Thanks Thomas,
I understand that  this product is a  while yet in coming, and it sounds 
like a great title.
good luck with it,
allan



----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, January 23, 2006 8:03 PM
Subject: Re: audyssey: blind dm II


> Hi, Allan.
> At this point there are many things that need to be decided about the
> rpg engine and games. I have some ideas of where to take it, but am also
> aware that it is a massive undertaking. Light years more complex than
> STFC or other projects I am dabbling with right now.
> Here is some of the ideas I invision at this point, and possably in the
> future can add upon this idea.
>
> 1. Peer to peer network play for up to 4 players.
> 2. Single player mode for single players.
> 3. Game scripting language for game expansion, and creation.
> 4. A character creation dialog that allows a player to select gender,
> race, class, and possably initial weapons.
>
> Other than that I have nothing set in stone. As much as I like the idea
> all I have done so far is talk about in check out midevil sound
> libraries that would work for such a title and engine. There is allot
> investment that would have to go in to this, and it may be quite a while
> before even a Alfa would appear.
> However, if I do end up developing the technologies for this game it
> would help design even better FPS and arcade titles as well as rpg style
> titles.
>
>
>
> allan thompson wrote:
>> Hi Thomas, thanks for the help, every little bit helps.
>> I  wanted to ask a few questions.
>> What  do you intend to  put into the game. I mean, you talked about net 
>> play
>> and that is cool. But is there any other  features you intend the final
>> product to have?
>> I am wondering if the game will feature more RPG elements like:
>> character creation...like rolling or picking ability scores, choosing 
>> race
>> and class kind of features
>> character advancement such as increaseing attack abilities, spell casting
>> power, hit or health points. a town/inn or something similar  for buying 
>> and
>> selling loot, in order to  buy better weapons or armor or food etc and so
>> forth. This might need to introduce some kind of currency like gold 
>> pieces.
>> will there be some skills use involved? I would imagine some as  being
>> searching for traps and secret doors, hiding and stealth.Or would these 
>> be
>> based on classes, if there is any.
>> Group adventureing. Not sure what I mean about this, but I was wondering 
>> if
>> there is group controls in mind for the future.
>> modules or add ins: Is there thought about the game bing   able to, for
>> example, load in a diffrent "adventures" or modules. For instance this
>> current sample game is a aquest for the artifact, could another person
>> write up another game quest, like rescue the princess and add in 
>> diffrent
>> monsters, areas etc and so forth. The more I think of this, the more 
>> complex
>> this process sounds.
>> NPC's: is there inmind any kind of npc helpers to help in an adventure? 
>> For
>> instance can a wizard player hire a fighter npc to assist in combat etc.
>>
>> I know this is a lot of questions and such, But whenever you have time
>> perhaps shedding a little light on what you had in mind. I want to get a
>> feel for  what elements you might have thought about for  the future. I 
>> hope
>> I didn't go over the line here, and sorry if I had. Just excited about 
>> this
>> game your thinking about making.
>>  Lora is right, there is plenty of games out there to explore. If you are
>> planning on your own rule system, looking at diffrent systems that other
>> people have made will help you decide on how you will build your own 
>> game.If
>> you break down rpg's to their basic elements, it isn't really that hard. 
>> The
>> toughest part is devising a dice rolling scheme that works for diffrent
>> roles etc and so forth.
>> later,
>> allan
>>
>>
>>
>>
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Sunday, January 22, 2006 9:39 PM
>> Subject: Re: audyssey: blind dm II
>>
>>
>>
>>> Hi, Allan.
>>> Ok, the adding of a boss for each level sounds easy. Especially, since
>>> the game is only in the draft stage and nothing is committed to code.
>>> As for your VB questions I don't use the Express version myself. So I
>>> don't have experience getting it setup. If you are using the 2005
>>> version I think you don't need the Jaws patch, but could ask around
>>> about that. I am a Window Eyes user so can't give specific Jaws related
>>> support questions.
>>> As for which books I can give you a list of books to read. The best
>>> starting place is Learning Visual Basic .Net and Programming Visual
>>> Basic .net. Both can be found at:
>>> safari.oreilly.com
>>> You can try the service for 14 days free, and then they have payment
>>> options from $10 per month for 5 books, $20 a month for 10 books, etc...
>>>
>>>
>>>
>>>
>>> allan thompson wrote:
>>>
>>>> Hi Thomas,
>>>> The story sounds great for a first sample run.
