That's true.  Let the product be done, then promte it to build up the 
interest for the release.

Seems logical.

Crash
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, January 26, 2006 9:49 PM
Subject: Re: audyssey: alchemy game studios update


> Hi.
> I've also started that practice myself. As of late if I don't have news
> of a release that is up, and ready to go i don't even speculate the date
> or the hour of it's release.
>
>
> Liam Erven wrote:
>> Michael.  I totallya gree with you, it's just a tad frustrating to see
>> announcements saying" it will be released later today", and then it 
>> doesn't
>> show up.  I know the feeling.  I'm a developer, and I understand how 
>> life's
>> surprises can definitly put a monkey wrench in things.  I just think it
>> would be better for everyone if instead of James saying it's going to be 
>> out
>> on this day, if he were to just wait till it was out and then say 
>> something.
>> Just my two cents for what they're worth.
>>
>>
>> -----Original Message-----
>> From: michael feir [mailto:[EMAIL PROTECTED]
>> Sent: Thursday, January 26, 2006 9:27 PM
>> To: [email protected]
>> Subject: Re: audyssey: alchemy game studios update
>>
>>
>> I'm in complete agreement here. James clearly has the right to set 
>> whatever
>> price he wants to. He's always made it possible for people to ask for
>> refunds. The only thing I can see people legitimately complaining about 
>> is
>> the number of times he's said Monty would be out only to have the stated
>> time pass by. That's happened far too often and I think people have every
>> right to be annoyed on that score. It's like having a cat, which I did as 
>> a
>> child. I would get her a cat treat and keep it just beyond her reach. 
>> She'd
>> play nicely for a while and try to bat it out of my hand with her paws.
>> However, past a certain point, she'd get angry and start using her teeth.
>> Tiger wanted that treat right now and not when I eventually decided to 
>> give
>> it to her when I thought she'd had enough excitement. Having a 
>> twenty-year
>> dream repeatedly seem inches away from coming true and then not seeing it 
>> at
>>
>> the appointed hour has proved incredibly tortuous and distracting. I know
>> how Tiger felt all too clearly. Every author or creative artist should go
>> through this experience so they have an understanding of what their fans 
>> and
>>
>> admirers go through. I have plenty else in my life to keep me occupied 
>> until
>>
>> we ultimately see Monty. However, it's been exceeding hard to concentrate 
>> on
>>
>> much of it while this has gone on. I've played pretty much everything out
>> there in accessible gaming. This game will be absolutely revolutionary 
>> when
>> it comes out. Due to my childhood experience playing the original Monty 
>> with
>>
>> my father, the idea of actually playing it by myself has an incredible 
>> pull.
>>
>> Folks, we've got to look at this from both sides. I can certainly see how
>> this up-and-down stuff has brought everyone to a fever pitch over the 
>> past
>> while. I've been there myself but simply chose not to write until having
>> cooled off. James has seen a torrent of complaints and pretty much 
>> nothing
>> else but complaints for the past two years at least while he's worked on
>> this game. He's come inches away from just dropping everything altogether 
>> on
>>
>> many occasions due to this negativity. I don't think anybody could argue
>> with the statement that James is, if not the best, certainly one of the 
>> top
>> three developers in terms of bang for one's buck. Like a lot of creative
>> intelligent people, he has demons to wrestle with including burn-out. If 
>> we
>> want to see accessible games of the quality he can produce, we have to be
>> ready to roll with the punches and allow for some shortcomings. People
>> pounced on him right away when he missed his first deadline and never let 
>> up
>>
>> on him. Now, he's gotten to the point where he'll quite understandably 
>> find
>> it hard to take even constructive criticism. I very much want to play 
>> Monty,
>>
>> but I also want that experience to be as good an experience as James can
>> make it. Personally, I think we've reached the point where we should have
>> something playable, particularly customers who have paid. However, I'm in
>> completely different circumstances than he is and must respect his
>> judgement. I can afford to be idealistic and have often been accused of
>> being idealistic to a fault. However, long experience over these 
>> thirty-one
>> years has shown me that this is by far the most rewarding way to be If 
>> you
>> assume the best of people, you'll typically get their best. You may be
>> disappointed or be taken advantage of once in a while, but the positives 
>> far
>>
>> out-weigh the negatives.
>>
>> Play the situation out a little. If we're supportive or at least not 
>> openly
>> negative to James, we'll likely see Monty and other titles far sooner. 
>> This
>> goes for all developers since they'll naturally have their passion and
>> patience intact and feel like their in a supportive community who values
>> their efforts. If we complain about everything we see as unfair, at best, 
>> we
>>
>> take up his time as he tries to defend himself. At worst, we annoy him to
>> the point where he feels justified in halting work on the game and 
>> pursuing
>> other efforts. I doubt there are any more than perhaps two or three 
>> people,
>> assuming there are any in the community at all, who would have the 
