yes, this is very true. Don't want holes in the floor, those could be very 
deadly. I done a little pseudocoding today, not much but a little bit. Don't 
want to tire myself of it, so I am doing it in stages
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, March 22, 2006 9:10 PM
Subject: Re: audyssey: suggestions for feucher games


> That is true. Games are not done in a day. I spent the entire time today
> trying to figure out why I kept dying in Monty when trying to jump
> between two ropes in the right basement room in level 1.
> It turned out I had some mixed up logic in the if statement which checks
> where I am and what I am doing and I had to specify that condition if
> you are on a rope, and swinging don't kill the player for heaven's sake.
> Grin.
> Then, there is a ledge sticking out under the second rope in that room.
> I would walk to the end to jump out on the other rope, and climb down,
> and kept dying before I reached the edge. Turned out my for loop that
> draws that ledge didn't go the full length it was suppose to go and my
> character fell through a hole in the floor to her doom. A hole that
> wasn't suppose to be there. At least i know the kill player logic works.
> Grin.
>
>
>
>
>
>
>
> Richard Bennett wrote:
>> well I noticed that alot of people are interested in vampires, as I
>> am, so I
>> figured that would be one of my first game creations. I have the first
>> pre-pseudocode written for the classes(the evil classes), but am proud
>> of my
>> progress so far. I know that Rome wasn't built in a day, and a program of
>> that magnitude isn't written in a day either*grin*
>> BEAN
>
>
>
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