Same here. I really do wish I could spend all my tiem writing games. I just have other things going on. Like tryign to find a job. Shrugs
-----Original Message----- From: Thomas Ward [mailto:[EMAIL PROTECTED] Sent: Thursday, January 26, 2006 10:49 PM To: [email protected] Subject: Re: audyssey: alchemy game studios update Hi. I've also started that practice myself. As of late if I don't have news of a release that is up, and ready to go i don't even speculate the date or the hour of it's release. Liam Erven wrote: > Michael. I totallya gree with you, it's just a tad frustrating to see > announcements saying" it will be released later today", and then it > doesn't show up. I know the feeling. I'm a developer, and I > understand how life's surprises can definitly put a monkey wrench in > things. I just think it would be better for everyone if instead of > James saying it's going to be out on this day, if he were to just wait > till it was out and then say something. Just my two cents for what > they're worth. > > > -----Original Message----- > From: michael feir [mailto:[EMAIL PROTECTED] > Sent: Thursday, January 26, 2006 9:27 PM > To: [email protected] > Subject: Re: audyssey: alchemy game studios update > > > I'm in complete agreement here. James clearly has the right to set > whatever > price he wants to. He's always made it possible for people to ask for > refunds. The only thing I can see people legitimately complaining about is > the number of times he's said Monty would be out only to have the stated > time pass by. That's happened far too often and I think people have every > right to be annoyed on that score. It's like having a cat, which I did as a > child. I would get her a cat treat and keep it just beyond her reach. She'd > play nicely for a while and try to bat it out of my hand with her paws. > However, past a certain point, she'd get angry and start using her teeth. > Tiger wanted that treat right now and not when I eventually decided to give > it to her when I thought she'd had enough excitement. Having a twenty-year > dream repeatedly seem inches away from coming true and then not seeing it at > > the appointed hour has proved incredibly tortuous and distracting. I > know > how Tiger felt all too clearly. Every author or creative artist should go > through this experience so they have an understanding of what their fans and > > admirers go through. I have plenty else in my life to keep me occupied > until > > we ultimately see Monty. However, it's been exceeding hard to > concentrate on > > much of it while this has gone on. I've played pretty much everything > out > there in accessible gaming. This game will be absolutely revolutionary when > it comes out. Due to my childhood experience playing the original Monty with > > my father, the idea of actually playing it by myself has an incredible > pull. > > Folks, we've got to look at this from both sides. I can certainly see > how > this up-and-down stuff has brought everyone to a fever pitch over the past > while. I've been there myself but simply chose not to write until having > cooled off. James has seen a torrent of complaints and pretty much nothing > else but complaints for the past two years at least while he's worked on > this game. He's come inches away from just dropping everything altogether on > > many occasions due to this negativity. I don't think anybody could > argue > with the statement that James is, if not the best, certainly one of the top > three developers in terms of bang for one's buck. Like a lot of creative > intelligent people, he has demons to wrestle with including burn-out. If we > want to see accessible games of the quality he can produce, we have to be > ready to roll with the punches and allow for some shortcomings. People > pounced on him right away when he missed his first deadline and never let up > > on him. Now, he's gotten to the point where he'll quite understandably > find > it hard to take even constructive criticism. I very much want to play Monty, > > but I also want that experience to be as good an experience as James > can > make it. Personally, I think we've reached the point where we should have > something playable, particularly customers who have paid. However, I'm in > completely different circumstances than he is and must respect his > judgement. I can afford to be idealistic and have often been accused of > being idealistic to a fault. However, long experience over these thirty-one > years has shown me that this is by far the most rewarding way to be If you > assume the best of people, you'll typically get their best. You may be > disappointed or be taken advantage of once in a while, but the positives far > > out-weigh the negatives. > > Play the situation out a little. If we're supportive or at least not > openly > negative to James, we'll likely see Monty and other titles far sooner. This > goes for all developers since they'll naturally have their passion and > patience intact and feel like their in a supportive community who values > their efforts. If we complain about everything we see as unfair, at best, we > > take up his time as he tries to defend himself. At worst, we annoy him > to > the point where he feels justified in halting work on the game and pursuing > other efforts. I doubt there are any more than perhaps two or three people, > assuming there are any