criss.
Hmm.
Interesting I like the system we have now.
Before the lr scanners picked up the ship by name and gave full status.
I have got used to the new system.
Maybe for advanced users a system like the one you suggested could be 
implimented in options or something.
Personally I am no good at coords at all.
At 10:36 p.m. 12/03/2006, you wrote:
>There is a bug in the restock function whereby one can, if docked at a 
>station restock weapons and fire multiple (at least three, and probably 
>only limited by the station's stocks) times in a turn.  I managed to fire 
>270 photons from Defiant, while it was docked with a damaged DS9, thus 
>saving my bacon.
>
>I tried using the non-menu mode, but couldn't find any way of learning the 
>key commands.  I found several by trial and error, but it seems the entire 
>tactical system is not accessible through the hot-key interface, and 
>possibly several others.
>
>The manual mentioned rerouting power, but I did not see how to do this.
>
>I'm a bit confused by the scale of the game.  How big is a sector?  The 
>scans always seem to report the enemy ships as at 0 light years distance, 
>which makes tactical movement difficult.
>
>Couldn't we just have a numerical coordinate system?  Again, the scale 
>seems to make it harder for me to form a tactical picture of what's going 
>on, as B3 is, I think a ten ly x ten ly square, and where I am in that 
>square might matter for combat, weapons ranges, etc.
>
>I'm not a big fan of the selecting numeric values for course, number of 
>weapons etc.  Did you choose to eliminate numeric data entry for a reason?
>
>These questions point to things that slow me down in playing the game and 
>take away from my sense of tactical control.
>
>        Chris Bartlett
>
>
>
>
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