Yes please, or if you're going to use a pre-existing rule system could you 
pick one that's available for free download?  Some of your potential players 
are on student budgets, i.e. chronically broke, although I might have an 
honest-to-God job soon!  So everyone please keep there fingers crossed 
and/or pray for me because I really need it!

LOL You know the old saying about money making the world go around?  Well, 
there is some truth in it.

----- Original Message ----- 
From: "Lorana Chanicut" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, January 21, 2006 8:17 AM
Subject: Re: audyssey: Roll Playing Games.


> Hi Allan,
>
> Ah, I didn't mean to make you defensive at all.  We all have our favorite
> systems, and there's nothing wrong with any of that.
>
> You are definitely right, though.  It's the players and the story that 
> make
> the game.  Without an interesting story, no game system can save it, and
> with one, the rest usually comes together whichever system you use.
>
> In fact, it's possible that I'll use a home brew system in Dreams 
> Underfoot,
> because it'll give everyone the experience of creating a character without
> having to buy a rules system.  We'll work that out once I get some
> interested players, though.
>
> Lora
>
>
>
>
> ----- Original Message ----- 
> From: "allan thompson" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, January 21, 2006 4:17 AM
> Subject: Re: audyssey: Roll Playing Games.
>
>
>> Lora,
>> Thank you very much for all the information. I had no idea what was out
>> there, and admittedly when it comes to computers and using all the stuff
>> out
>> there, it takes me a while.
>> I am floored concerning wizards putting out white wolf books. Is this a
>> d20
>> working or just a publishing issue?
>>  I do admit, I am biased towards Dungeons and dragons, I have played it
>> for
>> a very long time, but I am by no means attached to the hip with it. I 
>> have
>> played  numerous other rpg's, some better and some worse, and truly there
>> is
>> no perfect RPG system.
>>  Yet I think someone else mentioned this,it is the people who make the
>> game
>> not the rules.
>> lol, I am starting to get all defensive about  my game...Sorry. It is 
>> just
>> that I have alot of fun and really great times with that system, and I
>> have
>> played it with heavy combat to no dice rolling at all.
>> Thanks for your emails, they  are always great to read and full of good
>> info. allan
>>
>>
>>
>>
>>
>>
>>
>>   ----- 
>> From: "Lorana Chanicut" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Friday, January 20, 2006 9:24 PM
>> Subject: Re: audyssey: Roll Playing Games.
>>
>>
>>> Hi Allan,
>>>
>>> As you'll probably see in another message, I'm not a huge fan of D&D.  I
>>> think there are too many rules, and I find that mostly they get in the
>>> way
>>> of the good story.  I like combat in my stories, too, but I want a game
>>> that
>>> can be well-rounded, whether my players are trying to fight off alien
>>> monsters, or chat up a suspect to obtain information, or play a game of
>>> chess, or even forecast the future ... whatever it is that they want to
>>> do.
>>> I don't want to spend 20 minutes trying to figure out all the modifiers
>>> for
>>> the thief trying to unlock a lock.  Trust me, this occurred in a
>>> face-to-face game I was playing about a year ago.  That disrupts the
>>> story.
>>>
>>> For me, the game should be about the story.  The rules should be the 
>>> tool
>>> that helps the game move along, and not the focus of the game itself.
>>>
>>> But you did ask a question, and I digress.  Please forgive me.
>>>
>>> Yes, many systems offer their rules on-line nowadays.  Most of them
>>> charge
>>> for them, but I've always said that's not a problem.  After all, if I
>>> were
>>> sighted, I would pay for a print copy, so I have no problem playing for
>>> an
>>> electronic one.
>>>
>>> Wizards of the Coast is releasing the new line of White Wolf games.
>>> Although I like the original world better, and have many of those books
>>> on
>>> cassette (dear friends who gladly read them for me), all of the new line
>>> of
>>> books can be purchased in easy-to-read PDF format at
>>> www.drivethrurpg.com.
>>>
>>> Shadowrun is a very popular game for running cyberpunk adventures, and
>>> has
>>> rules for everything from shamanistic magic in the future to net 
>>> running.
>>> (For examples of good cyberpunk books, start with William Gibson's
>>> Neuromancer, Mona Lisa Overdrive, and other books).  In any case, this,
>>> too,
>>> can be purchased from www.drivethrurpg.com.
>>>
>>> Eden Studios makes a game called Witchcraft, which also deals with
>>> witchcraft, mages, vampires, ghosts, and other creepy stuff in the 
>>> modern
>>> world.  The core rulebooks is free at
>>>
>>> www.edenstudios.net/witchcraft/WitchcraftCorebook.zip
>>>
>>> Supplements can be purchased at www.drivethrurpg.com.