>> necessary
>>
>> knowledge to produce the calibre of game I suspect Monty is. James is an
>> irreplaceable asset to the community. If I don't like an online grocery
>> store's delays, I can likely find another place to do my shopping. 
>> However,
>> James is the only person who's anywhere near being able to supply Monty 
>> and
>> his other titles. There comes a point where we simply have to face facts. 
>> I
>> might very well be frustrated at Monty not being out yet. I am to a 
>> certain
>> degree. However, James is the artist here. I would be wrong to force him 
>> to
>> work at my timetable even if I had the power to do this. The only thing
>> continuous complaints will accomplish is to destroy the very game we're 
>> all
>> clamouring for.
>>
>> Sadly, he's missed out on a lot of the eagerness and passion of his
>> supporters as well as the heaps of complaints. I was on the 
>> audiogames.net
>> forum this morning and the topic still rages on with both sides 
>> exchanging
>> fire. One of his supporters, responding to the ridiculous idea that the 
>> game
>>
>> was fake, said that the detractor was lucky this was taking place over 
>> the
>> Internet. Were they face to face, he would be "dancing on your tonsils".
>> Wow! Talk about priceless originality. That just brightened up my whole
>> montyless morning right there. I've never come across that delicious turn 
>> of
>>
>> phrase before. There are a lot of complainers out there, but James has 
>> also
>> earned the friendship and respect of myself as well as many others. He's
>> going through a long dark tunnel and despite my impatience and 
>> frustration,
>> I still feel for him. He's not just a game we haven't gotten to play yet.
>> He's a person with enough compassion to see this through despite all the
>> flack he's taken. I've done exactly the same things he has. I've stopped
>> working on Fearless Flin when things got stressful around here or other
>> things had to be dealt with. I've chosen to spend time with family 
>> instead
>> of putting another couple of hours work into my game. In fact, I put my
>> original idea, Enchantment's Twilight on the back-burner indefinitely 
>> until
>> I feel I have the time and skill to actually pull it off. That could be 
>> far
>> into the future. It's taking ages even to get started working on Fearless
>> Flin. Sometimes, you just need to take time out, see a movie, play loads 
>> of
>> games, be with friends, read books, etc. Nobody has treated me even a
>> fraction as badly as what James has suffered. The only real difference as
>> far as the public can see between how we do things is that I haven't set
>> firm release dates only to later be unable to make them happen due to
>> unforeseen circumstances. After seeing what crap that brought down on the
>> list and forums, I doubt any developers are going to be as forth-coming 
>> with
>>
>> release dates on the chance that they'll live to regret it later. James 
>> has
>> a very human illusion that he can master time and has found lately that 
>> he
>> couldn't. Gamblers do the same thing sticking money in slot machines with
>> the hope of winning back their lost money with the next pull of the 
>> lever.
>> We've likely all put off doing an assignment until it was past its due 
>> date
>> or it was too late to truly give it our best. When Haunted Theatre came 
>> out
>> back while I was in university, I put off studying for a test while I 
>> played
>>
>> the game for hours upon hours. I could always study later, I thought in
>> perfectly normal student arrogance. I likely lost twenty percent of what 
>> I
>> could have had on that test as a result of that nifty text adventure. You
>> know what though? It was worth it<fiendish grin>. Hang in there, people. 
>> I
>> have to believe we're at last nearing the end of this long vigil.
>>
>> Michael Feir
>> Creator and former Editor of Audyssey Magazine
>> 1996-2004
>> E-mail: [EMAIL PROTECTED]
>>
>> ----- Original Message ----- 
>> From: "Jennifer North" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Thursday, January 26, 2006 7:17 PM
>> Subject: RE: audyssey: alchemy game studios update
>>
>>
>>
>>> Hi,
>>>
>>> First of all, we don't have any record of Kerry purchasing the game
>>> for $44.95.
>>>
>>> Secondly, do some of you even think about what you're saying before it
>>> comes
>>> out of your mouth?
>>>
>>> It would be absolutely stupid to revisit our entire customer base and
>>> refund
>>> the difference on every sale we decide to have in the future.  And,
>>> according to Brenda's logic, it would only be fair to go back and charge
>>> all
>>> our customer's credit cards the difference when the price of our 
>>> products
>>> go
>>> up.
>>>
>>> <eyeroll>
>>>
>>> Jennifer
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:[EMAIL PROTECTED]
>>> On Behalf Of brenda green
>>> Sent: Thursday, January 26, 2006 2:39 PM
>>> To: [email protected]
>>> Subject: Re: audyssey: alchemy game studios update
>>>
>>> Vapour, I don't know about where you live but here, if you bought a
>>> pair
>>> of
>>> pants for $40 and then find the same thing on sale for $30, you can get
>>> back
>>>
>>> the difference. Of course, you would need the original packing, tags,
>>> etc; and since this is a pre-order, it should apply. Now, I did say
>>> here, I don't
>>>
>>> know about there or where James lives.
>>>
>>>
>>>
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>>>
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