Hi Matt,
That sounds pretty cool. I also remember a fantasy american football league 
game, I think it was calledBlood Bowl. I never played it, but it was popular 
for a while.
allan
----- Original Message ----- 
From: "matt" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, January 21, 2006 12:02 AM
Subject: Re: audyssey: Roll Playing Games.


> There used to be a really good baseball game that was played in the D and 
> D
> fashion. I can not remember what it was called now but you rolled dice to
> see what your players would do. Each player had stats and roll values. If
> you say rolled a seven and a one and got eight with one char you could get 
> a
> double or triple or home run or whatever value the number meant. You built
> your own team and I think they used cards for player or something. It was
> very cool.
> ----- Original Message ----- 
> From: "Vapour Wiseblood" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, January 20, 2006 3:00 PM
> Subject: Re: audyssey: Roll Playing Games.
>
>
>>    Well, the system that my friends and I used in high school is called
>> Palladium. We mostly played Rifts, which has specific rules for a more
>> post
>> apocalyptic sort of world with stuff like cyborgs, chemically dependent
>> supermen, and robotic experts. Also, as the name indicates, 
>> pandimensional
>> rifts had occured which allowed for magic and the existence of dragons,
>> wyverns, faries, etc. It perhaps sounds too encompassing, but it made for
>> some really cool gameplay and storyline that was exceptionally
>> unpredictable. It also helped that my friend Chris was a rather good GM.
>> Even a substandard rpg system can be utilized well if the person handling
>> the game is particularly gifted in that area. (Man, I wonder what ever
>> happend to my wilderness expert/hacker char... Ninto Miyamato....)
>>
>> -Vapour
>>
>>
>> ----- Original Message ----- 
>> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Friday, January 20, 2006 12:40 PM
>> Subject: Re: audyssey: Roll Playing Games.
>>
>>
>>> Hey thanks!  That does help. You've finally made the D and D dice roll
>>> sort
>>> of make sense.  Isn't D and D though the system that most fantasy RPGs
>>> are
>>> based on?  In other words, are other systems as widely used to create 
>>> new
>>> games and is there as much info about them?
>>>
>>> ----- Original Message ----- 
>>> From: "Lorana Chanicut" <[EMAIL PROTECTED]>
>>> To: <[email protected]>
>>> Sent: Tuesday, January 17, 2006 7:58 AM
>>> Subject: Re: audyssey: Roll Playing Games.
>>>
>>>
>>>> For what it's worth, you raise levels by earning experience points.  In
>>>> the
>>>> past, you typically earned experience points for killing monsters,
>>>> getting
>>>> past traps and the like, solving puzzles, etc.  I'm not certain whether
>>>> D&D
>>>> actually moved to awarding experience points for good role-playing and
>>>> things like that, but our group certainly did.
>>>>
>>>> As for rolling dice and calculating the result, here's a simple 
>>>> example.
>>>>
>>>> YOUR DM says that the only way to get into the old house is through a
>>>> third-story window.  If you can climb up there (difficulty 16), you can
>>>> probably wrench the window open, and slip inside.
>>>>
>>>> You look at your climb skill, and realize that you have 2 ranks in
>>>> climb.
>>>> These will be added to any die roll you make.
>>>>
>>>> You pick up your 20-sided die and roll it.  You roll a 10.  10 plus the
>>>> 2
>>>> ranks you had in climb is 12, but you needed to score 16, so you don't
>>>> make
>>>> it.  You manage to get about halfway up the wall before your foot 
>>>> slips,
>>>> and
>>>> you tumble to the ground in a heap.
>>>>
>>>> Now, each skill is also associated with an attribute, and that
>>>> attribute's
>>>> bonus also adds to your die roll.  Without looking at my book, I 
>>>> believe
>>>> Climb is associated with Strength.  So, let's say this was a big, tough
>>>> burly guy with a strength of 17.  His attribute bonus is +3.  So, we 
>>>> add
>>>> that to our die roll.  Now, we have 15 ... 10+2+3.  Our guy still
>>>> doesn't
>>>> make it up the wall, because our difficulty was 16.
>>>>
>>>> But what if you had something to help you get up the wall, like spikes
>>>> on
>>>> your boots that helped you hang on to the wall.  Let's say the GM says
>>>> that
>>>> these would be somewhat valuable, and gives you a +1 for your spiked
>>>> boots.
>>>> Now our roll is 16, 10+2+3+1, and our guy just barely makes it up the
>>>> wall.
