LGTM3
On 7/18/24 9:44 AM, Vladimir Levin wrote:
LGTM2
On Wed, Jul 17, 2024 at 10:09 PM Domenic Denicola
<dome...@chromium.org> wrote:
On Wednesday, July 17, 2024 at 10:41:26 AM UTC+9 Domenic Denicola
wrote:
This looks like a nice straightforward feature. Just one
potential spec issue...
On Tue, Jul 16, 2024 at 11:19 PM 'Christopher Cameron' via
blink-dev <blink-dev@chromium.org> wrote:
Hello blink-dev! This is the first feature from HDR canvas
work that is ready to ship. It has been split off and
reduced in scope from this wider feature
<https://chromestatus.com/feature/5703719636172800>.
Contact emailsccame...@chromium.org
ExplainerNone
Specificationhttps://www.w3.org/TR/webgpu/#gpucanvastonemappingmode
<https://www.w3.org/TR/webgpu/#gpucanvastonemappingmode>
I found the spec for the toneMapping member a bit confusing. I
filed https://github.com/gpuweb/gpuweb/issues/4756
<https://github.com/gpuweb/gpuweb/issues/4756> to ask
questions about potentially getting it clarified.
Upon further discussion in the issue, it became clear that I was
confused because of my lack of familiarity with graphics / WebGPU
APIs, and not because of anything inherently contradictory in the
spec. (There's also a minor wordsmithing issue being discussed,
but that's not blocking.)
So, LGTM1.
Design docs
https://github.com/ccameron-chromium/webgpu-hdr/blob/main/EXPLAINER.md
<https://github.com/ccameron-chromium/webgpu-hdr/blob/main/EXPLAINER.md>
Summary
Adds tone mapping parameters to the WebGPU canvas
configuration, and adds options of "standard" (the current
behavior of restricting content to the SDR range of the
display) as the default, and "extended" (not imposing this
restriction) as a new behavior. This allows WebGPU content
to use the full range of a display.
Blink componentBlink>WebGPU
<https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>
Search tagsWebGPU
<https://chromestatus.com/features#tags:WebGPU>, HDR
<https://chromestatus.com/features#tags:HDR>, Canvas
<https://chromestatus.com/features#tags:Canvas>
TAG reviewNone
TAG review statusNot applicable
Risks
Interoperability and Compatibility
None. This feature has been developed with and reviewed by
representatives of Mozilla and WebKit, and maps to mature
APIs present on all platforms (except ChromeOS, where
support is coming soon).
/Gecko/: Positive
(https://github.com/gpuweb/gpuweb/pull/4500
<https://github.com/gpuweb/gpuweb/pull/4500>) Approval
does not automatically imply positive signal for Mozilla,
but approver communicated that it does here (can file for
signal if requested).
/WebKit/: Positive
(https://github.com/gpuweb/gpuweb/pull/4500
<https://github.com/gpuweb/gpuweb/pull/4500>) Approval
implies positive signal for Safari, in WebGPU WG.
/Web developers/: Positive
(https://github.com/gpuweb/gpuweb/issues/4239#issuecomment-1935112593
<https://github.com/gpuweb/gpuweb/issues/4239#issuecomment-1935112593>)
Several requests have been made for this feature.
/Other signals/: PR
(https://github.com/gpuweb/gpuweb/pull/4500
<https://github.com/gpuweb/gpuweb/pull/4500>) reviewed by
kdashg at Mozilla and mwyrzykowski at WebKit
Ergonomics
This maps directly to the platform APIs that are used for
HDR video and image rendering, and should require almost
no additional work to support. On some platforms, this
maps directly to the exact underlying API, while on other
platforms some conversion is required.
Activation
This can be used immediately by developers.
Security
This introduces no new security or privacy issues.
WebView application risks
Does this intent deprecate or change behavior of existing
APIs, such that it has potentially high risk for Android
WebView-based applications?
None. WebView does not current support this (because it
does not support HDR images), but the support for both
features will come simultaneously.
Debuggability
None
Will this feature be supported on all six Blink platforms
(Windows, Mac, Linux, ChromeOS, Android, and Android
WebView)?No
ChromeOS platform support for HDR images (and canvas) has
not been completed.
Is this feature fully tested by web-platform-tests
<https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>?No
Issues with testing the rendering of HDR (images, video,
and now also canvas) is discussed at:
https://github.com/web-platform-tests/wpt/issues/44320
<https://github.com/web-platform-tests/wpt/issues/44320>
Flag name on chrome://flagsNone
Finch feature nameWebGPUHDR
Requires code in //chrome?False
Tracking bughttps://issues.chromium.org/issues/333967627
<https://issues.chromium.org/issues/333967627>
Adoption expectationFeature is currently being used by
specific partners in prototypes. It is also used in
internal features.
Sample links
https://ccameron-chromium.github.io/webgpu-hdr/example.html
<https://ccameron-chromium.github.io/webgpu-hdr/example.html>
Estimated milestonesShipping on desktop128Shipping on
Android128Shipping on WebView128
Anticipated spec changesThis was split off from a larger
"HDR for all HTMLCanvasElement" spec. This feature is
planned to be added to WebGL soon. Additional tone mapping
modes are planned to be added as they are published.
Link to entry on the Chrome Platform
Statushttps://chromestatus.com/feature/6196313866895360?gate=6588754021318656
<https://chromestatus.com/feature/6196313866895360?gate=6588754021318656>
Links to previous Intent discussionsIntent to prototype:
https://groups.google.com/a/chromium.org/g/blink-dev/c/S609KGTkSSk/m/1EW4CWn3BgAJ
<https://groups.google.com/a/chromium.org/g/blink-dev/c/S609KGTkSSk/m/1EW4CWn3BgAJ>
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