Hi, Jim.
I might also like to add that supporting alternate game devices such as 
joysticks, wheels, etc is actually easier than it sounds/looks.
Your first step is to enumerate all the devices that meet the 
specifications you supply the ForEach statement. Once it finds one you 
can create a device object for it. Once a device object is created you 
then can set the cooperative level, parameters, etc on the device. 
Finally, to acquire the device use the  device.Acquire() statement to 
actually acquire it for use. The last step is to simply have a input 
timer or input thread that monitors the device and see if the axis has 
changed and checks the Byte[] array to see if the buttons are pressed.

Jim Kitchen wrote:
> Hi Tom,
>
> Thanks.  I will do that.
>
>
> ----- Original Message -----
> Hi, Jim.
> check out the Visual Basic and DirectX 8 book on the blindprogramming
> site I submitted a couple of years back.
>
> BFN
>
>      Jim
>
> Check my web site for my free blind accessible pc dos and windows games.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> 1-440-286-6920
> Chardon Ohio
>
> [Non-text portions of this message have been removed]
>
>
>
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