>>>>
>>>> Your character sheet will show most of these bonuses at a glance.  With
>>>> experience, you don't add up everything and individual steps, just all
>>>> at
>>>> once, but this is how it'd look if you were doing it one thing at a
>>>> time.
>>>>
>>>> Combat is slightly more complicated.  There are lots of rules affecting
>>>> it,
>>>> including the fact that a natural 1 on a die roll is typically a 
>>>> serious
>>>> failure, where you might hit yourself or a friend instead of a foe, and
>>>> a
>>>> natural 20 on a roll might mean an extraordinary success ... you do
>>>> double
>>>> damage, etc.
>>>>
>>>> I hope this helps at least a little.  D&D is not the rules system I use
>>>> by
>>>> choice, because it was originally a miniatures wargaming set of rules,
>>>> and
>>>> those origins are still obvious.  Just remember, there are lots of 
>>>> other
>>>> role-playing games out there.  Your preference will really depend on 
>>>> how
>>>> much detail you want in combat, whether you prefer taking an hour to
>>>> create
>>>> your characters (the system is very detailed) or ten minutes, when you
>>>> only
>>>> need to make a few choices, and things like that.
>>>>
>>>> Lora
>>>>
>>>> ----- Original Message ----- 
>>>> From: "FigureInTheCloak" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Monday, January 16, 2006 9:52 PM
>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>
>>>>
>>>>> Yes Please!  I have been wondering about the same things myself.  I've
>>>>> looked at a number of message-board RPs which, though not actually DD
>>>>> were
>>>>> based on it, and I found that there were certain things I just didn't
>>>>> quite
>>>>> get.  Like, I get races and alignments and basic skills and atributes
>>>>> and
>>>>> stuff like that.  But when it comes to raising your level, any kind of
>>>>> level, or calculating dice rolls, I get kind of confused.
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>>>> To: <[email protected]>
>>>>> Sent: Monday, January 16, 2006 7:55 PM
>>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>>
>>>>>
>>>>>> Hi Thomas,
>>>>>> I am not sure where to find anything like that  which is accesible on
>>>>>> the
>>>>>> web. If I remember right,   There is an introductory box set that is
>>>>>> geared
>>>>>> for exactly  what you are talking about. You would have to scan in 
>>>>>> the
>>>>>> two
>>>>>> booklets however. It has pre made characters and little adventures as
>>>>>> well
>>>>>> as introductions to leveling up and skill and spell use etc and so
>>>>>> forth.
>>>>>> It
>>>>>> doesn't go into character creation however, which in my opinion is 
>>>>>> one
>>>>>> of
>>>>>> the most enjoyable part of any RPG.
>>>>>> Perhaps I can write up a  basic and simple  run thru of all of the
>>>>>> basic
>>>>>> concepts for you if you want, since I have a lot of free time at the
>>>>>> moment.
>>>>>> I have been wanting an excuse to go over all of my Dungeons and
>>>>>> dragons
>>>>>> files and this is a perfect oppurtunity. *smile *
>>>>>>
>>>>>> Let me know if you are interested and I will get cracking. It really
>>>>>> is
>>>>>> no
>>>>>> trouble. Just like you can sit up all night programming,  I am the
>>>>>> same
>>>>>> concerning my role playing hobby.
>>>>>>
>>>>>> PS: I am not sure what you mean concerning the wizards in your
>>>>>> example.
>>>>>> There is  something similar in D&D (Dungeons and Dragons) called
>>>>>> specialist
>>>>>> wizards. They each focus on a particular Type or school of magic. For
>>>>>> example a necromancer or conjurer.They get certain advantages for
>>>>>> being
>>>>>> a
>>>>>> specialist, but a few drawbacks as well.
>>>>>> One of the advantages of Dungeons and Dragons is it's ability to be
>>>>>> modified. The Dungeons and Dragons rules are actually  an overlay on
>>>>>> what
>>>>>> is
>>>>>> called the D20 rule set. This rule set is able to be modified and
>>>>>> adjusted
>>>>>> to fit all sorts of  fantasy, modern, and science fiction
>>>>>> environments,
>>>>>> including even gothic horror.
>>>>>> Once a person has an understanding of the  basic rules of D20 (which
>>>>>> in
>>>>>> case
>>>>>> you didn't know is kind of short hand for a twenty sided dice), that
>>>>>> person
>>>>>> can play any other D20 game. Some of these game worlds are Star wars,
>>>>>> call
>>>>>> of chtulu( a game based on the works of H.P. Lovecraft), farscape, 
>>>>>> The
>>>>>> wheel
>>>>>> of time, superheros, secret spies similar to  double O 7, and
>>>>>> everything
>>>>>> in
>>>>>> between. Of course, I am getting ahead of myself. later,
>>>>>>
>>>>>> Allan
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Monday, January 16, 2006 1:52 PM
>>>>>> Subject: Re: audyssey: Roll Playing Games.
