yeah Thomas, I noticed that before. I think I have had every possible error
out there at some point and time in my classes. But I am trudging through,
and I think I am learning something. lol
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 23, 2006 9:58 AM
Subject: Re: audyssey: suggestions for feucher games
> Hi Richard,
> The thing to remember is that all the build errors are a listing of
> everytime the code compile was interupted. Not necessarily if the code
> was improperly written at that point.
> The point you need to get at is look at the build error and figure out
> if the error is simply a reference to an actual real error or if it is
> just upset that it tried to call a function and could not because of
> some more fatal problem in a piece of code it tried to call.
> Lets say you call a function 20 times. That function has one line of
> code that was typed wrong. The compiler will flag all 20 callings of
> that function even though that function is the problem and not the
> functions calling it 20 times.
>
>
>
> Richard Bennett wrote:
>> well, since I just started out, I still make those errors. But the
>> thing I
>> hate most is having like a ";" or something like that in the wrong place,
>> you compile and get say 200 errors, fix 199 errors, just to find that you
>> misplaced a ";" so you remove it, then compile and you have like 150
>> errors
>> then, that grates on my nerves trememndously.
>
>
>
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