On Tue, Jul 16, 2024 at 10:19 AM Christopher Cameron <ccame...@google.com>
wrote:

> Hello blink-dev! This is the first feature from HDR canvas work that is
> ready to ship. It has been split off and reduced in scope from this wider
> feature <https://chromestatus.com/feature/5703719636172800>.
>

FYI, the wider-scoped feature had a TAG review last year here
<https://github.com/w3ctag/design-reviews/issues/917>.


> Contact emailsccame...@chromium.org
>
> ExplainerNone
>
> Specificationhttps://www.w3.org/TR/webgpu/#gpucanvastonemappingmode
>
> Design docs
> https://github.com/ccameron-chromium/webgpu-hdr/blob/main/EXPLAINER.md
>
> Summary
>
> Adds tone mapping parameters to the WebGPU canvas configuration, and adds
> options of "standard" (the current behavior of restricting content to the
> SDR range of the display) as the default, and "extended" (not imposing this
> restriction) as a new behavior. This allows WebGPU content to use the full
> range of a display.
>
>
> Blink componentBlink>WebGPU
> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>
>
> Search tagsWebGPU <https://chromestatus.com/features#tags:WebGPU>, HDR
> <https://chromestatus.com/features#tags:HDR>, Canvas
> <https://chromestatus.com/features#tags:Canvas>
>
> TAG reviewNone
>
> TAG review statusNot applicable
>
> Risks
>
>
> Interoperability and Compatibility
>
> None. This feature has been developed with and reviewed by representatives
> of Mozilla and WebKit, and maps to mature APIs present on all platforms
> (except ChromeOS, where support is coming soon).
>
>
> *Gecko*: Positive (https://github.com/gpuweb/gpuweb/pull/4500) Approval
> does not automatically imply positive signal for Mozilla, but approver
> communicated that it does here (can file for signal if requested).
>
> *WebKit*: Positive (https://github.com/gpuweb/gpuweb/pull/4500) Approval
> implies positive signal for Safari, in WebGPU WG.
>
> *Web developers*: Positive (
> https://github.com/gpuweb/gpuweb/issues/4239#issuecomment-1935112593)
> Several requests have been made for this feature.
>
> *Other signals*: PR (https://github.com/gpuweb/gpuweb/pull/4500) reviewed
> by kdashg at Mozilla and mwyrzykowski at WebKit
>
> Ergonomics
>
> This maps directly to the platform APIs that are used for HDR video and
> image rendering, and should require almost no additional work to support.
> On some platforms, this maps directly to the exact underlying API, while on
> other platforms some conversion is required.
>
>
> Activation
>
> This can be used immediately by developers.
>
>
> Security
>
> This introduces no new security or privacy issues.
>
>
> WebView application risks
>
> Does this intent deprecate or change behavior of existing APIs, such that
> it has potentially high risk for Android WebView-based applications?
>
> None. WebView does not current support this (because it does not support
> HDR images), but the support for both features will come simultaneously.
>
>
> Debuggability
>
> None
>
>
> Will this feature be supported on all six Blink platforms (Windows, Mac,
> Linux, ChromeOS, Android, and Android WebView)?No
>
> ChromeOS platform support for HDR images (and canvas) has not been
> completed.
>
>
> Is this feature fully tested by web-platform-tests
> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
> ?No
>
> Issues with testing the rendering of HDR (images, video, and now also
> canvas) is discussed at:
> https://github.com/web-platform-tests/wpt/issues/44320
>
>
> Flag name on chrome://flagsNone
>
> Finch feature nameWebGPUHDR
>
> Requires code in //chrome?False
>
> Tracking bughttps://issues.chromium.org/issues/333967627
>
> Adoption expectationFeature is currently being used by specific partners
> in prototypes. It is also used in internal features.
>
> Sample links
> https://ccameron-chromium.github.io/webgpu-hdr/example.html
>
> Estimated milestones
> Shipping on desktop 128
> Shipping on Android 128
> Shipping on WebView 128
>
> Anticipated spec changesThis was split off from a larger "HDR for all
> HTMLCanvasElement" spec. This feature is planned to be added to WebGL soon.
> Additional tone mapping modes are planned to be added as they are published.
>
> Link to entry on the Chrome Platform Status
> https://chromestatus.com/feature/6196313866895360?gate=6588754021318656
>
> Links to previous Intent discussionsIntent to prototype:
> https://groups.google.com/a/chromium.org/g/blink-dev/c/S609KGTkSSk/m/1EW4CWn3BgAJ
>

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