>>>
>>> Ars Magica deals with magic in a fantasy setting, more like a medieval
>>> setting, I suppose, about 12th century Europe.  The 4th edition rules 
>>> can
>>> be
>>> downloaded for free at www.rpgnow.com, and supplements can be purchased
>>> there as well.
>>>
>>> I could go on.  Some games are available in PDF format from other 
>>> places,
>>> and a careful search can find rules for Marvel Superheros (based on the
>>> Marvel comic books series) and other games as well.
>>>
>>> Numerous individuals have also posted their home brewed rules up for 
>>> free
>>> download, or for a token fee.
>>>
>>> I'll look for others.  I'm thinking of putting the GURPS rules up on
>>> Bookshare, but I need to purchase the most recent rules set, and scan
>>> them.
>>>
>>> This is just a start.  Hope it helps.
>>>
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Tuesday, January 17, 2006 6:01 PM
>>> Subject: Re: audyssey: Roll Playing Games.
>>>
>>>
>>>> Lora,
>>>> well put. There is alot of good games out there and they all have their
>>>> strengths and weaknesses.
>>>> Do you know of any other games systmes that provide  their rules on the
>>>> web
>>>> for download? I would be interested in checking them out.
>>>> Your right about D and D being  minatures oriented, but it is playable
>>>> without those things as well. I admit, it gets a llittle harder, and
>>>> there
>>>> is some shooting from the hip as it were...lol
>>>>
>>>> allan
>>>>
>>>>
>>>> sage ----- 
>>>> From: "Lorana Chanicut" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Tuesday, January 17, 2006 7:58 AM
>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>
>>>>
>>>>> For what it's worth, you raise levels by earning experience points. 
>>>>> In
>>>>> the
>>>>> past, you typically earned experience points for killing monsters,
>>>>> getting
>>>>> past traps and the like, solving puzzles, etc.  I'm not certain 
>>>>> whether
>>>>> D&D
>>>>> actually moved to awarding experience points for good role-playing and
>>>>> things like that, but our group certainly did.
>>>>>
>>>>> As for rolling dice and calculating the result, here's a simple
>>>>> example.
>>>>>
>>>>> YOUR DM says that the only way to get into the old house is through a
>>>>> third-story window.  If you can climb up there (difficulty 16), you 
>>>>> can
>>>>> probably wrench the window open, and slip inside.
>>>>>
>>>>> You look at your climb skill, and realize that you have 2 ranks in
>>>>> climb.
>>>>> These will be added to any die roll you make.
>>>>>
>>>>> You pick up your 20-sided die and roll it.  You roll a 10.  10 plus 
>>>>> the
>>>>> 2
>>>>> ranks you had in climb is 12, but you needed to score 16, so you don't
>>>>> make
>>>>> it.  You manage to get about halfway up the wall before your foot
>>>>> slips,
>>>>> and
>>>>> you tumble to the ground in a heap.
>>>>>
>>>>> Now, each skill is also associated with an attribute, and that
>>>>> attribute's
>>>>> bonus also adds to your die roll.  Without looking at my book, I
>>>>> believe
>>>>> Climb is associated with Strength.  So, let's say this was a big, 
>>>>> tough
>>>>> burly guy with a strength of 17.  His attribute bonus is +3.  So, we
>>>>> add
>>>>> that to our die roll.  Now, we have 15 ... 10+2+3.  Our guy still
>>>>> doesn't
>>>>> make it up the wall, because our difficulty was 16.
>>>>>
>>>>> But what if you had something to help you get up the wall, like spikes
>>>>> on
>>>>> your boots that helped you hang on to the wall.  Let's say the GM says
>>>>> that
>>>>> these would be somewhat valuable, and gives you a +1 for your spiked
>>>>> boots.
>>>>> Now our roll is 16, 10+2+3+1, and our guy just barely makes it up the
>>>>> wall.
>>>>>
>>>>> Your character sheet will show most of these bonuses at a glance. 
>>>>> With
>>>>> experience, you don't add up everything and individual steps, just all
>>>>> at
>>>>> once, but this is how it'd look if you were doing it one thing at a
>>>>> time.
>>>>>
>>>>> Combat is slightly more complicated.  There are lots of rules 
>>>>> affecting
>>>>> it,
>>>>> including the fact that a natural 1 on a die roll is typically a
>>>>> serious
>>>>> failure, where you might hit yourself or a friend instead of a foe, 
>>>>> and
>>>>> a
>>>>> natural 20 on a roll might mean an extraordinary success ... you do
>>>>> double
>>>>> damage, etc.
