That is true. Games are not done in a day. I spent the entire time today
trying to figure out why I kept dying in Monty when trying to jump
between two ropes in the right basement room in level 1.
It turned out I had some mixed up logic in the if statement which checks
where I am and what I am doing and I had to specify that condition if
you are on a rope, and swinging don't kill the player for heaven's sake.
Grin.
Then, there is a ledge sticking out under the second rope in that room.
I would walk to the end to jump out on the other rope, and climb down,
and kept dying before I reached the edge. Turned out my for loop that
draws that ledge didn't go the full length it was suppose to go and my
character fell through a hole in the floor to her doom. A hole that
wasn't suppose to be there. At least i know the kill player logic works.
Grin.
Richard Bennett wrote:
> well I noticed that alot of people are interested in vampires, as I
> am, so I
> figured that would be one of my first game creations. I have the first
> pre-pseudocode written for the classes(the evil classes), but am proud
> of my
> progress so far. I know that Rome wasn't built in a day, and a program of
> that magnitude isn't written in a day either*grin*
> BEAN
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