That's true. Let the product be done, then promte it to build up the interest for the release.
Seems logical. Crash ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, January 26, 2006 9:49 PM Subject: Re: audyssey: alchemy game studios update > Hi. > I've also started that practice myself. As of late if I don't have news > of a release that is up, and ready to go i don't even speculate the date > or the hour of it's release. > > > Liam Erven wrote: >> Michael. I totallya gree with you, it's just a tad frustrating to see >> announcements saying" it will be released later today", and then it >> doesn't >> show up. I know the feeling. I'm a developer, and I understand how >> life's >> surprises can definitly put a monkey wrench in things. I just think it >> would be better for everyone if instead of James saying it's going to be >> out >> on this day, if he were to just wait till it was out and then say >> something. >> Just my two cents for what they're worth. >> >> >> -----Original Message----- >> From: michael feir [mailto:[EMAIL PROTECTED] >> Sent: Thursday, January 26, 2006 9:27 PM >> To: [email protected] >> Subject: Re: audyssey: alchemy game studios update >> >> >> I'm in complete agreement here. James clearly has the right to set >> whatever >> price he wants to. He's always made it possible for people to ask for >> refunds. The only thing I can see people legitimately complaining about >> is >> the number of times he's said Monty would be out only to have the stated >> time pass by. That's happened far too often and I think people have every >> right to be annoyed on that score. It's like having a cat, which I did as >> a >> child. I would get her a cat treat and keep it just beyond her reach. >> She'd >> play nicely for a while and try to bat it out of my hand with her paws. >> However, past a certain point, she'd get angry and start using her teeth. >> Tiger wanted that treat right now and not when I eventually decided to >> give >> it to her when I thought she'd had enough excitement. Having a >> twenty-year >> dream repeatedly seem inches away from coming true and then not seeing it >> at >> >> the appointed hour has proved incredibly tortuous and distracting. I know >> how Tiger felt all too clearly. Every author or creative artist should go >> through this experience so they have an understanding of what their fans >> and >> >> admirers go through. I have plenty else in my life to keep me occupied >> until >> >> we ultimately see Monty. However, it's been exceeding hard to concentrate >> on >> >> much of it while this has gone on. I've played pretty much everything out >> there in accessible gaming. This game will be absolutely revolutionary >> when >> it comes out. Due to my childhood experience playing the original Monty >> with >> >> my father, the idea of actually playing it by myself has an incredible >> pull. >> >> Folks, we've got to look at this from both sides. I can certainly see how >> this up-and-down stuff has brought everyone to a fever pitch over the >> past >> while. I've been there myself but simply chose not to write until having >> cooled off. James has seen a torrent of complaints and pretty much >> nothing >> else but complaints for the past two years at least while he's worked on >> this game. He's come inches away from just dropping everything altogether >> on >> >> many occasions due to this negativity. I don't think anybody could argue >> with the statement that James is, if not the best, certainly one of the >> top >> three developers in terms of bang for one's buck. Like a lot of creative >> intelligent people, he has demons to wrestle with including burn-out. If >> we >> want to see accessible games of the quality he can produce, we have to be >> ready to roll with the punches and allow for some shortcomings. People >> pounced on him right away when he missed his first deadline and never let >> up >> >> on him. Now, he's gotten to the point where he'll quite understandably >> find >> it hard to take even constructive criticism. I very much want to play >> Monty, >> >> but I also want that experience to be as good an experience as James can >> make it. Personally, I think we've reached the point where we should have >> something playable, particularly customers who have paid. However, I'm in >> completely different circumstances than he is and must respect his >> judgement. I can afford to be idealistic and have often been accused of >> being idealistic to a fault. However, long experience over these >> thirty-one >> years has shown me that this is by far the most rewarding way to be If >> you >> assume the best of people, you'll typically get their best. You may be >> disappointed or be taken advantage of once in a while, but the positives >> far >> >> out-weigh the negatives. >> >> Play the situation out a little. If we're supportive or at least not >> openly >> negative to James, we'll likely see Monty and other titles far sooner. >> This >> goes for all developers since they'll naturally have their passion and >> patience intact and feel like their in a supportive community who values >> their efforts. If we complain about everything we see as unfair, at best, >> we >> >> take up his time as he tries to defend himself. At worst, we annoy him to >> the point where he feels justified in halting work on the game and >> pursuing >> other efforts. I doubt there are any more than perhaps two or three >> people, >> assuming there are any in the community at all, who would have the >> necessary >> >> knowledge to produce the calibre of game I suspect Monty is. James is an >> irreplaceable asset to the community. If I don't like an online grocery >> store's delays, I can likely find another place to do my shopping. >> However, >> James is the