>>>> In later projects I would add in mini bosses that rule their particular
>>>> armies, like a dire wolf for the wolves, a half orc barbarian for the
>>>> orcs,
>>>> vampire for the skeletons etc.
>>>> I am jazzed up about this, and I got about ten thousand questions...but
>>>> it
>>>> can wait.
>>>> One question I do have is this.
>>>> I downloaded the vb express, got the jaws add in, but I am having a 
>>>> heck
>>>> of
>>>> a time trying to register it with microsoft....any thoughts on this?
>>>> also, what book or books would you suggest for someone like me to start
>>>> learning, I decided to try the .net, and leave off the C stuff. When I
>>>> mean
>>>> someone like me, I mean someone totally devoid of  any inkling of what 
>>>> I
>>>> am
>>>> doing.lol
>>>> thanks for everything
>>>> allan
>>>>
>>>>   ----- Original Message ----- 
>>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Friday, January 20, 2006 7:50 PM
>>>> Subject: Re: audyssey: blind dm II
>>>>
>>>>
>>>>
>>>>
>>>>> Hi, Allan.
>>>>> As far as lining up I would imagine for some weapons like bow and 
>>>>> arrow,
>>>>> sword, etc that would be vitally important to center the monster in 
>>>>> your
>>>>> hearing as best as possible. Spells however don't need that degree of
>>>>> accuracy unless targeting depends on line of sight.
>>>>> When playing a paper/pencil RPG I think it is assumed the player is
>>>>> facing his foe unless it is a tail attack. So facing the target is 
>>>>> vital
>>>>> for the game.
>>>>> As for the attributes there is no reason that won't apply. If the hero
>>>>> has a high armor class you would expect a monster swinging his ax,
>>>>> sword, whatever to do less damage and have a difficult time over 
>>>>> coming
>>>>> the hero.
>>>>> So the first roll would be to see if the blow does damage, and the
>>>>> second roll to see how much damage is done in the encounter.
>>>>> Fortunately, the end player would not need to worry about the
>>>>> calculations as the dm would handle those details for you 
>>>>> automatically.
>>>>> As for the story I like your ideas. So maybe it could be a lost scroll
>>>>> or amulet that has been divided across the realm. The wolves hold a
>>>>> piece, the Orck kingdom has a piece, the Goblens have a piece, the 
>>>>> Ogres
>>>>> have a piece, etc... You must fight each army to obtain a piece of 
>>>>> that
>>>>> scroll or crystal amulet. That actually gives each level or sub level 
>>>>> an
>>>>> objective.
>>>>> In level one you must travel to the Wolves kingdom and find out which
>>>>> den holds the amulet. Once you find the den you must challenge the
>>>>> wolves army and get that piece.
>>>>> Then, in level 2 go to the Ork kingdom and fight them for the second
>>>>> piece.
>>>>> In level three go to the goblin domains and find out which cave holds
>>>>> the third piece.
>>>>> It continues in like manner until the final battle comes.
>>>>> If you have any story adjustments or suggestions send them along. 
>>>>> Smile.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> to leave send a blank Email to: 
>>>>> [EMAIL PROTECTED]
>>>>> You can contact the list owners/moderators by Emailing
>>>>> [EMAIL PROTECTED]
>>>>> to go nomail send a blank message to: 
>>>>> [EMAIL PROTECTED]
>>>>> change "nomail" to "normal" to resume messages.
>>>>> Yahoo! Groups Links
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> to leave send a blank Email to: [EMAIL PROTECTED]
>>>> You can contact the list owners/moderators by Emailing
>>>> [EMAIL PROTECTED]
>>>> to go nomail send a blank message to: 
>>>> [EMAIL PROTECTED]
>>>> change "nomail" to "normal" to resume messages.
>>>> Yahoo! Groups Links
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>> to leave send a blank Email to: [EMAIL PROTECTED]
>>> You can contact the list owners/moderators by Emailing
>>> [EMAIL PROTECTED]
>>> to go nomail send a blank message to: [EMAIL PROTECTED]
>>> change "nomail" to "normal" to resume messages.
>>> Yahoo! Groups Links
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>>
>> to leave send a blank Email to: [EMAIL PROTECTED]
>> You can contact the list owners/moderators by Emailing 
>> [EMAIL PROTECTED]
>> to go nomail send a blank message to: [EMAIL PROTECTED]
>> change "nomail" to "normal" to resume messages.
>> Yahoo! Groups Links
>>
>>
>>
>>
>>
>>
>>
>>
>>
>
>
>
> to leave send a blank Email to: [EMAIL PROTECTED]
> You can contact the list owners/moderators by Emailing 
> [EMAIL PROTECTED]
> to go nomail send a blank message to: [EMAIL PROTECTED]
> change "nomail" to "normal" to resume messages.
> Yahoo! Groups Links
>
>
>
>
>
> 




to leave send a blank Email to: [EMAIL PROTECTED]
You can contact the list owners/moderators by Emailing [EMAIL PROTECTED]
to go nomail send a blank message to: [EMAIL PROTECTED]
change "nomail" to "normal" to resume messages. 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/blindgamers/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Reply via email to