>>>>>
>>>>> I hope this helps at least a little.  D&D is not the rules system I 
>>>>> use
>>>>> by
>>>>> choice, because it was originally a miniatures wargaming set of rules,
>>>>> and
>>>>> those origins are still obvious.  Just remember, there are lots of
>>>>> other
>>>>> role-playing games out there.  Your preference will really depend on
>>>>> how
>>>>> much detail you want in combat, whether you prefer taking an hour to
>>>>> create
>>>>> your characters (the system is very detailed) or ten minutes, when you
>>>>> only
>>>>> need to make a few choices, and things like that.
>>>>>
>>>>> Lora
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
>>>>> To: <[email protected]>
>>>>> Sent: Monday, January 16, 2006 9:52 PM
>>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>>
>>>>>
>>>>>> Yes Please!  I have been wondering about the same things myself. 
>>>>>> I've
>>>>>> looked at a number of message-board RPs which, though not actually DD
>>>>>> were
>>>>>> based on it, and I found that there were certain things I just didn't
>>>>>> quite
>>>>>> get.  Like, I get races and alignments and basic skills and atributes
>>>>>> and
>>>>>> stuff like that.  But when it comes to raising your level, any kind 
>>>>>> of
>>>>>> level, or calculating dice rolls, I get kind of confused.
>>>>>>
>>>>>> ----- Original Message ----- 
>>>>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Monday, January 16, 2006 7:55 PM
>>>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>>>
>>>>>>
>>>>>>> Hi Thomas,
>>>>>>> I am not sure where to find anything like that  which is accesible 
>>>>>>> on
>>>>>>> the
>>>>>>> web. If I remember right,   There is an introductory box set that is
>>>>>>> geared
>>>>>>> for exactly  what you are talking about. You would have to scan in
>>>>>>> the
>>>>>>> two
>>>>>>> booklets however. It has pre made characters and little adventures 
>>>>>>> as
>>>>>>> well
>>>>>>> as introductions to leveling up and skill and spell use etc and so
>>>>>>> forth.
>>>>>>> It
>>>>>>> doesn't go into character creation however, which in my opinion is
>>>>>>> one
>>>>>>> of
>>>>>>> the most enjoyable part of any RPG.
>>>>>>> Perhaps I can write up a  basic and simple  run thru of all of the
>>>>>>> basic
>>>>>>> concepts for you if you want, since I have a lot of free time at the
>>>>>>> moment.
>>>>>>> I have been wanting an excuse to go over all of my Dungeons and
>>>>>>> dragons
>>>>>>> files and this is a perfect oppurtunity. *smile *
>>>>>>>
>>>>>>> Let me know if you are interested and I will get cracking. It really
>>>>>>> is
>>>>>>> no
>>>>>>> trouble. Just like you can sit up all night programming,  I am the
>>>>>>> same
>>>>>>> concerning my role playing hobby.
>>>>>>>
>>>>>>> PS: I am not sure what you mean concerning the wizards in your
>>>>>>> example.
>>>>>>> There is  something similar in D&D (Dungeons and Dragons) called
>>>>>>> specialist
>>>>>>> wizards. They each focus on a particular Type or school of magic. 
>>>>>>> For
>>>>>>> example a necromancer or conjurer.They get certain advantages for
>>>>>>> being
>>>>>>> a
>>>>>>> specialist, but a few drawbacks as well.
>>>>>>> One of the advantages of Dungeons and Dragons is it's ability to be
>>>>>>> modified. The Dungeons and Dragons rules are actually  an overlay on
>>>>>>> what
>>>>>>> is
>>>>>>> called the D20 rule set. This rule set is able to be modified and
>>>>>>> adjusted
>>>>>>> to fit all sorts of  fantasy, modern, and science fiction
>>>>>>> environments,
>>>>>>> including even gothic horror.
>>>>>>> Once a person has an understanding of the  basic rules of D20 (which
>>>>>>> in
>>>>>>> case
>>>>>>> you didn't know is kind of short hand for a twenty sided dice), that
>>>>>>> person
>>>>>>> can play any other D20 game. Some of these game worlds are Star 
>>>>>>> wars,
>>>>>>> call
>>>>>>> of chtulu( a game based on the works of H.P. Lovecraft), farscape,
>>>>>>> The
>>>>>>> wheel
>>>>>>> of time, superheros, secret spies similar to  double O 7, and
>>>>>>> everything
>>>>>>> in
>>>>>>> between. Of course, I am getting ahead of myself. later,
>>>>>>>
>>>>>>> Allan
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>>> To: <[email protected]>
>>>>>>> Sent: Monday, January 16, 2006 1:52 PM
>>>>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>>>>
>>>>>>>
>>>>>>>> Hello, Allan.
>>>>>>>> thanks for the info. Although, so far what I have read it is still 
>>>>>>>> a
>>>>>>>> bit
>>>>>>>> out of my league. I really need something novis level that explains
>>>>>>>> simple basics of the game, gives some example stories/adventures, 
>>>>>>>> as
>>>>>>>> well as some premade characters already put together.