only person who's anywhere near being able to supply Monty >> and >> his other titles. There comes a point where we simply have to face facts. >> I >> might very well be frustrated at Monty not being out yet. I am to a >> certain >> degree. However, James is the artist here. I would be wrong to force him >> to >> work at my timetable even if I had the power to do this. The only thing >> continuous complaints will accomplish is to destroy the very game we're >> all >> clamouring for. >> >> Sadly, he's missed out on a lot of the eagerness and passion of his >> supporters as well as the heaps of complaints. I was on the >> audiogames.net >> forum this morning and the topic still rages on with both sides >> exchanging >> fire. One of his supporters, responding to the ridiculous idea that the >> game >> >> was fake, said that the detractor was lucky this was taking place over >> the >> Internet. Were they face to face, he would be "dancing on your tonsils". >> Wow! Talk about priceless originality. That just brightened up my whole >> montyless morning right there. I've never come across that delicious turn >> of >> >> phrase before. There are a lot of complainers out there, but James has >> also >> earned the friendship and respect of myself as well as many others. He's >> going through a long dark tunnel and despite my impatience and >> frustration, >> I still feel for him. He's not just a game we haven't gotten to play yet. >> He's a person with enough compassion to see this through despite all the >> flack he's taken. I've done exactly the same things he has. I've stopped >> working on Fearless Flin when things got stressful around here or other >> things had to be dealt with. I've chosen to spend time with family >> instead >> of putting another couple of hours work into my game. In fact, I put my >> original idea, Enchantment's Twilight on the back-burner indefinitely >> until >> I feel I have the time and skill to actually pull it off. That could be >> far >> into the future. It's taking ages even to get started working on Fearless >> Flin. Sometimes, you just need to take time out, see a movie, play loads >> of >> games, be with friends, read books, etc. Nobody has treated me even a >> fraction as badly as what James has suffered. The only real difference as >> far as the public can see between how we do things is that I haven't set >> firm release dates only to later be unable to make them happen due to >> unforeseen circumstances. After seeing what crap that brought down on the >> list and forums, I doubt any developers are going to be as forth-coming >> with >> >> release dates on the chance that they'll live to regret it later. James >> has >> a very human illusion that he can master time and has found lately that >> he >> couldn't. Gamblers do the same thing sticking money in slot machines with >> the hope of winning back their lost money with the next pull of the >> lever. >> We've likely all put off doing an assignment until it was past its due >> date >> or it was too late to truly give it our best. When Haunted Theatre came >> out >> back while I was in university, I put off studying for a test while I >> played >> >> the game for hours upon hours. I could always study later, I thought in >> perfectly normal student arrogance. I likely lost twenty percent of what >> I >> could have had on that test as a result of that nifty text adventure. You >> know what though? It was worth it<fiendish grin>. Hang in there, people. >> I >> have to believe we're at last nearing the end of this long vigil. >> >> Michael Feir >> Creator and former Editor of Audyssey Magazine >> 1996-2004 >> E-mail: [EMAIL PROTECTED] >> >> ----- Original Message ----- >> From: "Jennifer North" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Thursday, January 26, 2006 7:17 PM >> Subject: RE: audyssey: alchemy game studios update >> >> >> >>> Hi, >>> >>> First of all, we don't have any record of Kerry purchasing the game >>> for $44.95. >>> >>> Secondly, do some of you even think about what you're saying before it >>> comes >>> out of your mouth? >>> >>> It would be absolutely stupid to revisit our entire customer base and >>> refund >>> the difference on every sale we decide to have in the future. And, >>> according to Brenda's logic, it would only be fair to go back and charge >>> all >>> our customer's credit cards the difference when the price of our >>> products >>> go >>> up. >>> >>> <eyeroll> >>> >>> Jennifer >>> >>> -----Original Message----- >>> From: [email protected] [mailto:[EMAIL PROTECTED] >>> On Behalf Of brenda green >>> Sent: Thursday, January 26, 2006 2:39 PM >>> To: [email protected] >>> Subject: Re: audyssey: alchemy game studios update >>> >>> Vapour, I don't know about where you live but here, if you bought a >>> pair >>> of >>> pants for $40 and then find the same thing on sale for $30, you can get >>> back >>> >>> the difference. Of course, you would need the original packing, tags, >>> etc; and since this is a pre-order, it should apply. Now, I did say >>> here, I don't >>> >>> know about there or where James lives. >>> >>> >>> >>> to leave send a blank Email to: >>> [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> to leave send a blank Email to: >>> [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] >>> to go nomail send a blank message to: [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> >>> >>> >>> SPONSORED LINKS Visually impaired product Visually impaired Computer >>> game design schools >>> Computer games Computer game magazine Computer game magazine >>> subscription >>> >>> >>> ---------------------------------------------------------------------- >>> ---------- >>> YAHOO! GROUPS LINKS >>> >>> a.. 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