>>>>>>
>>>>>>
>>>>>>> Hello, Allan.
>>>>>>> thanks for the info. Although, so far what I have read it is still a
>>>>>>> bit
>>>>>>> out of my league. I really need something novis level that explains
>>>>>>> simple basics of the game, gives some example stories/adventures, as
>>>>>>> well as some premade characters already put together.
>>>>>>> For example, I like to know how to have a basic character and slowly
>>>>>>> increase that characters ratings, skills, etc...
>>>>>>> If we had a dungeon where there were several wizards of a different
>>>>>>> order like yellow, gray, white, etc...Each possessed specific areas
>>>>>>> of
>>>>>>> power like earth, wind, fire, and water. That would be there areas 
>>>>>>> of
>>>>>>> expertees, but being wizards they would have to grow and be able to
>>>>>>> do
>>>>>>> more and more of there favorite kinds of spells. As well as have 
>>>>>>> more
>>>>>>> deadly spells.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> allan thompson wrote:
>>>>>>>> Hi Thomas,
>>>>>>>>  concerning dungeons and dragons there is a website that I hope I
>>>>>>>> got
>>>>>>>> right,
>>>>>>>> here it is:
>>>>>>>>
>>>>>>>> http://www.opengamingfoundation.org/srd.html
>>>>>>>>
>>>>>>>> This official site lists all of the most important information
>>>>>>>> needed
>>>>>>>> for
>>>>>>>> playing D and D third edition. It is loaded with downloadable RTF
>>>>>>>> format
>>>>>>>> text files  that cover almost all of the manuals you could purchase
>>>>>>>> in
>>>>>>>> a
>>>>>>>> store needed to play the game.
>>>>>>>>  There is also a link from that site that leads to the3.5 edition 
>>>>>>>> of
>>>>>>>> the
>>>>>>>> same game.Third edition and three point five edition is very 
>>>>>>>> similar
>>>>>>>> except
>>>>>>>> for some changes in  some spell descriptions, character classes and
>>>>>>>> other
>>>>>>>> minor things. You probably want to check out the three point five
>>>>>>>> edition
>>>>>>>> first if you are not familliar with the previous one, to avoid
>>>>>>>> confusion.
>>>>>>>>
>>>>>>>> I have played the game a lot before I went blind, and for some time
>>>>>>>> afterwards until recently and I can help you with any kind of
>>>>>>>> Dungeons
>>>>>>>> and
>>>>>>>> dragons  question you might have, most of the time anyway. Another
>>>>>>>> great
>>>>>>>> resource is GMA dice roller which is free on the GMA  site.
>>>>>>>> As for the forum playing, I never got around to trying it, so I am
>>>>>>>> no
>>>>>>>> help
>>>>>>>> there, sorry.
>>>>>>>> if I can be any  help further, send me an email.
>>>>>>>>
>>>>>>>> [EMAIL PROTECTED]
>>>>>>>>
>>>>>>>> allan
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> ge ----- 
>>>>>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>>>>>> To: <[email protected]>
>>>>>>>> Sent: Saturday, January 14, 2006 10:39 PM
>>>>>>>> Subject: audyssey: Roll Playing Games.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>> Hello, list.
>>>>>>>>> As of late I have begun to get interested in roll playing games.
>>>>>>>>> However, I don't really know where to start, or where I might join
>>>>>>>>> in
>>>>>>>>> some accessible roll playing games.
>>>>>>>>> For example, I would like to get in to perhaps some sort of 
>>>>>>>>> fantacy
>>>>>>>>> worlds like Dungeons and Dragons, but can't get an accessible set
>>>>>>>>> of
>>>>>>>>> player's guides and handbooks. It appears I have to buy the print
>>>>>>>>> copies
>>>>>>>>> and scan them which I am in no mood to scan each and every book
>>>>>>>>> just
>>>>>>>>> to
>>>>>>>>> find out the rules, characters, etc...
>>>>>>>>> In addition I am looking for online forems where I can play to get
>>>>>>>>> practice. Any ideas?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
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>>>>>>>>> Yahoo! Groups Links
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>> You can contact the list owners/moderators by Emailing
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> to leave send a blank Email to:
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>>>>>> Yahoo! Groups Links
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>> You can contact the list owners/moderators by Emailing
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>>
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>>>>
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