But if you're the owner or holder or whatever they call it of the copyright, 
why would that be a problem?  Surely the law doesn't preclude you releasing 
a product for free if you choose to?  That would certainly be dumb.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, February 21, 2006 8:46 PM
Subject: Re: audyssey: USA Games news.


>
>
> Hi.
> Well, that is an issue to.
> Liam Erven wrote:
>> Isn't there some deal with copyrights and such?
>>
>> -----Original Message-----
>> From: Thomas Ward [mailto:[EMAIL PROTECTED]
>> Sent: Tuesday, February 21, 2006 6:22 PM
>> To: [email protected]
>> Subject: Re: audyssey: USA Games news.
>>
>>
>> Hi,
>> Don't hold me to it, but I have been considering that very thing. By
>> releasing it as a free game I won't have to do the rewrite, everyone can
>> enjoy it, and I am freed up to start out fresh.
>>
>>
>> Neo wrote:
>> > What about releasing it for free? *grin*
>> > Just joking and bugging, of course that developers like you wouldn't
>> > waste
>> > their time, resources and efforts by producing such high-quality games
>> > when
>> > they would have nothing to return their investments, whether material
>> > or ...
>> > well ... the other... :-)
>> > Lukas
>> > ----- Original Message -----
>> > From: "Thomas Ward" <[EMAIL PROTECTED]>
>> > To: <[email protected]>
>> > Sent: Monday, February 20, 2006 10:55 PM
>> > Subject: Re: audyssey: USA Games news.
>> >
>> >
>> > > Frustrating isn't the half of it. I've been wrestling with what to
>> > > do ever since. I haven't made any exact choices, but I will
>> > > eventually be making some decisions hopefully soon which way to take
>> > > the game.
>> > >
>> > >
>> > >
>> > >
>> > > Christopher Bartlett wrote:
>> > >> Oh Tom, I feel for your frustration!  To have a project within
>> > >> hailing distance of completion then to have to pause or redo it
>> > >> from the beginning must be frustrating beyond belief.
>> > >>
>> > >> Just know that we are waiting here with understanding and with
>> > >> anticipation.
>> > >>
>> > >> Chris Bartlett
>> > >>
>> > >>
>> > >>
>> > >>
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>> mpaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Comp
>> uter+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=
>> VPIm_ssPSG5c4KoEkDwyyA>
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>> uo71hovbr5tgGg>
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>> Ht_rUdgxW1A>
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>> Computer chess games
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