Thanks Thomas, I understand that this product is a while yet in coming, and it sounds like a great title. good luck with it, allan
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, January 23, 2006 8:03 PM Subject: Re: audyssey: blind dm II > Hi, Allan. > At this point there are many things that need to be decided about the > rpg engine and games. I have some ideas of where to take it, but am also > aware that it is a massive undertaking. Light years more complex than > STFC or other projects I am dabbling with right now. > Here is some of the ideas I invision at this point, and possably in the > future can add upon this idea. > > 1. Peer to peer network play for up to 4 players. > 2. Single player mode for single players. > 3. Game scripting language for game expansion, and creation. > 4. A character creation dialog that allows a player to select gender, > race, class, and possably initial weapons. > > Other than that I have nothing set in stone. As much as I like the idea > all I have done so far is talk about in check out midevil sound > libraries that would work for such a title and engine. There is allot > investment that would have to go in to this, and it may be quite a while > before even a Alfa would appear. > However, if I do end up developing the technologies for this game it > would help design even better FPS and arcade titles as well as rpg style > titles. > > > > allan thompson wrote: >> Hi Thomas, thanks for the help, every little bit helps. >> I wanted to ask a few questions. >> What do you intend to put into the game. I mean, you talked about net >> play >> and that is cool. But is there any other features you intend the final >> product to have? >> I am wondering if the game will feature more RPG elements like: >> character creation...like rolling or picking ability scores, choosing >> race >> and class kind of features >> character advancement such as increaseing attack abilities, spell casting >> power, hit or health points. a town/inn or something similar for buying >> and >> selling loot, in order to buy better weapons or armor or food etc and so >> forth. This might need to introduce some kind of currency like gold >> pieces. >> will there be some skills use involved? I would imagine some as being >> searching for traps and secret doors, hiding and stealth.Or would these >> be >> based on classes, if there is any. >> Group adventureing. Not sure what I mean about this, but I was wondering >> if >> there is group controls in mind for the future. >> modules or add ins: Is there thought about the game bing able to, for >> example, load in a diffrent "adventures" or modules. For instance this >> current sample game is a aquest for the artifact, could another person >> write up another game quest, like rescue the princess and add in >> diffrent >> monsters, areas etc and so forth. The more I think of this, the more >> complex >> this process sounds. >> NPC's: is there inmind any kind of npc helpers to help in an adventure? >> For >> instance can a wizard player hire a fighter npc to assist in combat etc. >> >> I know this is a lot of questions and such, But whenever you have time >> perhaps shedding a little light on what you had in mind. I want to get a >> feel for what elements you might have thought about for the future. I >> hope >> I didn't go over the line here, and sorry if I had. Just excited about >> this >> game your thinking about making. >> Lora is right, there is plenty of games out there to explore. If you are >> planning on your own rule system, looking at diffrent systems that other >> people have made will help you decide on how you will build your own >> game.If >> you break down rpg's to their basic elements, it isn't really that hard. >> The >> toughest part is devising a dice rolling scheme that works for diffrent >> roles etc and so forth. >> later, >> allan >> >> >> >> >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Sunday, January 22, 2006 9:39 PM >> Subject: Re: audyssey: blind dm II >> >> >> >>> Hi, Allan. >>> Ok, the adding of a boss for each level sounds easy. Especially, since >>> the game is only in the draft stage and nothing is committed to code. >>> As for your VB questions I don't use the Express version myself. So I >>> don't have experience getting it setup. If you are using the 2005 >>> version I think you don't need the Jaws patch, but could ask around >>> about that. I am a Window Eyes user so can't give specific Jaws related >>> support questions. >>> As for which books I can give you a list of books to read. The best >>> starting place is Learning Visual Basic .Net and Programming Visual >>> Basic .net. Both can be found at: >>> safari.oreilly.com >>> You can try the service for 14 days free, and then they have payment >>> options from $10 per month for 5 books, $20 a month for 10 books, etc... >>> >>> >>> >>> >>> allan thompson wrote: >>> >>>> Hi Thomas, >>>> The story sounds great for a first sample run. >>>> In later projects I would add in mini bosses that rule their particular >>>> armies, like a dire wolf for the wolves, a half orc barbarian for the >>>> orcs, >>>> vampire for the skeletons etc. >>>> I am jazzed up about this, and I got about ten thousand questions...but >>>> it >>>> can wait. >>>> One question I do have is this. >>>> I downloaded the vb express, got the jaws add in, but I am having a >>>> heck >>>> of >>>> a time trying to register it with microsoft....any thoughts on this? >>>> also, what book or books would you suggest for someone like me to start >>>> learning, I decided to try the .net, and leave off the C stuff. When I >>>> mean >>>> someone like me, I mean someone totally devoid of any inkling of what >>>> I >>>> am >>>> doing.lol >>>> thanks for everything >>>> allan >>>> >>>> ----- Original Message ----- >>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Friday, January 20, 2006 7:50 PM >>>> Subject: Re: audyssey: blind dm II >>>> >>>> >>>> >>>> >>>>> Hi, Allan. >>>>> As far as lining up I would imagine for some weapons like bow and >>>>> arrow, >>>>> sword, etc that would be vitally important to center the monster in >>>>> your >>>>> hearing as best as possible. Spells however don't need that degree of >>>>> accuracy unless targeting depends on line of sight. >>>>> When playing a paper/pencil RPG I think it is assumed the player is >>>>> facing his foe unless it is a tail attack. So facing the target is >>>>> vital >>>>> for the game. >>>>> As for the attributes there is no reason that won't apply. If the hero >>>>> has a high armor class you would expect a monster swinging his ax, >>>>> sword, whatever to do less damage and have a difficult time over >>>>> coming >>>>> the hero. >>>>> So the first roll would be to see if the blow does damage, and the >>>>> second roll to see how much damage is done in the encounter. >>>>> Fortunately, the end player would not need to worry about the >>>>> calculations as the dm would handle those details for you >>>>> automatically. >>>>> As for the story I like your ideas. So maybe it could be a lost scroll >>>>> or amulet that has been divided across the realm. The wolves hold a >>>>> piece, the Orck kingdom has a piece, the Goblens have a piece, the >>>>> Ogres >>>>> have a piece, etc... You must fight each army to obtain a piece of >>>>> that >>>>> scroll or crystal amulet. That actually gives each level or sub level >>>>> an >>>>> objective. >>>>> In level one you must travel to the Wolves kingdom and find out which >>>>> den holds the amulet. Once you find the den you must challenge the >>>>> wolves army and get that piece. >>>>> Then, in level 2 go to the Ork kingdom and fight them for the second >>>>> piece. >>>>> In level three go to the goblin domains and find out which cave holds >>>>> the third piece. >>>>> It continues in like manner until the final battle comes. >>>>> If you have any story adjustments or suggestions send them along. >>>>> Smile. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> to leave send a blank Email to: >>>>> [EMAIL PROTECTED] >>>>> You can contact the list owners/moderators by Emailing >>>>> [EMAIL PROTECTED] >>>>> to go nomail send a blank message to: >>>>> [EMAIL PROTECTED] >>>>> change "nomail" to "normal" to resume messages. >>>>> Yahoo! Groups Links >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> to leave send a blank Email to: [EMAIL PROTECTED] >>>> You can contact the list owners/moderators by Emailing >>>> [EMAIL PROTECTED] >>>> to go nomail send a blank message to: >>>> [EMAIL PROTECTED] >>>> change "nomail" to "normal" to resume messages. >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> to leave send a blank Email to: [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> to leave send a blank Email to: [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! 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