Same here.  I really do wish I could spend all my tiem writing games.  I
just have other things going on.  Like tryign to find a job.  Shrugs


-----Original Message-----
From: Thomas Ward [mailto:[EMAIL PROTECTED] 
Sent: Thursday, January 26, 2006 10:49 PM
To: [email protected]
Subject: Re: audyssey: alchemy game studios update


Hi.
I've also started that practice myself. As of late if I don't have news 
of a release that is up, and ready to go i don't even speculate the date 
or the hour of it's release.


Liam Erven wrote:
> Michael.  I totallya gree with you, it's just a tad frustrating to see 
> announcements saying" it will be released later today", and then it 
> doesn't show up.  I know the feeling.  I'm a developer, and I 
> understand how life's surprises can definitly put a monkey wrench in 
> things.  I just think it would be better for everyone if instead of 
> James saying it's going to be out on this day, if he were to just wait 
> till it was out and then say something. Just my two cents for what 
> they're worth.
>
>
> -----Original Message-----
> From: michael feir [mailto:[EMAIL PROTECTED]
> Sent: Thursday, January 26, 2006 9:27 PM
> To: [email protected]
> Subject: Re: audyssey: alchemy game studios update
>
>
> I'm in complete agreement here. James clearly has the right to set 
> whatever
> price he wants to. He's always made it possible for people to ask for 
> refunds. The only thing I can see people legitimately complaining about is

> the number of times he's said Monty would be out only to have the stated 
> time pass by. That's happened far too often and I think people have every 
> right to be annoyed on that score. It's like having a cat, which I did as
a 
> child. I would get her a cat treat and keep it just beyond her reach.
She'd 
> play nicely for a while and try to bat it out of my hand with her paws. 
> However, past a certain point, she'd get angry and start using her teeth. 
> Tiger wanted that treat right now and not when I eventually decided to
give 
> it to her when I thought she'd had enough excitement. Having a twenty-year

> dream repeatedly seem inches away from coming true and then not seeing it
at
>
> the appointed hour has proved incredibly tortuous and distracting. I 
> know
> how Tiger felt all too clearly. Every author or creative artist should go 
> through this experience so they have an understanding of what their fans
and
>
> admirers go through. I have plenty else in my life to keep me occupied 
> until
>
> we ultimately see Monty. However, it's been exceeding hard to 
> concentrate on
>
> much of it while this has gone on. I've played pretty much everything 
> out
> there in accessible gaming. This game will be absolutely revolutionary
when 
> it comes out. Due to my childhood experience playing the original Monty
with
>
> my father, the idea of actually playing it by myself has an incredible 
> pull.
>
> Folks, we've got to look at this from both sides. I can certainly see 
> how
> this up-and-down stuff has brought everyone to a fever pitch over the past

> while. I've been there myself but simply chose not to write until having 
> cooled off. James has seen a torrent of complaints and pretty much nothing

> else but complaints for the past two years at least while he's worked on 
> this game. He's come inches away from just dropping everything altogether
on
>
> many occasions due to this negativity. I don't think anybody could 
> argue
> with the statement that James is, if not the best, certainly one of the
top 
> three developers in terms of bang for one's buck. Like a lot of creative 
> intelligent people, he has demons to wrestle with including burn-out. If
we 
> want to see accessible games of the quality he can produce, we have to be 
> ready to roll with the punches and allow for some shortcomings. People 
> pounced on him right away when he missed his first deadline and never let
up
>
> on him. Now, he's gotten to the point where he'll quite understandably 
> find
> it hard to take even constructive criticism. I very much want to play
Monty,
>
> but I also want that experience to be as good an experience as James 
> can
> make it. Personally, I think we've reached the point where we should have 
> something playable, particularly customers who have paid. However, I'm in 
> completely different circumstances than he is and must respect his 
> judgement. I can afford to be idealistic and have often been accused of 
> being idealistic to a fault. However, long experience over these
thirty-one 
> years has shown me that this is by far the most rewarding way to be If you