>>>>>>>> For example, I like to know how to have a basic character and 
>>>>>>>> slowly
>>>>>>>> increase that characters ratings, skills, etc...
>>>>>>>> If we had a dungeon where there were several wizards of a different
>>>>>>>> order like yellow, gray, white, etc...Each possessed specific areas
>>>>>>>> of
>>>>>>>> power like earth, wind, fire, and water. That would be there areas
>>>>>>>> of
>>>>>>>> expertees, but being wizards they would have to grow and be able to
>>>>>>>> do
>>>>>>>> more and more of there favorite kinds of spells. As well as have
>>>>>>>> more
>>>>>>>> deadly spells.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> allan thompson wrote:
>>>>>>>>> Hi Thomas,
>>>>>>>>>  concerning dungeons and dragons there is a website that I hope I
>>>>>>>>> got
>>>>>>>>> right,
>>>>>>>>> here it is:
>>>>>>>>>
>>>>>>>>> http://www.opengamingfoundation.org/srd.html
>>>>>>>>>
>>>>>>>>> This official site lists all of the most important information
>>>>>>>>> needed
>>>>>>>>> for
>>>>>>>>> playing D and D third edition. It is loaded with downloadable RTF
>>>>>>>>> format
>>>>>>>>> text files  that cover almost all of the manuals you could 
>>>>>>>>> purchase
>>>>>>>>> in
>>>>>>>>> a
>>>>>>>>> store needed to play the game.
>>>>>>>>>  There is also a link from that site that leads to the3.5 edition
>>>>>>>>> of
>>>>>>>>> the
>>>>>>>>> same game.Third edition and three point five edition is very
>>>>>>>>> similar
>>>>>>>>> except
>>>>>>>>> for some changes in  some spell descriptions, character classes 
>>>>>>>>> and
>>>>>>>>> other
>>>>>>>>> minor things. You probably want to check out the three point five
>>>>>>>>> edition
>>>>>>>>> first if you are not familliar with the previous one, to avoid
>>>>>>>>> confusion.
>>>>>>>>>
>>>>>>>>> I have played the game a lot before I went blind, and for some 
>>>>>>>>> time
>>>>>>>>> afterwards until recently and I can help you with any kind of
>>>>>>>>> Dungeons
>>>>>>>>> and
>>>>>>>>> dragons  question you might have, most of the time anyway. Another
>>>>>>>>> great
>>>>>>>>> resource is GMA dice roller which is free on the GMA  site.
>>>>>>>>> As for the forum playing, I never got around to trying it, so I am
>>>>>>>>> no
>>>>>>>>> help
>>>>>>>>> there, sorry.
>>>>>>>>> if I can be any  help further, send me an email.
>>>>>>>>>
>>>>>>>>> [EMAIL PROTECTED]
>>>>>>>>>
>>>>>>>>> allan
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> ge ----- 
>>>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>>>>> To: <[email protected]>
>>>>>>>>> Sent: Saturday, January 14, 2006 10:39 PM
>>>>>>>>> Subject: audyssey: Roll Playing Games.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>> Hello, list.
>>>>>>>>>> As of late I have begun to get interested in roll playing games.
>>>>>>>>>> However, I don't really know where to start, or where I might 
>>>>>>>>>> join
>>>>>>>>>> in
>>>>>>>>>> some accessible roll playing games.
>>>>>>>>>> For example, I would like to get in to perhaps some sort of
>>>>>>>>>> fantacy
>>>>>>>>>> worlds like Dungeons and Dragons, but can't get an accessible set
>>>>>>>>>> of
>>>>>>>>>> player's guides and handbooks. It appears I have to buy the print
>>>>>>>>>> copies
>>>>>>>>>> and scan them which I am in no mood to scan each and every book
>>>>>>>>>> just
>>>>>>>>>> to
>>>>>>>>>> find out the rules, characters, etc...
>>>>>>>>>> In addition I am looking for online forems where I can play to 
>>>>>>>>>> get
>>>>>>>>>> practice. Any ideas?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> to leave send a blank Email to:
>>>>>>>>>> [EMAIL PROTECTED]
>>>>>>>>>> You can contact the list owners/moderators by Emailing
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>>>>>>>>>> Yahoo! Groups Links
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> to leave send a blank Email to:
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>>>>>>>>> You can contact the list owners/moderators by Emailing
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>>>>>>>>> Yahoo! Groups Links
>>>>>>>>>
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>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>> Yahoo! Groups Links
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>> You can contact the list owners/moderators by Emailing
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>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>>
>>>> to leave send a blank Email to: [EMAIL PROTECTED]
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>>>>
>>>
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>>>
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