>>>>> [EMAIL PROTECTED] >>>>>>>> change "nomail" to "normal" to resume messages. >>>>>>>> Yahoo! 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