Che Martin
Age 33
1. What level of vision do you have from a rating of 1 to 5? 1 being no
vision at all and 5 being 20/20 vision.
1
2. Do you enjoy playing accessible games?
Yes, but quality accessible games are few and far between, IMHO.
3. If you answered yes to the last question, do you play accessible games
on a regular basis?
If yes, please state approximately how often.
Yes, about three or four times a day.
4. Have you ever played an accessible 3D First Person game?
If yes, please state witch.
AudioQuake and SHades of Doom
5. What do you think about the current accessible 3D first person games
out there? Is there certain things you would like changed to improve their
accessibility?
Please state the name of any games and the changes you would like to see.
I am currently creating a mod team to make a accessible version of Half
Life 2. We're hoping to integrate the vOICe software created by Peter
Mieger to interpret visuals into sound, as well as create an audioScape that
will help the player move about and interact with the environment.
To me, the largest barrier for audio quake is the learning curve for new
players. The tutorials are a good step, but need to be expanded on, IMHO.
6. Do you have surround sound speakers? If yes, please state whether they
are 4.1, 5.1 or higher.
I am actually waiting on a set of Medusa 5.1 headphones to come in this
week. From what I have read, they do a tremendous job of creating true 5.1
audio.
7. Do you prefer to be able to load a game up via the command line or via
menus?
I personally prefer CLI, but I am a programmer, and I think most players
would like to have menus.
8. Do you prefer messages in the game to be conveyed via speech or via
non-speech sound?
I prefer non speech if possible as this gives quicker feedback.
9. Are you ok with having to learn the meanings of non-speech sounds or do
you just want to get into a game straight away?
The easier the better, but some time will have to be taken with any game
this complex to learn the environment.
10. Do you prefer games wich have lots of background sounds or do you find
them distracting?
I think background sounds add to the experience as long as they don't get
in the way of gameplay.
11. What queues do you think should be included in a 3D first person game
to help you navigate and to comprehend your surroundings? E.g. compass/sound
of footsteps etc.
I think having an echo system tied to the keyboard would be great, so if
one wanted to see what was near them, they could just hit a key. The
compass feature in audio quake is a great example of this.
12. If you were designing a 3D first person game, how would you go about
designing a 3D environment so that it was accessible to a blind person?
Stay tuned for half life 2 for blinks and see if I can put my ideas to
work, grin.
---End of Questionaire---
This is a great idea having a questionnaire for folks.
If you have any questions for me or comments and suggestions, feel free to
email me directly.
Take care,
Che Martin
email : [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
to leave send a blank Email to: [EMAIL PROTECTED]
You can contact the list owners/moderators by Emailing [EMAIL PROTECTED]
to go nomail send a blank message to: [EMAIL PROTECTED]
change "nomail" to "normal" to resume messages.
Yahoo! Groups Links
<*> To visit your group on the web, go to:
http://groups.yahoo.com/group/blindgamers/
<*> To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]
<*> Your use of Yahoo! Groups is subject to:
http://docs.yahoo.com/info/terms/