in the community at all, who would have the necessary > > knowledge to produce the calibre of game I suspect Monty is. James is > an > irreplaceable asset to the community. If I don't like an online grocery > store's delays, I can likely find another place to do my shopping. However, > James is the only person who's anywhere near being able to supply Monty and > his other titles. There comes a point where we simply have to face facts. I > might very well be frustrated at Monty not being out yet. I am to a certain > degree. However, James is the artist here. I would be wrong to force him to > work at my timetable even if I had the power to do this. The only thing > continuous complaints will accomplish is to destroy the very game we're all > clamouring for. > > Sadly, he's missed out on a lot of the eagerness and passion of his > supporters as well as the heaps of complaints. I was on the audiogames.net > forum this morning and the topic still rages on with both sides exchanging > fire. One of his supporters, responding to the ridiculous idea that the game > > was fake, said that the detractor was lucky this was taking place over > the > Internet. Were they face to face, he would be "dancing on your tonsils". > Wow! Talk about priceless originality. That just brightened up my whole > montyless morning right there. I've never come across that delicious turn of > > phrase before. There are a lot of complainers out there, but James has > also > earned the friendship and respect of myself as well as many others. He's > going through a long dark tunnel and despite my impatience and frustration, > I still feel for him. He's not just a game we haven't gotten to play yet. > He's a person with enough compassion to see this through despite all the > flack he's taken. I've done exactly the same things he has. I've stopped > working on Fearless Flin when things got stressful around here or other > things had to be dealt with. I've chosen to spend time with family instead > of putting another couple of hours work into my game. In fact, I put my > original idea, Enchantment's Twilight on the back-burner indefinitely until > I feel I have the time and skill to actually pull it off. That could be far > into the future. It's taking ages even to get started working on Fearless > Flin. Sometimes, you just need to take time out, see a movie, play loads of > games, be with friends, read books, etc. Nobody has treated me even a > fraction as badly as what James has suffered. The only real difference as > far as the public can see between how we do things is that I haven't set > firm release dates only to later be unable to make them happen due to > unforeseen circumstances. After seeing what crap that brought down on the > list and forums, I doubt any developers are going to be as forth-coming with > > release dates on the chance that they'll live to regret it later. > James has > a very human illusion that he can master time and has found lately that he > couldn't. Gamblers do the same thing sticking money in slot machines with > the hope of winning back their lost money with the next pull of the lever. > We've likely all put off doing an assignment until it was past its due date > or it was too late to truly give it our best. When Haunted Theatre came out > back while I was in university, I put off studying for a test while I played > > the game for hours upon hours. I could always study later, I thought > in > perfectly normal student arrogance. I likely lost twenty percent of what I > could have had on that test as a result of that nifty text adventure. You > know what though? It was worth it<fiendish grin>. Hang in there, people. I > have to believe we're at last nearing the end of this long vigil. > > Michael Feir > Creator and former Editor of Audyssey Magazine > 1996-2004 > E-mail: [EMAIL PROTECTED] > > ----- Original Message ----- > From: "Jennifer North" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, January 26, 2006 7:17 PM > Subject: RE: audyssey: alchemy game studios update > > > >> Hi, >> >> First of all, we don't have any record of Kerry purchasing the game >> for $44.95. >> >> Secondly, do some of you even think about what you're saying before >> it comes out of your mouth? >> >> It would be absolutely stupid to revisit our entire customer base and >> refund the difference on every sale we decide to have in the future. >> And, according to Brenda's logic, it would only be fair to go back >> and charge all >> our customer's credit cards the difference when the price of our products >> go >> up. >> >> <eyeroll> >> >> Jennifer >> >> -----Original Message----- >> From: [email protected] >> [mailto:[EMAIL PROTECTED] >> On Behalf Of brenda green >> Sent: Thursday, January 26, 2006 2:39 PM >> To: [email protected] >> Subject: Re: audyssey: alchemy game studios update >> >> Vapour, I don't know about where you live but here, if you bought a >> pair >> of >> pants for $40 and then find the same thing on sale for $30, you can get >> back >> >> the difference. Of course, you would need the original packing, tags, >> etc; and since this is a pre-order, it should apply. Now, I did say >> here, I don't >> >> know about there or where James lives. >> >> >> >> to leave send a blank Email to: >> [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! 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