The thing is that that's not solving the issue.
At some point we have to expand which eventually means crossing the border
betwene our own works and dealing with others copyrights.
I much prefur we keep trying now rather than just going hohum over it.
I really want more trek games and starwars games.
The sighted have those and to not have those would mean we are behind yet again.
I recomend we keep at it.
If nothing else we will learn enough to continue.
An example.
Although this is not really for games the prinsipal still applies here.
I was enroling in my last paper at uni.
It required linux, and several other things.
I spent 7 weeks, half the sumester working on access tech for linux.
Getting the right synth and computer and cd distros.
In the end the synth failed and the course was vary hard to do but for 7 weeks
I learnt more than the entire course put together.
I wander what would have happened if I said, right, its not working, I think I
will drop the course and then kill myself.
True I didn't think of the latter thing but I did concider actually dropping
the entire course and tech as a whole.
In the end I kept the course but after that visual stuff made me drop tech
anyway.
The point is we need to keep at it.
Dropping it would be an insult.
We want to go forward yet we decide to just drop it.
Obviously if we must then we must.
However we will for ever be limited to our own little world.
For those who like to thats fine, but I have had a taste of adventure.
This being a beta tester is like realtime if.
At 08:44 a.m. 15/03/2006, you wrote:
>I think you really should release it for free. You can just fix the little
>bugs or big bugs, release it, then sell raceway and monty when you finish
>them. But if you don't, I understand, and I will definetely buy it.
>----- Original Message -----
>From: "FigureInTheCloak" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Tuesday, March 14, 2006 1:13 PM
>Subject: Re: audyssey: USA Games news.
>
>
>> But if you're the owner or holder or whatever they call it of the
>> copyright,
>> why would that be a problem? Surely the law doesn't preclude you
>> releasing
>> a product for free if you choose to? That would certainly be dumb.
>>
>> ----- Original Message -----
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Tuesday, February 21, 2006 8:46 PM
>> Subject: Re: audyssey: USA Games news.
>>
>>
>>>
>>>
>>> Hi.
>>> Well, that is an issue to.
>>> Liam Erven wrote:
>>>> Isn't there some deal with copyrights and such?
>>>>
>>>> -----Original Message-----
>>>> From: Thomas Ward [mailto:[EMAIL PROTECTED]
>>>> Sent: Tuesday, February 21, 2006 6:22 PM
>>>> To: [email protected]
>>>> Subject: Re: audyssey: USA Games news.
>>>>
>>>>
>>>> Hi,
>>>> Don't hold me to it, but I have been considering that very thing. By
>>>> releasing it as a free game I won't have to do the rewrite, everyone can
>>>> enjoy it, and I am freed up to start out fresh.
>>>>
>>>>
>>>> Neo wrote:
>>>> > What about releasing it for free? *grin*
>>>> > Just joking and bugging, of course that developers like you wouldn't
>>>> > waste
>>>> > their time, resources and efforts by producing such high-quality games
>>>> > when
>>>> > they would have nothing to return their investments, whether material
>>>> > or ...
>>>> > well ... the other... :-)
>>>> > Lukas
>>>> > ----- Original Message -----
>>>> > From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>> > To: <[email protected]>
>>>> > Sent: Monday, February 20, 2006 10:55 PM
>>>> > Subject: Re: audyssey: USA Games news.
>>>> >
>>>> >
>>>> > > Frustrating isn't the half of it. I've been wrestling with what to
>>>> > > do ever since. I haven't made any exact choices, but I will
>>>> > > eventually be making some decisions hopefully soon which way to take
>>>> > > the game.
>>>> > >
>>>> > >
>>>> > >
>>>> > >
>>>> > > Christopher Bartlett wrote:
>>>> > >> Oh Tom, I feel for your frustration! To have a project within
>>>> > >> hailing distance of completion then to have to pause or redo it
>>>> > >> from the beginning must be frustrating beyond belief.
>>>> > >>
>>>> > >> Just know that we are waiting here with understanding and with
>>>> > >> anticipation.
>>>> > >>
>>>> > >> Chris Bartlett
>>>> > >>
>>>> > >>
>>>> > >>
>>>> > >>
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>>>> > > Tato zprava byla proverena antivirovym systemem NOD32.
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>>>> <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired+product&w1=Visually+i>
>>>> mpaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Comp
>>>> uter+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=
>>>> VPIm_ssPSG5c4KoEkDwyyA>
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>>>> <http://groups.yahoo.com/gads?t=ms&k=Visually+impaired&w1=Visually+impaired+>
>>>> product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+gam
>>>> es&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=-2iuidI2
>>>> uo71hovbr5tgGg>
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>>>> omputer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.s
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>>>> games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=hli5U
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>>>> Computer game design schools
>>>> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+design+schools&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=4_wHdQhjgMzl2dVNjfdYrg>
>>>>
>>>> Computer games
>>>> <http://groups.yahoo.com/gads?t=ms&k=Computer+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=lEytAuoy3zDHt_rUdgxW1A>
>>>> Computer game magazine
>>>> <http://groups.yahoo.com/gads?t=ms&k=Computer+game+magazine&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=_ldmWpxT-POO-lnvfAX2PA>
>>>> Computer chess games
>>>> <http://groups.yahoo.com/gads?t=ms&k=Computer+chess+games&w1=Visually+impaired+product&w2=Visually+impaired&w3=Computer+game+design+schools&w4=Computer+games&w5=Computer+game+magazine&w6=Computer+chess+games&c=6&s=162&.sig=hli5UanEk7GxG0xMy5qE8Q>
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