Aw shit! ----- Original Message ----- From: "allan thompson" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, January 21, 2006 12:22 PM Subject: Re: audyssey: Roll Playing Games.
> Sorry no, they aren't remotely accesible. Wish they were > > ----- Original Message ----- > From: "FigureInTheCloak" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Saturday, January 21, 2006 12:15 PM > Subject: Re: audyssey: Roll Playing Games. > > >> Neat! Any idea if any of those games for the Sega Genesis or Play >> Station >> are even remotely accessible? >> >> ----- Original Message ----- >> From: "allan thompson" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Saturday, January 21, 2006 6:52 AM >> Subject: Re: audyssey: Roll Playing Games. >> >> >>> Yep, actually this switch between real time exploration to turn based >>> combat >>> has been around for a long time. I played it on the amiga computer back >>> in >>> the early nineties and also there were two titles for the sega genesis >>> that >>> was like that two.At least I think so, it has been a while. >>> The game that I remember doing this switch the most was suikoden on the >>> playstation and later playstation two. When you got "caught" by a >>> wandering >>> monster while you were booking it over the terrain, it switched to a >>> turn >>> based combat system. It would have your characters on one end and the >>> enemy >>> on the other. >>> You would then go thru a your PC's one by one choosing their actions for >>> the >>> round. Your characters would then act in accordance with what you >>> picked, >>> the the enemy would quickly do their actions. It wasn't as slow as you >>> might >>> think. >>> Baldur's gate has a unique system where everything is real time, but >>> you >>> could pause during combat and pick spells and actions to do other than >>> fighteing, once unpaused, the actions entered in take effect. >>> >>> >>> >>> >>> gureInTheCloak" <[EMAIL PROTECTED]> >>> To: <[email protected]> >>> Sent: Friday, January 20, 2006 8:02 PM >>> Subject: Re: audyssey: Roll Playing Games. >>> >>> >>>> Now that's interesting; switching between realtime and a sort of >>>> turn-based. >>>> That might be interesting to try. So that's what Baldar's Cave is. >>>> >>>> ----- Original Message ----- >>>> From: "allan thompson" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Wednesday, January 18, 2006 12:46 PM >>>> Subject: Re: audyssey: Roll Playing Games. >>>> >>>> >>>>> Hi Thomas, >>>>> Thank you so much for the vb.net help. >>>>> go ahead and send me your address, or po box were you want those books >>>>> sent >>>>> and I should be able to get them to you in a few weeks. >>>>> >>>>> I am glad you mentioned the turn based versus real time question. >>>>> My personal vote is turn based, but that is a bias. >>>>> There is a very successful series of dungeons and dragons games for >>>>> the >>>>> sighted. It is called baldur's gate by interplay. It was ahead of it's >>>>> time >>>>> when it came out. It involved a large area of land, divided into >>>>> square >>>>> sections and each section had some kind of terrain and B story >>>>> adventure >>>>> of >>>>> some sort which ranged from helping a chicken turn back into a man, >>>>> to >>>>> raiding a pirates treasure cave to investigating the underground >>>>> tunnels >>>>> of >>>>> large insect creatures to rescue a small child. >>>>> Along the way the characters you made, about four to six if I remember >>>>> right, would be involved in the A story adventure, which involved >>>>> finding >>>>> the big bad and killing him. >>>>> Anyway, the combat systme was interesting. While you adventured around >>>>> in >>>>> real time, walking about and such, when a monster approached you could >>>>> press >>>>> the space bar and pause the game. While paused you could change where >>>>> your >>>>> characters would move, you could choose spells and target them, you >>>>> could >>>>> change weapons drink potions etc and so forth. Then when you unpaused, >>>>> all >>>>> the action would unfold. >>>>> This might not work in a accesible game, but I thought I should >>>>> mention >>>>> it, >>>>> to give you an idea of the possibilities. >>>>> allan >>>>> >>>>> ----- Original Message ----- >>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>>> To: <[email protected]> >>>>> Sent: Wednesday, January 18, 2006 11:49 AM >>>>> Subject: Re: audyssey: Roll Playing Games. >>>>> >>>>> >>>>>> Hi, allan. >>>>>> The free VB .net is VB .net Express and I am sure you canfind it on >>>>>> Microsoft.com somewhere. They also have C++ and C# .net Express >>>>>> versions. Although, they are much more limited than buying the >>>>>> Standard >>>>>> or Pro versions. >>>>>> The standard VB .net is like $99.00. If you go for the pro sweit >>>>>> called >>>>>> Visual Studio then you are looking at $600.00. Obviously, the Pro and >>>>>> Enterprise versions ae for serious developers like myself where I use >>>>>> most of what is offered by the complete VS .net IDE. For new >>>>>> programmers >>>>>> it is best to practice with Express and if you like it go for >>>>>> Standard. >>>>>> As for a computerised RPG game that is my end goal. Although, i know >>>>>> it >>>>>> will differ in some aspects from a ordinary RPG. For example, i am >>>>>> not >>>>>> sure if the RPG will be in real time, or if it should be completely >>>>>> turn >>>>>> based If it is realtime then it certainly would be more action >>>>>> oriented, >>>>>> but there is nothing wrong with turned based play either.. >>>>>> As for the manuals please send them along. Anything that will give me >>>>>> an >>>>>> edge will be useful. >>>>>> I am put in the situation where I need to know how o dm a game and >>>>>> play >>>>>> the adventure. Obviously, I am going to give the game the ability to >>>>>> dm >>>>>> the game, but I need to know how to do it to convert that to an AI. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> to leave send a blank Email to: >>>>>> [EMAIL PROTECTED] >>>>>> You can contact the list owners/moderators by Emailing >>>>>> [EMAIL PROTECTED] >>>>>> to go nomail send a blank message to: >>>>>> [EMAIL PROTECTED] >>>>>> change "nomail" to "normal" to resume messages. >>>>>> Yahoo! Groups Links >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> >>>>> to leave send a blank Email to: >>>>> [EMAIL PROTECTED] >>>>> You can contact the list owners/moderators by Emailing >>>>> [EMAIL PROTECTED] >>>>> to go nomail send a blank message to: >>>>> [EMAIL PROTECTED] >>>>> change "nomail" to "normal" to resume messages. >>>>> Yahoo! Groups Links >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: >>>> [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