> assume the best of people, you'll typically get their best. You may be 
> disappointed or be taken advantage of once in a while, but the positives
far
>
> out-weigh the negatives.
>
> Play the situation out a little. If we're supportive or at least not 
> openly
> negative to James, we'll likely see Monty and other titles far sooner.
This 
> goes for all developers since they'll naturally have their passion and 
> patience intact and feel like their in a supportive community who values 
> their efforts. If we complain about everything we see as unfair, at best,
we
>
> take up his time as he tries to defend himself. At worst, we annoy him 
> to
> the point where he feels justified in halting work on the game and
pursuing 
> other efforts. I doubt there are any more than perhaps two or three
people, 
> assuming there are any in the community at all, who would have the
necessary
>
> knowledge to produce the calibre of game I suspect Monty is. James is 
> an
> irreplaceable asset to the community. If I don't like an online grocery 
> store's delays, I can likely find another place to do my shopping.
However, 
> James is the only person who's anywhere near being able to supply Monty
and 
> his other titles. There comes a point where we simply have to face facts.
I 
> might very well be frustrated at Monty not being out yet. I am to a
certain 
> degree. However, James is the artist here. I would be wrong to force him
to 
> work at my timetable even if I had the power to do this. The only thing 
> continuous complaints will accomplish is to destroy the very game we're
all 
> clamouring for.
>
> Sadly, he's missed out on a lot of the eagerness and passion of his
> supporters as well as the heaps of complaints. I was on the audiogames.net

> forum this morning and the topic still rages on with both sides exchanging

> fire. One of his supporters, responding to the ridiculous idea that the
game
>
> was fake, said that the detractor was lucky this was taking place over 
> the
> Internet. Were they face to face, he would be "dancing on your tonsils". 
> Wow! Talk about priceless originality. That just brightened up my whole 
> montyless morning right there. I've never come across that delicious turn
of
>
> phrase before. There are a lot of complainers out there, but James has 
> also
> earned the friendship and respect of myself as well as many others. He's 
> going through a long dark tunnel and despite my impatience and
frustration, 
> I still feel for him. He's not just a game we haven't gotten to play yet. 
> He's a person with enough compassion to see this through despite all the 
> flack he's taken. I've done exactly the same things he has. I've stopped 
> working on Fearless Flin when things got stressful around here or other 
> things had to be dealt with. I've chosen to spend time with family instead

> of putting another couple of hours work into my game. In fact, I put my 
> original idea, Enchantment's Twilight on the back-burner indefinitely
until 
> I feel I have the time and skill to actually pull it off. That could be
far 
> into the future. It's taking ages even to get started working on Fearless 
> Flin. Sometimes, you just need to take time out, see a movie, play loads
of 
> games, be with friends, read books, etc. Nobody has treated me even a 
> fraction as badly as what James has suffered. The only real difference as 
> far as the public can see between how we do things is that I haven't set 
> firm release dates only to later be unable to make them happen due to 
> unforeseen circumstances. After seeing what crap that brought down on the 
> list and forums, I doubt any developers are going to be as forth-coming
with
>
> release dates on the chance that they'll live to regret it later. 
> James has
> a very human illusion that he can master time and has found lately that he

> couldn't. Gamblers do the same thing sticking money in slot machines with 
> the hope of winning back their lost money with the next pull of the lever.

> We've likely all put off doing an assignment until it was past its due
date 
> or it was too late to truly give it our best. When Haunted Theatre came
out 
> back while I was in university, I put off studying for a test while I
played
>
> the game for hours upon hours. I could always study later, I thought 
> in
> perfectly normal student arrogance. I likely lost twenty percent of what I

> could have had on that test as a result of that nifty text adventure. You 
> know what though? It was worth it<fiendish grin>. Hang in there, people. I

> have to believe we're at last nearing the end of this long vigil.
>
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
>
> ----- Original Message -----
> From: "Jennifer North" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, January 26, 2006 7:17 PM
> Subject: RE: audyssey: alchemy game studios update
>
>
>   
>> Hi,
>>
>> First of all, we don't have any record of Kerry purchasing the game
>> for $44.95.
>>
>> Secondly, do some of you even think about what you're saying before 
>> it comes out of your mouth?
>>
>> It would be absolutely stupid to revisit our entire customer base and 
>> refund the difference on every sale we decide to have in the future.  
>> And, according to Brenda's logic, it would only be fair to go back 
>> and charge all
>> our customer's credit cards the difference when the price of our products

>> go
>> up.
>>
>> <eyeroll>
>>
>> Jennifer
>>
>> -----Original Message-----
>> From: [email protected] 
>> [mailto:[EMAIL PROTECTED]
>> On Behalf Of brenda green
>> Sent: Thursday, January 26, 2006 2:39 PM
>> To: [email protected]
>> Subject: Re: audyssey: alchemy game studios update
>>
>> Vapour, I don't know about where you live but here, if you bought a
>> pair
>> of
>> pants for $40 and then find the same thing on sale for $30, you can get 
>> back
>>
>> the difference. Of course, you would need the original packing, tags,
>> etc; and since this is a pre-order, it should apply. Now, I did say 
>> here, I don't
>>
>> know about there or where James lives.
>>
>>
>>
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>> SPONSORED LINKS Visually impaired product  Visually impaired  
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>>
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